Wcll umpire clinic minor and major
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WCLL Umpire Clinic Minor and Major. Welcome and Introductions Local Division Rules Minor and Major Little League Rules Umpire Mechanics Umpire Expectations Next Steps Schedule. Minor & Major Local Rules Section 6.3.1 & 6.4.1 Umpires/Rulings.

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WCLL Umpire Clinic Minor and Major

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Wcll umpire clinic minor and major

WCLL Umpire Clinic Minor and Major

  • Welcome and Introductions

  • Local Division Rules Minor and Major

  • Little League Rules

  • Umpire Mechanics

  • Umpire Expectations

  • Next Steps

    • Schedule


Minor major local rules section 6 3 1 6 4 1 umpires rulings

Minor & Major Local RulesSection 6.3.1 & 6.4.1 Umpires/Rulings

6.3.1.1.No judgment call shall be disputed by any manager. The

6.4.1.1Manager may calmly discuss rules interpretations with the umpire. In the event that a judgment call is disputed by a manager, that manager is ejected from the game. Play does not continue until the manager has left the property. In the event that the umpire is a minor, the umpire should contact the nearest WCLL board member and that board member executes the ejection(s).

a)For the first offense, the volunteer is suspended from managing their team for one (1) game. When serving that suspension, the volunteer cannot be present at the park.

b)For the second offense, the volunteer is suspended from managing their team for three (3) games. When serving that suspension, the volunteer cannot be present at the park. As well, the volunteer is not eligible to manager any All-Star teams.

c)For any additional offense, the volunteer is banned from managing in Warren County Little League.


Minor major local rules section 6 3 1 6 4 1 umpires rulings1

Minor & Major Local RulesSection 6.3.1 & 6.4.1 Umpires/Rulings

6.3.1.2No spectator shall interrupt the game in the attempt to 6.4.1.2dispute any decision made on the field by any coach or any umpire. In the event that this occurs, the spectator will be ejected from the field along with the manager of the team that spectator represents. Play will not continue until both parties have left the property. In the event that the umpire is a minor that umpire will contact the nearest WCLL board member and that board member will execute the ejection(s).

6.3.1.3The Umpire is the only person that can call time.

6.4.1.3Players can request time, but the umpire has the final decision.


Minor major local rules section 6 3 2 6 4 2 field markings dimensions

Minor & Major Local RulesSection 6.3.2 & 6.4.2 Field Markings/Dimensions

6.3.2.1The home team must line the fields. Lining includes 6.4.2.1the batters box.

6.3.2.2The base path distance is 60 ft.

6.4.2.2

6.3.2.3The distance of the pitching rubber to home plate is 6.4.2.346 ft.


Minor major local rules section 6 3 3 6 4 3 base running

Minor & Major Local RulesSection 6.3.3 & 6.4.3 Base Running

6.3.3.1Base runners are permitted to steal after the ball 6.4.3.1crosses home plate.

6.3.3.2Base runners are not permitted to leadoff.

6.4.3.2

6.3.3.3There is no overthrow rule in effect as long as the ball 6.4.3.3stays within playable boundaries.

6.3.3.4Base runners always advance at their own risk. If not 6.4.3.4on a base and time has not been called by the umpire the base runner can be tagged out


Minor local rules section 6 3 4 hitting

Minor Local RulesSection 6.3.4 Hitting

6.3.4.1.A team’s turn at bat concludes when the defensive team records 3 outs.

6.3.4.2.During the first 5 innings, no runs count after the 7th run crosses the plate in any given half inning. If the 7th run is scored before the play ends, the players will continue with the play even though no more than 7 runs will count. In the 6th inning, there is no limit on the number of runs that a team can score.

6.3.4.3.During the first 5 innings, the offensive team must notify the umpire when 6 runs have scored in the inning.


Minor local rules section 6 3 5 fielding defense

Minor Local RulesSection 6.3.5 Fielding/Defense

6.3.5.1.Teams will play with 9 defensive players (6 infielders and 3 outfielders). Players will play normal positions.

6.3.5.2.Outfielders cannot cover bases on the initial play.


Minor local rules section 6 3 6 pitching

Minor Local RulesSection 6.3.6 Pitching

6.3.6.1.Pitching rules will coincide with rules printed in LITTLE LEAGUE YEAR RULE BOOK.

6.3.6.2.Pitch counts and days of rest are to adhere to the permitted limits for players 10 and under in the LITTLE LEAGUE CURRENT YEAR RULE BOOK (see Regulation VI – Pitchers).


Minor local rules section 6 3 7 games

Minor Local RulesSection 6.3.7 Games

6.3.7.1.Games will consist of 6 innings. A new inning cannot start after the game has lasted 2 hours.

6.3.7.2.If the score is tied after the conclusion of the game, extra innings are played until a winner is determined.

6.3.7.3.The mercy rule will take effect if one team is leading by 10 or more runs after 5 complete innings or 4 ½ if home team is winning.

6.3.7.4.There will be umpires for each game. Umpires will be scheduled in advance.


Minor local rules section 6 3 7 games1

Minor Local RulesSection 6.3.7 Games

6.3.7.5.If a game is stopped due to darkness or inclement weather, the game will be counted as official if 5 innings have been completed or 4 ½ if home team is winning. Every opportunity must be given to complete an inning. If the game is called before 5 full innings are complete, the game will be made up entirely. Refer to the Little League Current Year Rule Book for all situations.

6.3.7.6.Every attempt will be made to play the game. Teams can play with 8 or more players. If playing with 8 when the 9th spot in the batting order comes up 1 out shall be given to the offensive team.


Minor major local rules section 6 3 9 6 4 9 other rules

Minor & Major Local RulesSection 6.3.9 & 6.4.9 Other Rules

6.3.9.1The Manager is to notify the Player Agent when their 6.4.9.1team will be short players. Failure to notify the Player Agent in a timely manner will result in a forfeit.

6.3.9.2.All other rules will follow the Little League Rule book 6.4.9.2for the current season.


Major local rules section 6 4 4 hitting

Major Local RulesSection 6.4.4 Hitting

6.4.4.1.A team’s turn at bat concludes when the defensive team records 3 outs.


Major local rules section 6 4 5 fielding defense

Major Local RulesSection 6.4.5 Fielding/Defense

6.4.5.1.Teams will play with 9 defensive players (6 infielders and 3 outfielders). Players will play normal positions.

6.4.5.2.The infield fly rule will be in effect.


Major local rules section 6 4 6 pitching

Major Local RulesSection 6.4.6 Pitching

6.4.6.1.Pitching rules will coincide with rules printed in LITTLE LEAGUE YEAR RULE BOOK.

6.4.6.2.Pitch counts are to adhere to the permitted pitch counts for players 11 and 12 years old in the LITTLE LEAGUE CURRENT YEAR RULE BOOK (see Regulation VI – Pitchers).

6.4.6.3.There will be no rule stating the balance of 11 to 12 yr. old player having to pitch a certain number of games or innings.


Major local rules section 6 4 7 games

Major Local RulesSection 6.4.7 Games

6.4.7.1.Games will consist of 6 innings. A new inning cannot start after the game has lasted 2 hours and 30 minutes.

6.4.7.2.If the score is tied after the conclusion of the game, extra innings are played until a winner is determined.

6.4.7.3.The mercy rule will take effect if one team is leading by 10 or more runs after 5 complete innings or 4 ½ if home team is winning.

6.4.7.4.There will be umpires for each game. Umpires will be scheduled in advance.


Major local rules section 6 4 7 games1

Major Local RulesSection 6.4.7 Games

6.4.7.5.If a game is stopped due to darkness or inclement weather, the game will be counted as official if 5 innings have been completed or 4 ½ if home team is winning. Every opportunity must be given to complete an inning. If the game is called before 5 full innings are complete, the game will be made up entirely. Refer to the Little League Current Year Rule Book for all situations.

6.4.7.6.Every attempt will be made to play the game. Teams can play with 8 or more players. If playing with 8 when the 9th spot in the batting order comes up 1 out shall be given to the offensive team.


Regulation iv i

Regulation IV (i)

PLAYER


Regulation iv i1

Regulation IV (i)

  • Every player on a team roster will participate in each game for a minimum of six (6) defensive outs and bat at least one (1) time.


Regulation vi

Regulation VI

PITCHER


Regulation vi1

Regulation VI

  • Any player on the team roster may pitch.

  • There is no limit to the number of pitchers a team may use in a game.


Regulation vi2

Regulation VI

  • The manager must remove the pitcher when the pitcher reaches the pitch limit for his age group.

  • The pitcher may remain in the game at another position.


Regulation vi3

Regulation VI

  • EXCEPTION: If a pitcher reaches the pitch limit while facing a batter, the pitcher may continue to pitch until that batter 1) reaches base or 2) is put out, or 3) the third out is made to complete the half-inning.


Regulation vi4

Regulation VI

  • League Age# of Pitches

    17 – 18105

    13 – 16 95

    11 – 12 85

    9 – 10 75

    7 – 8 50


Regulation vi5

Regulation VI

  • Rest Periods for League Age 16 and under

    # of PitchesDays & Game Rest

    1 – 20None

    21 – 401 Day & 0 Game

    41 – 602 Days & 1 Game

    61 or more3 Days & 1 Game


Rule 1 00

Rule 1.00

Objectives

Of

The

Game


Rule 1 08

Rule 1.08

BENCHES & DUGOUTS

On-Deck Batter

  • TB/CP/Min/Maj/Min:Not Permitted


Rule 1 081

Rule 1.08

BENCHES & DUGOUTS

  • Only the first batter of each half-inning will be permitted outside the dugout between half-innings in Maj/Min.


Rule 1 10

Rule 1.10

BATS

  • The batting donut is ILLEGAL.

  • The batting sleeve is LEGAL.


Rule 1 11 a 3

Rule 1.11(a)(3)

  • Any part of the pitcher’s undershirt or T-shirt exposed to view shall be of a uniform solid color.


Rule 1 11 a 31

Rule 1.11(a)(3)

  • A pitcher shall not wear any items on his hands, wrists or arms which may be distracting to the batter.

  • White long sleeve shirts are not permitted.


Rule 1 11 h

Rule 1.11(h)

  • Metal spikes or cleats are ILLEGAL in Maj/Min.


Rule 1 11 j

Rule 1.11(j)

  • Players must not wear watches, rings, pins, jewelry or other metallic items.

  • EXCEPTION: Jewelry that alerts medical personnel to a specific condition can be worn.


Rule 1 11 k

Rule 1.11(k)

  • Casts may not be worn during the game.


Rule 1 15 a

Rule 1.15(a)

  • The pitcher’s glove shall be of one solid color other than white or gray, OR if multi-colored, white and light gray shall not be included in the colors.


Rule 1 15 b

Rule 1.15(b)

  • No pitcher shall attach to the glove any foreign material of a color different from the glove.


Rule 1 15 b1

Rule 1.15(b)

  • The pitcher may wear a batting glove on the non-pitching hand under the pitcher’s glove provided the batting glove is not white, gray or optic yellow.


Rule 1 15 c

Rule 1.15(c)

  • Sweat bands of any color, size or shape are not allowed on either arm or wrist of the pitcher.


Rule 1 17

Rule 1.17

  • All catchers must wear chest protectors with neck collar, throat guard, shin guards and catcher’s helmet.

  • The catcher’s helmet must meet LL specifications and bear the NOCSAE stamp.


Rule 1 171

Rule 1.17

  • All catchers must wear a mask, “dangling” type throat protector and catcher’s helmet during infield/outfield practice, pitcher warm-ups and games.

  • Skullcaps are ILLEGAL.


Rule 1 172

Rule 1.17

  • “Hockey style” masks are authorized.

  • The “dangling” throat guard MUST be attached to all masks … including the “hockey style” masks.


Rule 2 00

Rule 2.00

Definition

Of

Terms


Wcll umpire clinic minor and major

BALK

  • No balks in Maj/Min


Fair ball

FAIR BALL

  • A batted ball that settles on FAIR ground between home and first base, or between home and third base, …


Fair ball1

FAIR BALL

  • Or that is on or over FAIR territory when bounding to the outfield past first or third base, …

  • Or that touches first, second or third base, …


Fair ball2

FAIR BALL

  • Or that first falls on FAIR territory on or beyond first base or third base, …

  • Or that, while on or over FAIR territory touches the person of an umpire or player, …


Fair ball3

FAIR BALL

  • Or that, while over FAIR territory, passes out of the playing field in flight.


Fair ball4

FAIR BALL

  • A ball shall be judged based on its relative position and the foul line … NOT the position of the fielder … when it is touched.


Fair ball5

FAIR BALL

  • DO NOT MAKE A VERBAL CALL!!!!

  • Just point into fair territory.


Fair territory

FAIR TERRITORY

  • The playing field within and including the foul lines.

  • All bases are in fair territory.


Foul ball

FOUL BALL

  • A batted ball that settles on FOUL ground between home and first base, or between home and third base, …


Foul ball1

FOUL BALL

  • Or that bounds past first or third base on or over FOUL territory, …

  • Or that first falls on FOUL territory beyond first or third base, …


Foul ball2

FOUL BALL

  • Or that, while on or over FOUL territory touches the person of an umpire or player, or any object foreign to the natural ground.


Foul ball3

FOUL BALL

  • A ball shall be judged based on its relative position and the foul line … NOT the position of the fielder … when it is touched.


Foul ball4

FOUL BALL

  • MAKE A VERBAL CALL!!!!

  • Throw your hands in front of you and yell “FOUL!”

  • Then point into foul territory.


Foul territory

FOUL TERRITORY

  • The playing field outside of the foul lines.


Illegal pitch

ILLEGAL PITCH

  • A pitch delivered to the batter when he doesn’t have his pivot foot in contact with the rubber.

  • A quick pitch.


Illegal pitch1

ILLEGAL PITCH

  • Any pitch meeting criteria in Rule 8.05.


Illegally batted ball

ILLEGALLY BATTED BALL

  • A batted ball hit by the batter with one or both feet on the ground entirely outside of the batter’s box.


Illegally batted ball1

ILLEGALLY BATTED BALL

  • Stepping on home plate while batting the ball is not an out UNLESS his foot is entirely out of the batter’s box.


Infield fly

INFIELD FLY

  • A fair fly ball (not a bunt or line drive) which can be caught by an infielder with ordinary effort when 1st & 2nd bases OR 1st, 2nd & 3rd bases are occupied with less than 2 out.


Infield fly1

INFIELD FLY

  • Yell “Infield Fly” when you determine it is an Infield Fly.

  • If it is near the foul line, yell “Infield Fly if Fair.”


Infield fly note 1

INFIELD FLY – Note (1)

  • If a declared Infield Fly falls untouched in FAIR territory and rolls FOUL, it is a FOUL BALL.

  • If a declared Infield Fly falls untouched in FOUL territory and rolls FAIR, it is an INFIELD FLY.


Obstruction interference

OBSTRUCTION & INTERFERENCE

YES

There is a difference.


Rules of thumb

Rules of Thumb

  • On a batted ball, the fielder has the “right-of-way” over the runner.

  • On a thrown ball, the runner has the “right-of-way” over the fielder.

  • A runner always makes his own base path.


Rules of thumb1

Rules of Thumb

  • When a fielder and a runner collide, one of three things has occurred:

    Obstruction

    Interference

    Train Wreck (everybody is doing what they are supposed to be doing)


Obstruction

OBSTRUCTION

  • OBSTRUCTION is the act of a fielder who, while not in possession of the ball, impedes the progress of any runner. A fake tag is considered obstruction. (NOTE: Obstruction shall be called on a defensive player who blocks off a base, base line or home plate from a base runner while not in possession of the ball.)


Obstruction types

OBSTRUCTION - Types

  • Type A – a runner is obstructed while a play is being made on him.

  • Type B – a runner is obstructed when no play is being made on him.


Obstruction 7 06 a

OBSTRUCTION – 7.06(a)

  • TYPE A - If a play is being made on the obstructed runner, or if the batter-runner is obstructed before touching first base, the ball is dead and all runners shall advance without liability to be put out, to the bases they would have reached, in the umpire's judgment, if there had been no obstruction.


Obstruction 7 06 a1

OBSTRUCTION – 7.06(a)

  • TYPE A - The obstructed runner shall be awarded at least one base beyond the base last legally touched by such runner, before the obstruction. Any preceding runners forced to advance by the award of bases as the penalty for obstruction shall advance without liability to be put out.


Obstruction 7 06 b

OBSTRUCTION – 7.06(b)

  • TYPE B – If NO play is being made on the obstructed runner, the play shall proceed until no further action is possible. The umpire shall the call “TIME” and impose such penalties, if any, as in that umpire’s judgment will nullify the act of obstruction.


Obstruction 7 06 b1

OBSTRUCTION – 7.06(b)

  • TYPE B – NOTE 1: When the ball is not dead on obstruction and an obstructed runner advances beyond the base which, in the umpire's judgment, the runner would have been awarded because of being obstructed, the runner does so at his/her own risk and may be tagged out. This is a judgment call.


Obstruction 7 06 b2

OBSTRUCTION – 7.06(b)

  • TYPE B – NOTE 2: If the defensive player blocks the base (plate) or base line clearly without possession of the ball, obstruction shall be called. The runner is safe and a “delayed dead ball” shall be called.


Interference types

INTERFERENCE - Types

  • Offensive Interference

  • Defensive Interference

  • Umpire Interference

  • Spectator Interference

    On any interference,

    the ball is dead (with one exception)


Interference types1

INTERFERENCE - Types

  • (a) Offensive interference is an act by a member of the team at bat which interferes with, obstructs, impedes, hinders or confuses any fielder attempting to make a play.


Interference types2

INTERFERENCE - Types

  • (b) Defensive interference is an act by a fielder which hinders or prevents a batter from hitting a pitch. (Typically this is catcher’s interference.)


Interference types3

INTERFERENCE - Types

  • (c) Umpire's interference occurs (1) when an umpire hinders, impedes or prevents a catcher's throw attempting to prevent a stolen base, or (2) when a fair ball touches an umpire on fair territory before passing a fielder.


Interference types4

INTERFERENCE - Types

  • (d) Spectator interference occurs when a spectator reaches out of the stands or goes on the playing field, and touches a live ball.


Strike zone

STRIKE ZONE

  • Armpits to the knees over home plate.

  • Beware of crouching batters.

  • THINK STRIKES!!!!!!!


Wcll umpire clinic minor and major

“TIME”

  • The announcement by the umpire of a legal interruption of play during which the ball is dead.

  • Managers ASK for “TIME” … umpires CALL “TIME.”


Rule 3 00

Rule 3.00

Game

Preliminaries


Rule 3 05

Rule 3.05

  • Pitcher listed on batting order must pitch to the first batter until such batter is put out or reaches 1st base unless the pitcher sustains an injury.


Rule 3 051

Rule 3.05

  • Any substitute pitcher shall pitch to the batter then at bat until the batter is put out or reaches 1st base unless the pitcher sustains an injury.


Rule 4 00

Rule 4.00

Starting And Ending The Game


Rule 4 01

Rule 4.01

  • The umpire(s) shall proceed directly to home plate where they shall be met by the managers of the opposing teams, just preceding the established time to begin the game. In sequence -


Rule 4 01 a b

Rule 4.01(a,b)

  • (a)The home team manager shall give the batting order in duplicate to the umpire-in-chief;

  • (b) next, the visiting manager shall give the batting order in duplicate to the umpire-in-chief;


Rule 4 01 c

Rule 4.01(c)

  • The umpire-in-chief shall make certain that the original and duplicate copies are the same, then provide a copy of each batting order to the opposing manager. The original copy retained by the umpire shall be the official batting order;


Rule 4 01 d

Rule 4.01(d)

  • As soon as the home teams batting order is handed to the umpire-in-chief, the umpires are in charge of the playing field and from that moment have the sole authority to determine when a game shall be called, halted or resumed on account of weather or the conditions of the playing field.


Rule 4 02

Rule 4.02

  • The players of the home team shall take their defensive positions, the first batter of the visiting team shall take a position in the batter’s box, the umpire shall call “Play” and the game shall start.


Rule 4 04

Rule 4.04

  • Batting Order

    • Minors & Below: The continuous batting order is mandatory.


Rule 5 00

Rule 5.00

Putting

The Ball

In Play

(Live Ball)


Rule 5 09

Rule 5.09

  • Dead Ball Base Awards


Rule 5 09 c

Rule 5.09(c)

  • Maj/Min: An illegal pitch is committed: A “ball” is awarded to the batter.


Rule 5 09 f

Rule 5.09(f)

  • A fair ball touches a runner on fair territory BEFORE it touches or passes an infielder including the pitcher: Ball is dead, runner touched by fair ball is out, batter awarded 1st base and all other runners advance one base IF forced.


Rule 5 09 f1

Rule 5.09(f)

  • A fair ball touches a runner on fair territory AFTER it touches or passes an infielder including the pitcher: Ball is NOT dead and runner is NOT out PROVIDED no other infielder had a chance to make a play on the ball.


Rule 5 09 f2

Rule 5.09(f)

  • A fair ball touches an umpire BEFORE it touches an infielder including the pitcher OR BEFORE it has passed an infielder other than the pitcher: Ball is dead, batter awarded 1st base and all other runners advance one base IF forced.


Rule 6 00

Rule 6.00

The Batter


Rule 6 06

Rule 6.06

  • Illegal Actions by the Batter


Rule 6 06 a

Rule 6.06(a)

  • Hitting the ball with one or both feet on the ground entirely outside of the batter’s box … fair or foul. Ball is dead.

  • Batter is OUT!


Rule 6 06 b

Rule 6.06(b)

  • Stepping from one batter’s box to the other when the pitcher is ready to pitch. Ball is dead.

  • Batter is OUT!


Rule 6 06 c

Rule 6.06(c)

  • Interfering with the catcher’s fielding or throwing by stepping out of the box or making any other movement that hinders the catcher’s play at home. Ball is dead.

  • Batter is OUT!


Rule 6 06 c exception

Rule 6.06(c) Exception

  • Batter is NOT out if any runner attempting to advance is put out OR if a runner trying to score is called out for batter’s interference.


Rule 6 07

Rule 6.07

  • Batting Out of Turn


Rule 6 07 a

Rule 6.07(a)

  • A batter shall be called out, on appeal, when failing to bat in his PROPER turn and another batter completes a time at bat in place of the PROPER batter.


Rule 6 07 b

Rule 6.07(b)

  • When an IMPROPER batter becomes a runner or is put out and the defense appeals before the next pitch to the next batter of either team, the umpire shall …


Rule 6 07 b1

Rule 6.07(b)

  • Declare the PROPER batter out.

  • Nullify any advance or score made because of the a ball batted by the IMPROPER batter or the IMPROPER batter’s advance to 1st base on a hit, error, base on balls, a hit batter or otherwise.


Rule 6 07 b2

Rule 6.07(b)

  • If a runner advances during the IMPROPER batter’s at-bat on a stolen base, illegal pitch, balk, wild pitch or passed ball, such advance is LEGAL.


Rule 6 07 c

Rule 6.07(c)

  • When an IMPROPER batter becomes a runner or is put out AND a pitch is made to the next batter of either team BEFORE an appeal is made, the IMPROPER batter becomes the PROPER batter and the results of such at-bat becomes LEGAL.


Rule 6 07 d 1

Rule 6.07(d)(1)

  • When the PROPER batter is called OUT for failing to bat in turn, the next batter shall be the batter who follows the PROPER batter.


Rule 6 07 d 2

Rule 6.07(d)(2)

  • When an IMPROPER batter becomes a PROPER batter, the next batter shall be the batter who follows that of such legalized IMPROPER batter.


Rule 6 07 note

Rule 6.07 Note

  • The umpire and the scorekeeper shall not direct the attention of any person to the presence in the batters box of an improper batter. The rule is designed to require constant vigilance by the players and the managers of both teams.


Rule 6 07 note1

Rule 6.07 Note

  • There are two fundamentals to keep in mind:

  • 1. When a player bats out of turn the proper batter is the player called out.

  • 2. If an improper batter bats and reaches base or is out and no appeal is made before a pitch to the next batter, or before any play or attempted play, that improper batter is considered to have batted in proper turn and establishes the order that is to follow.


Rule 7 00

Rule 7.00

The Runner


Rule 7 03

Rule 7.03

  • Two Runners may not occupy a base, but if, while the ball is alive, two runners are touching the base, the following runner shall be out when tagged. The preceding runner is entitled to the base.


Rule 7 08

Rule 7.08

  • Any runner is out when:


Rule 7 08 a 1

Rule 7.08(a)(1)

  • Running more than 3 ft away from his baseline to avoid being tagged UNLESS he is avoiding interfering with a fielder fielding a batted ball.


Rule 7 08 a 11

Rule 7.08(a)(1)

  • A runner’s baseline is established when the tag attempt occurs, and is a straight line from the runner to the base to which he is attempting to reach.


Rule 7 08 a 2

Rule 7.08(a)(2)

  • After touching 1st base, he leaves the base line and abandons all efforts to touch the next base.


Rule 7 08 a 3

Rule 7.08(a)(3)

  • The runner does not slide OR attempt to get around a fielder who has the ball and is waiting to make the tag.


Rule 7 08 a 31

Rule 7.08(a)(3)

  • Fielder MUST …

    “Have the ball in his possession”

    AND

    “Be WAITING to make the tag”

  • Runner must EITHER …

    “Slide”

    OR

    “Attempt to get around the fielder”

  • Contact may occur with no penalty.


Rule 7 08 a 4

Rule 7.08(a)(4)

  • Maj/Min: Slides headfirst while advancing.

  • It is LEGAL to slide headfirst while RETURNING to a base.


Rule 7 13

Rule 7.13

  • Runner leaving the Base Early


Rule 7 131

Rule 7.13

  • Maj/Min: When a pitcher is in contact with the pitcher’s plate and in possession of the ball AND the catcher in in the catcher’s box ready to receive the delivery of the ball …


Rule 7 132

Rule 7.13

  • Base runners shall not leave their base UNTIL the ball has been delivered AND has reached the batter.

  • Violation by ONE runner affects ALL runners!!!!


Rule 7 13 a

Rule 7.13(a)

  • When a runner leaves early and the batter does NOT hit the ball, allow the play to continue.

  • IF the runner is put OUT, he is OUT.

  • If he is SAFE, all runners must return to their original base occupied before the pitch.


Rule 7 13 b

Rule 7.13(b)

  • When a runner leaves early and the batter does hit the ball, allow the play to continue.

  • IF the runner is put OUT, he is OUT.

  • If he is SAFE, all runners must return to their original base OR to the unoccupied base nearest to their original base.


Rule 7 13 b1

Rule 7.13(b)

  • In no event shall a batter advance beyond 1st base on a single or error, 2nd base on a double or 3rd base on a triple.

  • The umpire-in-chief shall determine the value of the hit.


Rule 7 13 c

Rule 7.13(c)

  • When a runner leaves early and the batter hits or bunts the ball WITHIN the infield, NO runners will be allowed to score.


Rule 7 13 c1

Rule 7.13(c)

  • If the bases were loaded, the batter reaches 1st base safely and all runners advance one base, then the runner who was on 3rd base will NOT score … and NO out is recorded.

  • This is known as the “POOF” play.


Rule 7 133

Rule 7.13

  • When a runner leaves early, the base umpire should immediately drop a red signal flag OR his hat to indicate the violation.


Rule 7 14

Rule 7.14

  • Special Pinch Runner


Rule 8 00

Rule 8.00

The Pitcher


Rule 8 03

Rule 8.03

  • Eight (8) pitches not to exceed one (1) minute.

  • EXCEPTION: If a pitcher has not warmed up prior to being summoned, the umpire will allow as many pitches as the umpire deems necessary.


Rule 8 04

Rule 8.04

  • The pitcher must deliver the ball within twenty (20) seconds to the batter with NO runners.

  • PENALTY: “Ball”


Rule 8 05

Rule 8.05

  • Definition of an Illegal Pitch (With Runners)


Rule 8 05 a

Rule 8.05(a)

  • The pitcher while touching the rubber makes any motion naturally associated with the pitch and fails to make such delivery.

  • PENALTY:

    Maj/Min: Ball


Rule 8 05 b

Rule 8.05(b)

  • The pitcher while touching the rubber feints a throw to 1st base and fails to complete the throw.

  • Penalty:

    Maj/Min: Ball


Rule 8 05 c

Rule 8.05(c)

  • The pitcher while touching the rubber fails to step directly toward a base before throwing to that base.

  • Penalty:

    Maj/Min: Ball


Rule 8 05 d

Rule 8.05(d)

  • The pitcher while touching the rubber throws or feints a throw to an unoccupied base except to make a play.

  • Penalty:

    Maj/Min: Ball


Rule 8 05 e

Rule 8.05(e)

  • The pitcher makes a “quick pitch.” This is a pitch delivered before the batter is set in the box.

  • Penalty:

    Maj/Min: Ball


Rule 8 05 f

Rule 8.05(f)

  • The pitcher delivers the ball to the batter while not facing the batter.

  • Penalty:

    Maj/Min: Ball


Rule 8 05 g

Rule 8.05(g)

  • The pitcher makes any motion naturally associated with the pitch while NOT touching the rubber.

  • Penalty:

    Maj/Min: Ball


Rule 8 05 h

Rule 8.05(h)

  • The pitcher unnecessarily delays the game.

  • Penalty:

    Maj/Min: Ball


Rule 8 05 i

Rule 8.05(i)

  • The pitcher WITHOUT the ball stands ON or ASTRIDE the rubber OR while off of the rubber feints a pitch.

  • Penalty:

    Maj/Min: Ball


Rule 8 05 j

Rule 8.05(j)

  • The pitcher while touching the rubber accidentally or intentionally drops the ball.

  • Penalty:

    Maj/Min: Ball


Rule 8 05 k

Rule 8.05(k)

  • The pitcher while giving an intentional base on balls pitches when the catcher in not in the catcher’s box.

  • Penalty:

    Maj/Min: Ball


Rule 8 051

Rule 8.05

  • If a play follows an “illegal pitch,” the manager of the offense may advise the umpire of a decision to decline the illegal pitch penalty.


Rule 8 052

Rule 8.05

  • If the batter hits an “illegal pitch,” reaches 1st base safely and all runners advance at lease one base, the play proceeds without reference to the illegal pitch.


Rule 8 053

Rule 8.05

  • If a pitcher violates 8.05(a – m) and throws wild to a base, the runners may advance at their own risk.

  • This is a “delayed dead ball.”


Rule 8 06

Rule 8.06

  • Visits by the Manager or manager to the Pitcher


Rule 8 06 a

Rule 8.06(a)

  • Two (2) visits per INNING

  • Third (3rd) visit in an inning – Pitcher must be replaced.


Rule 8 06 b

Rule 8.06(b)

  • Three (3) visits per GAME

  • Fourth (4th) visit in an game – Pitcher must be replaced.


Rule 8 06 c

Rule 8.06(c)

  • Manager is prohibited from making a 3rd visit to a pitcher while the same batter is at bat.


Rule 8 06 d

Rule 8.06(d)

  • A manager or manager may confer with any other players during the visit.

  • This means “any or all players.”


Rule 8 061

Rule 8.06

  • A conference with any player regarding an injury is NOT a visit.

  • Manager or manager should advise the umpire.

  • Umpires should monitor the conference.


Rule 9 00

Rule 9.00

The Umpire


Rule 9 01

Rule 9.01

  • Umpire’s Authority


Rule 9 01 a

Rule 9.01(a)

  • Umpire is responsible for the conduct of the game in accordance with these rules and for maintaining discipline and order on the playing field during the game.


Rule 9 01 a1

Rule 9.01(a)

  • Plate umpire will wear mask with “dangling” type throat guard, shin guards and chest protector.

  • Male umpires must wear a protective cup.


Rule 9 01 b

Rule 9.01(b)

  • Each umpire has the authority to order a player, manager, manager or league officer to do or refrain from doing anything that affects the administering of these rules and enforce the penalties.


Rule 9 01 c

Rule 9.01(c)

  • Each umpire has the authority to rule on any point not specifically covered in these rules.


Rule 9 01 d

Rule 9.01(d)

  • Each umpire has the authority to disqualify any player, manager, manager or substitute for objecting to decisions or for unsportsmanlike conduct or language and eject them from the playing field.


Rule 9 01 e

Rule 9.01(e)

  • All umpires have the authority to eject from the playing field any person whose duties permit that person’s presence on the field OR any spectator or other person not authorized to be on the playing field.


Rule 9 01 f

Rule 9.01(f)

  • Umpires may order the teams into their dugouts and suspend play until such time as League Officials deal with unruly spectators.


Rule 9 01 f1

Rule 9.01(f)

  • Failure of League Officials to adequately handle an unruly spectator can result in the game remaining suspended until a later date.


Rule 9 02

Rule 9.02

  • Umpire’s Decisions


Rule 9 02 a

Rule 9.02(a)

  • Any umpire’s decision which involves judgment such as but not limited to whether a batted ball is fair or foul, whether a pitch is a strike or a ball, or whether a runner is safe or out is FINAL.


Rule 9 02 a1

Rule 9.02(a)

  • No player, manager, manager or substitute shall object to any such judgment decisions.


Rule 9 02 b

Rule 9.02(b)

  • If there is a reasonable doubt that any umpire’s decision may be in conflict with the rules, the manager may appeal the decision and ask that a correct ruling be made.


Rule 9 02 b1

Rule 9.02(b)

  • Such an appeal shall be made only to the umpire who made the protested decision.


Rule 9 02 c

Rule 9.02(c)

  • If a decision is appealed, the umpire making the decision may ask another umpire for information before making a final decision.


Rule 9 02 c1

Rule 9.02(c)

  • No umpire shall criticize, seek to reverse or interfere with another umpire’s decision UNLESS asked to do so by the umpire making it.


Rule 9 02 d

Rule 9.02(d)

  • No umpire may be replaced during a game UNLESS injured or ill.


Rule 9 03

Rule 9.03

  • Umpire’s Jurisdiction


Rule 9 03 a

Rule 9.03(a)

  • If there is only one umpire, that umpire shall have complete jurisdiction in administering the rules.


Rule 9 03 a1

Rule 9.03(a)

  • This umpire may take any position on the playing field which will enable the umpire to discharge all duties.

  • Usually behind the catcher but sometimes behind the pitcher if there are runners.


Rule 9 04

Rule 9.04

  • Umpire’s Duties


Rule 9 04 a

Rule 9.04(a)

  • Umpire-in-Chief

    Take full charge of and be responsible for the proper conduct of the game.

    Call balls and strikes.

    Call and declare fair and foul balls except those commonly called by field umpires.


Rule 9 04 a1

Rule 9.04(a)

  • Umpire-in-Chief

    Make all decisions on the batter.

    Make all decisions except those commonly reserved for the field umpires.

    Decide when a game shall be forfeited.


Rule 9 05 a

Rule 9.05(a)

  • The umpire shall report to the league president within 24 hours after the end of a game all violations of rules and other incidents worthy of comment including the disqualification of any manager, manager or player and the reasons therefore.


Rule 9 05 b

Rule 9.05(b)

  • When any manager, manager or player is disqualified for a flagrant offense such as the use of obscene or indecent language or an assault upon an umpire, manager, manager or player, the umpire shall forward full particulars to the league president within 24 hours after the end of the game.


Rule 9 06

Rule 9.06

  • Umpire’s Shoes

    Umpires shall NOT wear shoes with metal spikes or cleats.


Umpire mechanics

Umpire Mechanics

One Umpire System Video

Umpire_1_Man_System_0001.wmv

Umpire Signs Video

Umpire signs.mp4


Umpire expectations

Umpire Expectations

1. Arrive 10 minutes before the game suited up and ready to umpire.

2. Ensure field is properly lined

3. Cover Ground Rules before the game with Managers

4. Know Little League rules (read rule book)

5. Have the Little League rule book with you

6. If you cannot make your assigned umpire date you must find a replacement. If the game is within 24 hours of play and you have not found a replacement notify the Umpire Coordinator with the names of the replacement umpires you contacted and that you were unsuccessful in finding a replacement.


Ground rules minor

Ground Rules Minor

1. Inform the managers of the Strike Zone.

2. Tell them that they are responsible for tracking the pitch count.

Any discrepancies in pitch count the home team book will be

used as the source of truth.

3. Cover the infield fly rule. Even if the ball is in the outfield grass and the ball can be caught by the infielder with ordinary effort. This is a judgment call.

4. No judgment calls can be disputed.

5. Only the MANAGER can ask calmly ask to discuss a rule interpretation.

6. If parent or coach is ejected from the game so is the manager.

7. Base runners are permitted to steal after the ball crosses home plate.

8. Base runners are not permitted to leadoff.


Ground rules minor1

Ground Rules Minor

9. Runners advance at their own risk.

10. Umpire is the only person that can call time.

11. No Balks. If the pitcher does not deliver a valid pitch the umpire shall call a ball.

12. During the first 5 innings, no runs count after the 7th run crosses the plate in any given half inning.

13. In the 6th inning, there is no limit on the number of runs

that a team can score.

14. During the first 5 innings, the offensive team must notify the umpire when 6 runs have scored in the inning.

15. Games will consist of 6 innings. A new inning cannot start after the game has lasted 2 hours.

16 If the score is tied after the conclusion of the game, extra innings are played until a winner is determined.


Ground rules minor2

Ground Rules Minor

17. The mercy rule will take effect if one team is leading by 10 or more runs after 5 complete innings or 4 ½ if home team is winning.

18.If a game is stopped due to darkness or inclement weather, the game will be counted as official if 5 innings have been completed or 4 ½ if home team is winning. Every opportunity must be given to complete an inning. If the game is called before 5 full innings are complete, the game will be made up entirely. Refer to the Little League Current Year Rule Book for all situations.

19. Every attempt will be made to play the game. Teams can play with 8 or more players. If playing with 8 when the 9th spot in the batting order comes up 1 out shall be given to the offensive team.

20. The Manager is to notify the Player Agent when their team will be short players. Failure to notify the Player Agent in a timely manner will result in a forfeit. Supplemental player shall wear the uniform of their current team, play right field, and bat last.


Ground rules major

Ground Rules Major

1. Inform the managers of the Strike Zone.

2. Tell them that they are responsible for tracking the pitch count.

Any discrepancies in pitch count the home team book will be

used as the source of truth.

3. Cover the infield fly rule. Even if the ball is in the outfield grass and the ball can be caught by the infielder with ordinary effort. This is a judgment call.

4. No judgment calls can be disputed.

5. Only the MANAGER can ask calmly ask to discuss a rule interpretation.

6. If parent or coach is ejected from the game so is the manager.

7. Base runners are permitted to steal after the ball crosses home plate.

8. Base runners are not permitted to leadoff.


Ground rules major1

Ground Rules Major

9. Runners advance at their own risk.

10. Umpire is the only person that can call time.

11. No Balks. If the pitcher does not deliver a valid pitch the umpire shall call a ball.

12. Games will consist of 6 innings. A new inning cannot start after the game has lasted 2 hours and 30 minutes.

13 If the score is tied after the conclusion of the game, extra innings are played until a winner is determined.

14. The mercy rule will take effect if one team is leading by 10 or more runs after 5 complete innings or 4 ½ if home team is winning.


Ground rules major2

Ground Rules Major

15. If a game is stopped due to darkness or inclement weather, the game will be counted as official if 5 innings have been completed or 4 ½ if home team is winning. Every opportunity must be given to complete an inning. If the game is called before 5 full innings are complete, the game will be made up entirely. Refer to the Little League Current Year Rule Book for all situations.

16. Every attempt will be made to play the game. Teams can play with 8 or more players. If playing with 8 when the 9th spot in the batting order comes up 1 out shall be given to the offensive team.

17. The Manager is to notify the Player Agent when their team will be short players. Failure to notify the Player Agent in a timely manner will result in a forfeit. Supplemental player shall wear the uniform of their current team, play right field, and bat last.


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