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“Drawing out” ideas and solutions to accelerate organizational results.

“Drawing out” ideas and solutions to accelerate organizational results. D. Success. ™. w. r. a. How it Works…. Contents. The Three Critical Components to Achieve Results Our Unique Approach The DrawSuccess Game DrawSuccess Programs Wraparound Process: Pre-Work and Results Plans.

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“Drawing out” ideas and solutions to accelerate organizational results.

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  1. “Drawing out” ideas and solutions to accelerate organizational results.

  2. D Success ™ w r a How it Works…

  3. Contents • The Three Critical Components to Achieve Results • Our Unique Approach • The DrawSuccess Game • DrawSuccess Programs • Wraparound Process: Pre-Work and Results Plans

  4. The 3 Critical Components to Achieve Results

  5. 1st Critical Component: Performance Storming Forming Performing Norming

  6. 2nd Critical Component: Ownership OWNERSHIP

  7. 1st Critical Component: Process The 9 Steps to AcceleratingResults Celebrate Success! • Step 9 Monitor Progress, Adapt and Change • Step 8 • Assign Actions, Roles, People and Timelines • Step 7 Secure Required Resources and Support • Step 6 • Anticipate and Remove Obstacles • Step 5 Define Results and Measurements • Step 4 Turn Ideas Into Goals • Step 3 • Step 2 Prioritize Ideas Generate Ideas and Solutions • Step 1

  8. The 3 Critical Components to Achieve Results Ownership Performance Process

  9. The DrawSuccess Approach to Training Change Behavior Skills & Knowledge to to Achieve Results to

  10. The DrawSuccess Approach to Training Change Behavior Skills & Knowledge Achieve Results to

  11. The Cornerstone of Every DrawSuccess Program…The DrawSuccess Game!

  12. Unique: The Patented Game • Experiential Learning Approach • Activates Both Sides of The Brain Through Interactive, Fun Activities • Engages All Five Learning Styles: Auditory, Kinesthetic, Visual, Social/Emotional and Metacognitive • Takes Teams Through The Four Stages of the Behavior Change Process (Awareness/Understanding/Involvement/Commitment) • Facilitates Innovation and Problem-Solving Throughout the Organization

  13. Inside a DrawSuccess Workshop • Pre-Work: DrawSuccess Team Development Assessment • Play the DrawSuccess Game • Generate Ideas • Identify Inner Genius Styles • Build Unity • Explore Individual Behavior and Group Dynamics • Personality types, including how to Recognize and Adapt to Other Styles • The Tuckman Model’s 4 Stages of Team Development • Opportunities & Solutions • Exercises to delve into the ideas generated • Prioritize and Turn Ideas into Goals • The first two steps of the DrawSuccess 9-step results process • Follow-up Webinars • To finalize the results process and celebrate success.

  14. Our Solutions

  15. Each Program Has… • 12 questions in each category (12 Arrow, 12 Circle, 12 Heart, 12 Sun and 12 Triangle cards). • A unique PlayBook. • Inner Genius Style descriptions as they relate to the program topic. (Remember: each Inner Genius Style has a unique approach to everything from time management to decision making from sales to project management and everything in between!) • Results that focus on the topic and relate specifically to the organization and/or team.

  16. The Cards

  17. The Cards

  18. The Cards

  19. The Cards

  20. The Cards

  21. The Cards Triangle Questions offer ideas for brainstorming and coming up with ideas for the team and company Note: The four Inner Genius Styles are aligned with several other personality theories, including DISC, Wilson, BEST and MBTI) Heart Questions denote the Inner Genius Style of the players in their personal/home life. Arrow Questions denote the Inner Genius Style of the players at work. Circle Questions are for sharing, building unity and having fun! Sun Questions denote the Inner Genius Style of the players as they are perceived by others.

  22. DrawSuccess Materials: PlayBooks and Color Profiles • Every participant receives a DrawSuccess PlayBook and set of Color Profiles. • The DrawSuccess PlayBook is a fun, interactive way to process the learning from the DrawSuccess Game while it is still fresh – and to take teams through the basics of the DrawSuccess Program.

  23. A Peek Inside a DrawSuccess PlayBook

  24. A Peek Inside a DrawSuccess PlayBook

  25. A Peek Inside a DrawSuccess PlayBook

  26. A Peek Inside a DrawSuccess PlayBook

  27. Sample Cards from the Integration & Change Management Program

  28. Pre-Work: The DrawSuccess Team Development Assessment

  29. The Results Measurement and Planning Process

  30. Timeline 15-30 Days 30 Days 60 Days • 1 Week After Start Date: • Web Meeting #1 • Before Program • Start Date: • Select Participants • Select Program • Schedule Class • Submit DSTDA • Program • Start Date • Full Day • Workshop • 2 Weeks After Start Date: • Web Meeting #2 • 3 Weeks After Start Date: • Web Meeting #3 • 90 Days After Start Date: • Celebrate Success!

  31. Frequently Asked Questions – Part 1 • How is DrawSuccess different from the other programs in the marketplace? • How does DrawSuccess differ from other Personality/Behavioral programs? • What kinds of companies are ideal for DrawSuccess? • Are there any industries or types of companies where DrawSuccess doesn’t fit? • Does DrawSuccess work best with entry-level employees or senior executive teams?

  32. Frequently Asked Questions – Part 2 • How many people can participate at once? • Does DrawSuccess offer a Train-the-Trainer program? • What requirements are there for someone to facilitate DrawSuccess inside their company or organization? • I just want to buy a game. Can I do that? • Does DrawSuccess offer customized programs?

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