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Balance Beam

Balance Beam. JoAnne Connell Columbia, SC 2013. Level 6. Maximum Time - 1:15 Start Value - 10.0 Not eligible for Bonus Value Parts 5 “A”s @ 0.10 each 1 “B” @ 0.30 each. Level 6 Special Requirements. One acro element from group 5, 6, 7

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Balance Beam

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  1. Balance Beam JoAnne Connell Columbia, SC 2013 Winnie Witten, SCNAWGJ

  2. Level 6 • Maximum Time - 1:15 • Start Value - 10.0 • Not eligible for Bonus • Value Parts • 5 “A”s @ 0.10 each • 1 “B” @ 0.30 each Winnie Witten, SCNAWGJ

  3. Level 6 Special Requirements • One acro element from group 5, 6, 7 • One leap/jump requiring 180° cross or side split (isolated or in a series) Minimum of 360° turn on one foot (isolated or in a series) • Minimum of “A” dismount, with or without hand support Winnie Witten, SCNAWGJ

  4. Level 6 Restrictions • Only “A” and “B” elements are allowed • If “C” or more difficult element is performed (or attempted): • No Value Part • No Special Requirement • Deduct – 0.50 for each restricted element from Start Value Winnie Witten, SCNAWGJ

  5. Level 7 • Maximum Time – 1:20 • Start Value - 10.0 • Not eligible for Bonus • Value Parts • 5 “A”s @ 0.10 each • 2 “B”s @ 0.30 each Winnie Witten, SCNAWGJ

  6. LEVEL 7 SPECIAL REQUIREMENTS • A. Acroseries with a min. of two “A’s” or “B’s” (with or without flight) AND B. 1 acro flight- • May be included in series • Must start and finish on beam • Must have both A & B to fulfill SR#1 • One leap/jump requiring 180° cross or side split (isolated or in a series) • Minimum of 360° turn on one foot (isolated or in a series) • Aerial or salto dismount, minimum of “A” Winnie Witten, SCNAWGJ

  7. Level 7 Restrictions • Only “A” and “B” elements are allowed • If “C” or more difficult element is performed (or attempted): • No Value Part • No Special Requirement • Deduct – 0.50 for each restricted element from Start Value Winnie Witten, SCNAWGJ

  8. LEVEL 8 • Maximum Time – 1:30 • Start Value - 10.0 • Not eligible for Bonus • Value Parts • 4 “A”s @ 0.10 each • 4 “B”s @ 0.30 each Winnie Witten, SCNAWGJ

  9. LEVEL 8 SPECIAL REQUIREMENTS • Acro series: minimum of 2 elements, 1 with flight. (Both must start and finish on the beam) • One leap/ jump requiring 180°cross or side split ( isolated or in a series) • Minimum of 360° turn on one foot (isolated or in a series) • Aerial or salto dismount, minimum of “A” Winnie Witten, SCNAWGJ

  10. LEVEL 8 RESTRICTIONS • All “A” and “B” elements allowed • All “C” DANCE elements allowed • Will receive “B” value • A maximum of one “C” restricted element allowed • Mount, Acro or Dismount • Will receive “B” value • If more than one restricted “C” (or more difficult) element is performed (or attempted): • Considered in chronological order • No Value Part • No Special Requirement • Deduct 0.50 for each restricted element from Start Value Winnie Witten, SCNAWGJ

  11. LEVEL 9 • Maximum time – 1:30 • Start Value = 9.7 • Maximum of + 0.30 connection bonus • For connections only • No difficulty bonus is awarded • Value Parts • 3 “A”s @ 0.10 each • 4 “B”s @ 0.30 each • 1 “C” @ 0.50 each Winnie Witten, SCNAWGJ

  12. LEVEL 9 SPECIAL REQUIREMENTS • Acro series: minimum of 2 flight elements. (both must start and finish on beam) • One leap/jump requiring 180° cross or side split (isolated or in a series) • Minimum of 360° turn on one foot (isolated or in a series) • Aerial or salto dismount, minimum “B” Winnie Witten, SCNAWGJ

  13. Level 9 Restrictions • Only “A”, “B”, and “C” elements and “D or E” dance elements are allowed • A maximum of one “D or E” restricted element allowed • Mount, Acro or Dismount • Will receive “C” value • If more than one restricted “D or E” element is performed (or attempted): • Considered in chronological order • No Value Part • No Special Requirement • Deduct – 0.50 for each restricted element from Start Value Winnie Witten, SCNAWGJ

  14. Composition • No Composition For Levels 6 and 7 • Execution • Artistry • Dynamics • Rhythm • Relaxed/incorrect footwork • Body Posture/Flexibility Winnie Witten, SCNAWGJ

  15. Composition • Variety in Choice of elements • Acro Direction – • Backward and Forward or Sideward each 0.10 • Dance • Same shape – tuck/wolf and straddle jumps - 0.10 • More than 2 pivot turns - 0.10 • More than one prone position - 0.10 • Balance between Dance and Acro ↑0.20 • Distribution ↑0.10 • Dismount-single minimal element 0.05 Winnie Witten, SCNAWGJ

  16. Composition • Use of entire beam • Level ↑0.10 • Spatially – use of entire beam ↑0.10 • Directionally - Movement/choreography in different directions - ↑0.10 • Acro Elements Up to Competitive Level ↑0.20 • Dance Series 0.20 • More than one element before the mount 0.20 Winnie Witten, SCNAWGJ

  17. Specific Execution Deductions • New since last code or changed placement in code • Failure to perform Group 3 turns in high relevé ↑0.10 • Lack of precision in dance elements ↑0.10 • Fail to land with feet together in side position ↑0.10 • Directional error on gainer dismounts ↑0.30 • Footwork throughout ↑0.20 • Body posture/flexibility throughout ↑0.30 Winnie Witten, SCNAWGJ

  18. Elements • 1.101 – scissors leg swing with ½ turn • 2.201 – stag leap/jump 1/2 • 2.201 – split jump ¼ • 2.301 – split jump ¼ (1/4 split jump) • 2.202 – when is a straddle jump ¼ a B? Winnie Witten, SCNAWGJ

  19. Elements • 2.406 – pike jump ¾ from cross position • 3.209 - 1/1 with holding of leg below 45∘ • 3.309 – 1/1 with holding leg above 45∘ • 5.206 – kick to cross handstand 1/1 – various leg positions Winnie Witten, SCNAWGJ

  20. Elements • 7.502 – aerial walkover – land on 2 feet • 7.503 – aerial walkover to scale • 7.207 – walkover ½ turn forward roll • 7.508 – flic-flac ¾ - 1/1 before hands touch • 7.511 – gainer flic-flac 1/1 Winnie Witten, SCNAWGJ

  21. Elements • 8.401 – swing through front salto –Rowe • 8.502 – pikedsalto, one foot take-off, ¼ turn to land on 2 feet – Oswalt • 8.404 - Back salto stretched to scale – Edlin • 9.402 – aerial walkover with 2/1 twist – Muhr • 9.204 – swing leg through – front salto stretched with ½ twist Winnie Witten, SCNAWGJ

  22. Level 9 -Bonus - CV • B + C Salto • Excludes mount and dismount +.10 • Two Acro Flight +.20 • Excludes dismount • C + C • Connection of 3 Acro flight • B + B + C +.10 • B + C + C +.20 Winnie Witten, SCNAWGJ

  23. Level 9 - Bonus • Dance or Mixed • A + C turn +.10 • B + C +.10 • C + C +.20 Winnie Witten, SCNAWGJ

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