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3D Animation II: Character Animation Announcement If you haven’t received your midterm and/or your paper draft, please see Garnet after class. SL Game This week in lab - choose teams of 3, no repeats. Next week - present game proposal. In-class prototype. Simplicity VectorPark

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Presentation Transcript
announcement
Announcement
  • If you haven’t received your midterm and/or your paper draft, please see Garnet after class.
sl game
SL Game
  • This week in lab - choose teams of 3, no repeats.
  • Next week - present game proposal.
  • In-class prototype.
simplicity
Simplicity
  • VectorPark
  • Ze Frank’s Frog
vectorpark
Vectorpark
  • Demo…
  • http://www.vectorpark.com/ball.html
    • Attention
    • Use of color
    • Interactivity
ze frank s frog
Ze Frank’s Frog
  • http://www.zefrank.com/frog/frog.html
how animation is changing
How Animation Is Changing
  • Twenty differences between traditional and interactive animation.
1 emotion
1. Emotion

Linear Animation Interactive Animation

1 emotion9
1. Emotion

Affective range of a wolf pup.

2 transitions
2. Transitions

Linear Animation Interactive Animation

2 transitions11

STAND_CYCLE

STAND_TO_WALK

STAND

WALK

WALK_TO_STAND

WALK_CYCLE

2. Transitions

Transition happens because you change your mind. How does that make you feel?

3 virtuosity
3. Virtuosity

Linear Animation Interactive Animation

3 virtuosity13
3. Virtuosity

Can you name obviously repeated actions from a game?

4 inter character action
4. Inter-character Action

Linear Animation Interactive Animation

4 inter character action15
4. Inter-character Action

Close contact is difficult.

How does SL solve this?

5 collision avoidance
5. Collision Avoidance

Linear Animation Interactive Animation

5 collision avoidance17
5. Collision Avoidance

Step forward, step back.

How does SL deal with collisions?

6 cinematography part i different camera angles
6. Cinematography, Part I (Different camera angles)

Linear Animation Interactive Animation

7 cinematography part ii cheating
7. Cinematography, Part II (Cheating)

Linear Animation Interactive Animation

9 cinematography part iv lighting
9. Cinematography, Part IV (Lighting)

Linear Animation Interactive Animation

10 compositing
10. Compositing

Linear Animation Interactive Animation

10 compositing27
10. Compositing

Metal Gear Solid 3

11 sound part i music and sound effects
11. Sound, Part I (Music and Sound Effects)

Linear Animation Interactive Animation

12 sound part ii dialog
12. Sound, Part II (Dialog)

Linear Animation Interactive Animation

13 humor
13. Humor

Linear Animation Interactive Animation

13 humor33
13. Humor

Why is humor so difficult?

14 time
14. Time

Linear Animation Interactive Animation

14 time35
14. Time

Why game characters always run.

What functions in SL help solve this?

15 script
15. Script

Linear Animation Interactive Animation

15 script37
15. Script

while (character does not have key)

say “You do not appear to have completed your quest.”

16 narrative
16. Narrative

Linear Animation Interactive Animation

16 narrative39
16. Narrative

What happens when you give a player some control?

17 resolution
17. Resolution

Linear Animation Interactive Animation

18 magnitude
18. Magnitude

Linear Animation Interactive Animation

18 magnitude43
18. Magnitude

One hour of game play per dollar.

19 production components
19. Production Components

Linear Animation Interactive Animation

19 production components45
19. Production Components

“Drowning in a sea of clips”

20 data
20. Data

Linear Animation Interactive Animation

20 data47
20. Data

The trouble with rigging…

where does the character live
Where does the character live?
  • In the animator’s head?
  • In a computer program?
walk cycle reading
Walk Cycle Reading
  • Forward and Inverse Kinematics
    • Benefits and drawbacks
if time watch balance again
If Time, Watch Balance Again
  • And make a motor graph
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