Cpsc 689 603 data driven computer graphics jinxiang chai
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CPSC 689-603: Data-driven Computer Graphics Jinxiang Chai. Compute Graphics. Traditional Graphics Versus Data-driven Graphics. Lighting. Geometry. texture. Surface property. Motion. Traditional Graphics. Conceptual world. Modeling. Simulation. Traditional Graphics. Conceptual world.

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Cpsc 689 603 data driven computer graphics jinxiang chai

CPSC 689-603:Data-driven Computer GraphicsJinxiang Chai



Traditional Graphics Versus Data-driven Graphics

Lighting

Geometry

texture

Surface property

Motion


Traditional Graphics

Conceptual world

Modeling

Simulation


Traditional Graphics

Conceptual world

Modeling

Simulation

shape models

reflection models

motion models


Traditional Graphics

Conceptual world

Modeling

Simulation


Traditional Graphics

Conceptual world

Modeling

Simulation

Pros:

+ Compact representation

+ Easy to manipulate

Cons:

- Very hard to build realistic models

- Too complex to simulate



Data-driven Graphics

Data capture

Real world

Data analysis and synthesis

Pros:

+ High realism

+ Computer cost independent on the complexity of the model

Cons:

- Large set of data

- Hard to control, edit, modify


What You Will Learn

An in-depth study of data-driven computer graphics

Learn how to find and formulate a research problem

Refine your presentation skill


My Research Interest

Interested in animation, graphics, and vision

  • Methods for creating and manipulating high-dimensional visual media (animation, models, images, and videos)

  • Data-driven approach

  • Video-based data capture

    Thesis: exploiting spatial-temporal constraints for interactive animation control


Thesis Research

Goal: everyone can generate and control human animation easily and quickly

Online animation control


Thesis Research

Goal: everyone can generate and control human animation easily and quickly

Online animation control


Thesis Research

Goal: everyone can generate and control human animation easily and quickly

Offline animation control

User input

Output animation


Thesis Research

Goal: everyone can generate and control human animation easily and quickly

Offline animation control

User input

Output animation


Prerequisites

A good working knowledge of C/C++ or Matlab

A good understand of math (linear algebra, probability theory )

Background in CG

Willing to learn new stuffs (optimization, statistical learning, computer vision, etc.)


Grading Schemes

Paper presentation (20%)

Class participation/discussion (20%)

Paper summary (20%)

Final project (40%)


Paper Presentation

Before the talk

  • Visit the project webpage

  • Download the video or ask me for the video

    Give 20 -- 25 minutes talk

    Lead the paper discussion

    Come to my office hours if u need help


Class Participation/Discussion

Show up

Do the reading

Submit the paper summary to me BEFORE the class

Actively participate in paper discussion


Final Project

Approved by the professor

Student can work in a group of two

Submit your code and final project report

Talk to me if you need any helps

Late policy: 20% reduction per day if you do not have good reasons


Grading Schemes

Paper presentation (20%)

Class participation/discussion (20%)

Paper summary (20%)

Final project (40%)


Chai’s Talk/Paper Style

Introduction

  • What?

  • Why?

  • How?

    Related work or background

    Algorithm overview

    Describe each step of the algorithm

    Experiments & results

    Discussion & future work


Other Information

My email: [email protected]

My homepage: http://faculty.cs.tamu.edu/jchai

My office: Rm 527D Bright

Office hours: MW 4:00-5:00 Pm

Course webpage: http://www.cs.tamu.edu/jchai/689_DRCG/


Email Me Today

Your background

  • Graphics?

  • Math?

  • Coding?

    Your research Interest?

    Master/Ph.D. (year)?

    Why do you take this class?


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