Assessing the prevalence of Game-Based Learning in Vocational Training in Ireland. Mr. Brendan Kelleher, Dr. Patrick Felicia Waterford Institute of Technology. About me. Developer/researcher for the G ame- B ased L earning (GBL) research g roup at Waterford Institute of Technology
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Assessing the prevalence of Game-Based Learning in Vocational Training in Ireland
Mr. Brendan Kelleher,
Dr. Patrick Felicia
Waterford Institute of Technology
- “Players learn through their games to handle cultural relativity and to deal with different people and roles”. (Prensky, 2002)
- “Educational gaming encourages active learning and risk taking in an environment where real-world consequences are diminished “. (Gee, 2007)
How game-based learning can help learners:
- “Players of computer and video games not only learn how to do things in terms of knowing the procedures, but they also practice the skills until the learning is internalized and becomes second nature”. (Prensky, 2002)
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