IT Leaders: Bernie Dodge Pamela Amendola , Yingnan Chen, & Gretchen Hollingsworth EDIT 6100/Fall 2009/University of Georgia. Professional Preparation. Grew up in Waterbury, CT Graduated from Kennedy High School
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Grew up in Waterbury, CT
Graduated from Kennedy High School
Awarded a scholarship to Worchester Polytechnic Institute where he earned his B.S. in Electrical Engineering
Joined the Peace Corps and taught math in Bonthe, Sherbo Island, and Sierra Leone for two years
Became interested in the systematic design of instruction while working at WPI on projects and programs designed to “humanize” technologists
Earned an M.A. and Ph.D. in Instructional Design at Syracuse University
Currently works as a professor of Educational Technology at San Diego State University
Focuses on computer-based learning environments and the design, implementation, and evaluation of them
Develops instructional simulations and games
Serves on the EMINTS advisory board
Developed the equation: Power= Attention x Depth x Efficency (P=AxDxE) and presented it at MacWorld 2007
Presented at NECC 2007: Can Technology Make Us Wise?
Bernie Dodge’s Learning Equation P=AxDxE
Developed this equation as a tool to examine the value of instructional technology tools
Power= Attention x Depth x Efficency (P=AxDxE)
Gaining the learner’s attention is most important, and games are often effective at this.
Depth refers to the amount of processing involved on a scale of 0-100, 100 representing a great deal of synthesis, judgment, problem-solving or other higher-level processing and 0 representing basic recall.
Efficiency represents how many brain minutes are spent learning the game as opposed to learning the actual content. Instructional time is best spent on content, so difficult games are not typically adopted due to the amount of wasted instructional time spent learning how to play the game. 100 is a perfect score.
(Infinite Thinking Machine 2007)
How the Webquest Began
Created the Webquest in 1995:
My students used my template to create their own interdisciplinary lessons. Soon after, Tom March used the structure to develop Searching for China, as part of his work for Pacific Bell's Education First initiative. I wrote Some Thoughts About WebQuests, an article for a distance education newsletter, and suddenly the idea began to catch on. That is how it all began” (Starr 2000).
A Rubric for Evaluating WebQuests
The WebQuest format can be applied to a variety of teaching situations. If you take advantage of all the possibilities inherent in the format, your students will have a rich and powerful experience. This rubric will help you pinpoint the ways in which your WebQuest isn't doing everything it could do. To check this rubric, please go to:
Video Presentation: What is a WebQuestDr. Bernie Dodge, professor of Educational Technology at San Diego State University, describes how he invented the WebQuest, why they're so useful for students and teachers, what a WebQuest is and isn't, and how to go about creating your own WebQuest(Please Keep your internet connected and click F5 to watch this video)
More on Webquests
Designed so learners are using information rather than wasting time looking for it
Give the teacher and students structure for learning
The five guiding principles (FOCUS) of a good WebQuest as identified by Dodge (2001) are:
1. F-Find great sites
2. O-Orchestrate your learners and resources
3. C-Challenge your learners to think
4. U-Use the medium
5. S-Scaffold high expectations
Questions About The Future Of ITE-mail Interview With Bernie Dodge
In November 2009, IDT Explorers team invited Dr. Bernie Dodge to participate our IT leader presentation project and consulted him a couple of questions about the future of IT. In the next few slides, you will see some of his insightful quotes we extracted from his reply and if you’d like to see the whole version of this email interview, please go to:
IDT Explorers: Where do you see the field of instructional technology/educational technology in five years?
In five years, it seems to me that that evolution will continue. Being eclectic, we'll absorb ideas and research that prove workable from cognitive science, game design, social media and (at some point) brain research.
What would I like to see in five years? I think we're long overdue to embrace current communication technologies to support our own field. Every conference should be webcast and archived. We should see more tightly focused discussions and collaboration among individuals in our field with common interests.
Within the next 5-10 years I think we'll see the reorganization of many institutions that are part of everyday life.
IDT Explorers: What has been the most fulfilling or enjoyable part of your work in the field?
On a micro-level scale, I still get a thrill when I make something out of nothing. On a more career-level scale, I'm happy to be someone who thinks up structures that work to improve learning. The WebQuest model was the one that got legs and took off, but I've done the same thing repeatedly within my own courses and in other work I've done. It's gratifying to know that something I've done made ripples that changed classrooms and changed lives.
To be a teacher is great. To be a designer who impacts teachers is even better. I blundered into this field when it was still new and I feel incredibly lucky.
Creator of the Webquest
January 2000: eSchoolNews Total Impact List
Profiled as a shaper of educational technology in the August 2000 Converge magazine
2000-2005 Educational Advisory Board for Cable in the Classroom
FOCUS: Five Rules for Writing Great WebQuests
Education World Interview
Canter's Using the Internet to Enhance Teaching and Learning
Disney/WNET WebQuest Online Workshop
Four Nets for Better Web Searching
Lessons Learned from the San Diego Microworlds Project
Dodge, B. (n.d.). Bernie Dodge’s permanent record. Retrieved November 8, 2009 from http://edweb.sdsu.edu/people/BDodge/index.htm
Dodge, B. (2001). Five rules for writing a great webquest. Learning & Leading with Technology, 28(8), Retrieved November 8, 2009 from http://webquest.sdsu.edu/documents/focus.pdf
Starr, L. (2007). [Interview with Bernie Dodge] Meet Bernie Dodge: The Frank Lloyd Wright of Learning Environments.Retrieved November 8, 2009 from the Education World website: http://www.noodletools.com/helpdesk/index.php?article=18&action=kb
Infinite Thinking Machine. (2007). ITM extra: P=AxDxE. Retrieved 11/8/09 from http://www.infinitethinkingmachine.org/2007/03/itm-extra-p-x-d-x-e.html