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3D Animation II: Character Animation PowerPoint PPT Presentation

3D Animation II: Character Animation Announcement If you haven’t received your midterm and/or your paper draft, please see Garnet after class. SL Game This week in lab - choose teams of 3, no repeats. Next week - present game proposal. In-class prototype. Simplicity VectorPark

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3D Animation II: Character Animation

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3D Animation II:Character Animation


Announcement

  • If you haven’t received your midterm and/or your paper draft, please see Garnet after class.


SL Game

  • This week in lab - choose teams of 3, no repeats.

  • Next week - present game proposal.

  • In-class prototype.


Simplicity

  • VectorPark

  • Ze Frank’s Frog


Vectorpark

  • Demo…

  • http://www.vectorpark.com/ball.html

    • Attention

    • Use of color

    • Interactivity


Ze Frank’s Frog

  • http://www.zefrank.com/frog/frog.html


How Animation Is Changing

  • Twenty differences between traditional and interactive animation.


1. Emotion

Linear Animation Interactive Animation


1. Emotion

Affective range of a wolf pup.


2. Transitions

Linear Animation Interactive Animation


STAND_CYCLE

STAND_TO_WALK

STAND

WALK

WALK_TO_STAND

WALK_CYCLE

2. Transitions

Transition happens because you change your mind. How does that make you feel?


3. Virtuosity

Linear Animation Interactive Animation


3. Virtuosity

Can you name obviously repeated actions from a game?


4. Inter-character Action

Linear Animation Interactive Animation


4. Inter-character Action

Close contact is difficult.

How does SL solve this?


5. Collision Avoidance

Linear Animation Interactive Animation


5. Collision Avoidance

Step forward, step back.

How does SL deal with collisions?


6. Cinematography, Part I (Different camera angles)

Linear Animation Interactive Animation


6. Cinematography, Part I (Different camera angles)

Same character, different views


7. Cinematography, Part II (Cheating)

Linear Animation Interactive Animation


7. Cinematography, Part II (Cheating)

Curiously placed antenna


8. Cinematography, Part III (Interactivity & Expressiveness)

Linear Animation Interactive Animation


8. Cinematography, Part III (Interactivity & Expressiveness)

Front of head, back of head


9. Cinematography, Part IV (Lighting)

Linear Animation Interactive Animation


9. Cinematography, Part IV (Lighting)


10. Compositing

Linear Animation Interactive Animation


10. Compositing

Metal Gear Solid 3


11. Sound, Part I (Music and Sound Effects)

Linear Animation Interactive Animation


11. Sound, Part I (Music and Sound Effects)

How does SL use music?


12. Sound, Part II (Dialog)

Linear Animation Interactive Animation


12. Sound, Part II (Dialog)


13. Humor

Linear Animation Interactive Animation


13. Humor

Why is humor so difficult?


14. Time

Linear Animation Interactive Animation


14. Time

Why game characters always run.

What functions in SL help solve this?


15. Script

Linear Animation Interactive Animation


15. Script

while (character does not have key)

say “You do not appear to have completed your quest.”


16. Narrative

Linear Animation Interactive Animation


16. Narrative

What happens when you give a player some control?


17. Resolution

Linear Animation Interactive Animation


17. Resolution

Doom II


18. Magnitude

Linear Animation Interactive Animation


18. Magnitude

One hour of game play per dollar.


19. Production Components

Linear Animation Interactive Animation


19. Production Components

“Drowning in a sea of clips”


20. Data

Linear Animation Interactive Animation


20. Data

The trouble with rigging…


Where does the character live?

  • In the animator’s head?

  • In a computer program?


Walk Cycle Reading

  • Forward and Inverse Kinematics

    • Benefits and drawbacks


If Time, Watch Balance Again

  • And make a motor graph


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