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Regret Minimization in Stochastic GamesPowerPoint Presentation

Regret Minimization in Stochastic Games

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Regret Minimization in Stochastic Games

Shie Mannor and Nahum Shimkin

Technion, Israel Institute of Technology

Dept. of Electrical Engineering

UAI 2000

Introduction

- Modeling of a dynamic decision process as a stochastic game:
- Non stationarity of the environment
- Environments are not (necessarily) hostile

- Looking for the best possible strategy in light of the environment’s actions.

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Repeated Matrix Games

- The sets of single stage strategies P and Q are simplical.
- Rewards are defined by a reward matrix G: r(p,q)=pGq
- Reward criteria - average reward
Need not converge –stationarity is not

assumed

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Regret for Repeated Matrix Games

- Suppose by time t, average reward is , opponent empirical strategy is qt.
- The regret is defined as:

- A policy is called regret minimizing if:

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Regret minimization for repeated matrix games

- Such policies do exist (Hannan, 56)
- A proof using Approachability theory (Blackwell, 56)
- Also for games with partial observation (Auer et al. ,1995 ; Rustichini, 1999)

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Stochastic Games

- Formal Model:
S={1,…,s} state space

A=A(s) actions of Regret minimizing player, P1

B=B(s) actions of the “environment”, P2

r - reward function, r(s,a,b)

P - transition kernel, P(s`|s,a,b)

- Expected average for pP, qQ is r(p,q)
- Single state recurrence assumption

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Bayes Reward in Strategy Space

- For every stationary strategy qQ, the Bayes reward is defined as:
- Problems:
- P2’s strategy is not completely observed
- P1’s observations may depends on the strategies of both players

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Bayes Reward in State-Action Space

- Let psb be the observed frequency of P2’s action b and state s.
- A natural estimate of q is:
The associated Bayes envelope is:

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Approachability Theory

- A standard tool in the theory of repeated matrix games (Blackwell, 1956)
- For a game with vector reward and average reward
- A set is approachable by P1 with a policy s if:
- Was extended to recurrent stochastic games (Shimkin and Shwartz, 1993)

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The Convex Bayes Envelope

- In general BE is not approachable.
- Define CBE=co(BE), that is
where is the lower convex hull

of

Theorem: CBE is approachable.

(val is the value of the game)

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Single Controller Games

Theorem: Assume that P2 alone controls the transitions, i.e.

then BE itself is approachable.

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An Application to Prediction with Expert Advice

- Given a channel and a set of experts
- At each time epoch each expert states his prediction of the next symbol and P1 has to choose his prediction,
- Then a letter appears in the channel and P1 receives his prediction reward r(, )
- Problem can be formulated as stochastic game, P2 stands for all experts and the channel

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r(a,b)

r=0

0

0

(k-1,k,k)

(k,k,k)

Expert recommendation

Prediction Example (cont’)Theorem: P1 has a zero regret strategy.

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P=0.99

P=0.99

P=0.99

r=b

S1

r=b

S0

a=0

B(0)=B(1)={-1,1}

P=0.99

An example in which BE is not approachableIt can be proved that BE for the

above game is not approachable

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Open questions

- Characterization of minimal approachable sets in reward-state-actions space
- On-line learning schemes for stochastic games with unknown parameters
- Other ways of formulating optimality with respect to observed state action frequencies

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Conclusions

- The problem of regret minimization for stochastic games was considered
- The proposed solution concept, CBE, is based on convexification of the Bayes envelope in the natural state action space.
- The concept of CBE ensures an average reward that is higher than value when the opponent is sub optimal

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Regret Minimization in Stochastic Games

Shie Mannor and Nahum Shimkin

Technion, Israel Institute of Technology

Dept. of Electrical Engineering

UAI 2000

Approachability Theory

- Let m(p,q) be the average vector valued reward in a game when P1 and P2 play p and q
- Define
- Theorem [Blackwell 56]: A convex set C is approachable if and only if for every qQ
- Extended to stochastic games (Shimkin and Shwartz, 1993)

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A related Vector Valued Game

- Define the following vector valued game:
- If in state s action b is played by P2 and a reward r is gained then the vector valued mt :

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