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SWIM. Streaming Webbased Information Modules. Initation. 1998 – pedagogical innovation New educational design Learning Resource Center Multimedia – E-learning. SWIM – What is it?. Purpose (next slide...) Multimedia system Role play Web distribution Flexibility

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Presentation Transcript
slide1

SWIM

Streaming Webbased Information Modules

initation
Initation
  • 1998 – pedagogical innovation
  • New educational design

Learning Resource Center

Multimedia – E-learning

swim what is it
SWIM – What is it?
  • Purpose (next slide...)
  • Multimedia system
  • Role play
  • Web distribution
  • Flexibility
  • Pedagogy – learning via reflection
swim s treaming w ebbased i nformation m odules
SWIM – Streaming Webbased Information Modules
  • Purpose
  • animprovement of students’ information competence
  • a high degree of accessibility through the Internet
  • flexible use
  • Framework - the educational model at Aalborg University
  • project-organised problem-based learning
  • students working in groups
  • students define topics and problems

iPoster

scenario
Scenario
  • You’re assigned to a project
  • You’re working in a project group
  • Different personalities
  • Different competences
  • Different work methods
  • Group dynamics/Conflicts
swim development concept
SWIM – Development concept
  • SWIM is a ”social simulator”
  • SWIM is a game
  • You are one of the actors
  • Your choices are decisive
  • You learn through reflection

iPoster

swim multimedia system
SWIM Multimedia System

Narrative: Social simulation

Recommended information modules: tutorials

ideas and concept
Ideas and Concept
  • Social simulation
  • Strategies and methods most important
  • Information searching process divided into feasible tasks
  • Flexibility via detailed modules
characteristics
Characteristics

Work methods and Information searching strategies

  • Anna is a grasser – qualifications
  • Mette is a hunter – competences
  • Thor is a browser – creativity
implementation of swim
Implementation of SWIM
  • 3 scenarios
    • Student – AUB web (just in time)
    • Student – library staff – library courses
    • Student – university teacher – curriculum integrated course
teaching methods and learning processes
Teaching methods and learning processes

A hierarchy of learning

Self-created learning in play,

art, science, craft etc.

Independent learning inside a framework.

School learning, instruction.

Programmed learning.

Conditioned reflexes.

(Bjørgen p. 259 in Hiim and Hippe’s ”Læring gjennom oplevelse, forståelse og handling)

Highest level of learning

Responsibility

Determined

Lovest level of learning

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SWIM – Streaming Webbased Information Modules

SWIM Score Card

Situation

  • At the end a “state machine” computes a
  • Grade between 6 and 11 (grading scale from 00 to 13)
  • Video feedback from censor and supervisor
  • Recommendation of text based training modules to study

iPoster

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iPoster

Narrative structure

Purpose & Framework

Credits

SWIM Score Card

Learning systematic

SWIM – Streaming Webbased Information Modules

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