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3D Animation II: Character Animation PowerPoint PPT Presentation

3D Animation II: Character Animation Announcement If you haven’t received your midterm and/or your paper draft, please see Garnet after class. SL Game This week in lab - choose teams of 3, no repeats. Next week - present game proposal. In-class prototype. Simplicity VectorPark

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3D Animation II: Character Animation

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3d animation ii character animation l.jpg

3D Animation II:Character Animation


Announcement l.jpg

Announcement

  • If you haven’t received your midterm and/or your paper draft, please see Garnet after class.


Sl game l.jpg

SL Game

  • This week in lab - choose teams of 3, no repeats.

  • Next week - present game proposal.

  • In-class prototype.


Simplicity l.jpg

Simplicity

  • VectorPark

  • Ze Frank’s Frog


Vectorpark l.jpg

Vectorpark

  • Demo…

  • http://www.vectorpark.com/ball.html

    • Attention

    • Use of color

    • Interactivity


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Ze Frank’s Frog

  • http://www.zefrank.com/frog/frog.html


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How Animation Is Changing

  • Twenty differences between traditional and interactive animation.


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1. Emotion

Linear Animation Interactive Animation


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1. Emotion

Affective range of a wolf pup.


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2. Transitions

Linear Animation Interactive Animation


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STAND_CYCLE

STAND_TO_WALK

STAND

WALK

WALK_TO_STAND

WALK_CYCLE

2. Transitions

Transition happens because you change your mind. How does that make you feel?


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3. Virtuosity

Linear Animation Interactive Animation


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3. Virtuosity

Can you name obviously repeated actions from a game?


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4. Inter-character Action

Linear Animation Interactive Animation


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4. Inter-character Action

Close contact is difficult.

How does SL solve this?


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5. Collision Avoidance

Linear Animation Interactive Animation


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5. Collision Avoidance

Step forward, step back.

How does SL deal with collisions?


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6. Cinematography, Part I (Different camera angles)

Linear Animation Interactive Animation


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6. Cinematography, Part I (Different camera angles)

Same character, different views


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7. Cinematography, Part II (Cheating)

Linear Animation Interactive Animation


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7. Cinematography, Part II (Cheating)

Curiously placed antenna


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8. Cinematography, Part III (Interactivity & Expressiveness)

Linear Animation Interactive Animation


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8. Cinematography, Part III (Interactivity & Expressiveness)

Front of head, back of head


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9. Cinematography, Part IV (Lighting)

Linear Animation Interactive Animation


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9. Cinematography, Part IV (Lighting)


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10. Compositing

Linear Animation Interactive Animation


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10. Compositing

Metal Gear Solid 3


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11. Sound, Part I (Music and Sound Effects)

Linear Animation Interactive Animation


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11. Sound, Part I (Music and Sound Effects)

How does SL use music?


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12. Sound, Part II (Dialog)

Linear Animation Interactive Animation


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12. Sound, Part II (Dialog)


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13. Humor

Linear Animation Interactive Animation


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13. Humor

Why is humor so difficult?


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14. Time

Linear Animation Interactive Animation


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14. Time

Why game characters always run.

What functions in SL help solve this?


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15. Script

Linear Animation Interactive Animation


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15. Script

while (character does not have key)

say “You do not appear to have completed your quest.”


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16. Narrative

Linear Animation Interactive Animation


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16. Narrative

What happens when you give a player some control?


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17. Resolution

Linear Animation Interactive Animation


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17. Resolution

Doom II


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18. Magnitude

Linear Animation Interactive Animation


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18. Magnitude

One hour of game play per dollar.


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19. Production Components

Linear Animation Interactive Animation


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19. Production Components

“Drowning in a sea of clips”


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20. Data

Linear Animation Interactive Animation


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20. Data

The trouble with rigging…


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Where does the character live?

  • In the animator’s head?

  • In a computer program?


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Walk Cycle Reading

  • Forward and Inverse Kinematics

    • Benefits and drawbacks


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If Time, Watch Balance Again

  • And make a motor graph


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