3d animation ii character animation
Download
1 / 50

3DAnimationIICharacter - PowerPoint PPT Presentation


  • 250 Views
  • Updated On :

3D Animation II: Character Animation Announcement If you haven’t received your midterm and/or your paper draft, please see Garnet after class. SL Game This week in lab - choose teams of 3, no repeats. Next week - present game proposal. In-class prototype. Simplicity VectorPark

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about '3DAnimationIICharacter' - albert


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
3d animation ii character animation l.jpg

3D Animation II:Character Animation


Announcement l.jpg
Announcement

  • If you haven’t received your midterm and/or your paper draft, please see Garnet after class.


Sl game l.jpg
SL Game

  • This week in lab - choose teams of 3, no repeats.

  • Next week - present game proposal.

  • In-class prototype.


Simplicity l.jpg
Simplicity

  • VectorPark

  • Ze Frank’s Frog


Vectorpark l.jpg
Vectorpark

  • Demo…

  • http://www.vectorpark.com/ball.html

    • Attention

    • Use of color

    • Interactivity


Ze frank s frog l.jpg
Ze Frank’s Frog

  • http://www.zefrank.com/frog/frog.html


How animation is changing l.jpg
How Animation Is Changing

  • Twenty differences between traditional and interactive animation.


1 emotion l.jpg
1. Emotion

Linear Animation Interactive Animation


1 emotion9 l.jpg
1. Emotion

Affective range of a wolf pup.


2 transitions l.jpg
2. Transitions

Linear Animation Interactive Animation


2 transitions11 l.jpg

STAND_CYCLE

STAND_TO_WALK

STAND

WALK

WALK_TO_STAND

WALK_CYCLE

2. Transitions

Transition happens because you change your mind. How does that make you feel?


3 virtuosity l.jpg
3. Virtuosity

Linear Animation Interactive Animation


3 virtuosity13 l.jpg
3. Virtuosity

Can you name obviously repeated actions from a game?


4 inter character action l.jpg
4. Inter-character Action

Linear Animation Interactive Animation


4 inter character action15 l.jpg
4. Inter-character Action

Close contact is difficult.

How does SL solve this?


5 collision avoidance l.jpg
5. Collision Avoidance

Linear Animation Interactive Animation


5 collision avoidance17 l.jpg
5. Collision Avoidance

Step forward, step back.

How does SL deal with collisions?


6 cinematography part i different camera angles l.jpg
6. Cinematography, Part I (Different camera angles)

Linear Animation Interactive Animation


6 cinematography part i different camera angles19 l.jpg
6. Cinematography, Part I (Different camera angles)

Same character, different views


7 cinematography part ii cheating l.jpg
7. Cinematography, Part II (Cheating)

Linear Animation Interactive Animation


7 cinematography part ii cheating21 l.jpg
7. Cinematography, Part II (Cheating)

Curiously placed antenna


8 cinematography part iii interactivity expressiveness l.jpg
8. Cinematography, Part III (Interactivity & Expressiveness)

Linear Animation Interactive Animation


8 cinematography part iii interactivity expressiveness23 l.jpg
8. Cinematography, Part III (Interactivity & Expressiveness)

Front of head, back of head


9 cinematography part iv lighting l.jpg
9. Cinematography, Part IV (Lighting)

Linear Animation Interactive Animation


9 cinematography part iv lighting25 l.jpg
9. Cinematography, Part IV (Lighting)


10 compositing l.jpg
10. Compositing

Linear Animation Interactive Animation


10 compositing27 l.jpg
10. Compositing

Metal Gear Solid 3


11 sound part i music and sound effects l.jpg
11. Sound, Part I (Music and Sound Effects)

Linear Animation Interactive Animation


11 sound part i music and sound effects29 l.jpg
11. Sound, Part I (Music and Sound Effects)

How does SL use music?


12 sound part ii dialog l.jpg
12. Sound, Part II (Dialog)

Linear Animation Interactive Animation


12 sound part ii dialog31 l.jpg
12. Sound, Part II (Dialog)


13 humor l.jpg
13. Humor

Linear Animation Interactive Animation


13 humor33 l.jpg
13. Humor

Why is humor so difficult?


14 time l.jpg
14. Time

Linear Animation Interactive Animation


14 time35 l.jpg
14. Time

Why game characters always run.

What functions in SL help solve this?


15 script l.jpg
15. Script

Linear Animation Interactive Animation


15 script37 l.jpg
15. Script

while (character does not have key)

say “You do not appear to have completed your quest.”


16 narrative l.jpg
16. Narrative

Linear Animation Interactive Animation


16 narrative39 l.jpg
16. Narrative

What happens when you give a player some control?


17 resolution l.jpg
17. Resolution

Linear Animation Interactive Animation


17 resolution41 l.jpg
17. Resolution

Doom II


18 magnitude l.jpg
18. Magnitude

Linear Animation Interactive Animation


18 magnitude43 l.jpg
18. Magnitude

One hour of game play per dollar.


19 production components l.jpg
19. Production Components

Linear Animation Interactive Animation


19 production components45 l.jpg
19. Production Components

“Drowning in a sea of clips”


20 data l.jpg
20. Data

Linear Animation Interactive Animation


20 data47 l.jpg
20. Data

The trouble with rigging…


Where does the character live l.jpg
Where does the character live?

  • In the animator’s head?

  • In a computer program?


Walk cycle reading l.jpg
Walk Cycle Reading

  • Forward and Inverse Kinematics

    • Benefits and drawbacks


If time watch balance again l.jpg
If Time, Watch Balance Again

  • And make a motor graph


ad