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Object Oriented Programming

Object Oriented Programming. Interfaces , Callbacks Delegates and Events. Dr. Mike Spann m.spann@bham.ac.uk. Contents. Introduction to interfaces Example – An IMeasureable interface Callback functions Delegates Events and event handlers Summary. Introduction to interfaces.

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Object Oriented Programming

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  1. Object Oriented Programming Interfaces, Callbacks Delegates and Events Dr. Mike Spann m.spann@bham.ac.uk

  2. Contents • Introduction to interfaces • Example – An IMeasureable interface • Callback functions • Delegates • Events and event handlers • Summary

  3. Introductionto interfaces • We have already seen how an abstract base class links related derived class through inheritance • The overridden virtual methods of the abstract base class must be implemented in the derived classes • There are also occasions when we want unrelated classes to exhibit similar behaviour • For example we may want to be able to implement a sorting algorithm on unrelated classes

  4. Introduction to interfaces • For example, we may want to sort objects of class Square on the basis of the length of their side • We could easily do this through polymorphism by implementing an abstract base class Sortable and using similar generic programming techniques we looked at in the last lecture • But, C# (along with Java) doesn’t support multiple inheritance

  5. Sortable Shape Square Introduction to interfaces

  6. Introduction to interfaces • An interface is simply a list of public methods that any class which implements that interface must provide implementations of • Unrelated classes can implement a single interface • In our example, we can define a ISortable interface such that objects of any class which implements this interface can be sorted on the basis of some comparative measure • Our Square class can implement the ISortable interface using the length of side as the comparative measure

  7. Introduction to interfaces • Our ISortable interface contains a single public method compareTo() which defines how the comparison is made • This method is overridden in classes which implement this interface public interface ISortable { int compareTo(ISortable s); }

  8. Introduction to interfaces • compareTo(ISortable b)returns–1,0 or 1 depending on whether some chosen instance field f of a ISortable object is such that : • this.f<b.f • this.f==b.f • this.f>b.f • We can implement this method in class Square to sort on the basis of length of side

  9. Introduction to interfaces public class Square : Shape,ISortable { private int side; public Square(int s) { side = s; } public override void draw() { } public override double area() { return side * side; } public int compareTo(ISortable s) { Square sq=(Square)s; if (side<sq.side) return -(1); if (side > sq.side) return 1; return 0; } }

  10. Introduction to interfaces • We can provide a ShellSort() method which implements the shell sort algorithm on arrays on ISortable objects • The compareTo() method of the objects implementing the interface is called inside ShellSort()

  11. Introduction to interfaces public class ArrayAlg { public static void shellSort(ISortable[] a) { int n = a.Length; int incr = n / 2; while (incr >= 1) { for (int i = incr; i < n; i++) { ISortable temp = a[i]; int j = i; while (j >= incr&& temp.compareTo(a[j - incr]) < 0) { a[j] = a[j - incr]; j -= incr; } a[j] = temp; } incr /= 2; } } }

  12. Introduction to interfaces • To test our program we simply create an array of Square objects and pass it into the ShellSort() method • Because of the cast in the compareTo() method in Square, the correctly implemented compareTo() method is called through polymorphism

  13. Introduction to interfaces public class SortablesTest { static void Main(string[] args) { Square[] s = new Square[3]; s[0] = new Square(3); s[0] = new Square(2); s[0] = new Square(1); ArrayAlg.shellSort(s); // Sorts on length of side } }

  14. An IMeasureable interface • Suppose we have a DataSet class which computes simple statistics of numbers read from an input stream • For example, the average and maximum average Input stream DataSet maximum

  15. public class DataSet { public DataSet() { sum = 0.0; maximum = 0.0; count = 0; } public void add(double x) { sum += x; if (count == 0 || maximum < x) maximum = x; count++; } public double getAverage() { if (count == 0) return 0; else return sum / count; } public double getMaximum() { return maximum; } private double sum, maximum; private int count; }

  16. An IMeasureable interface • Clearly we would have to modify the DataSet class if we wanted to get the average of a set of bank account balances or to find the coin with the highest value amongst a set • DataSet is not re-useable as it stands • However, if all classes that DataSet objects operate on implement an IMeasurable interface, then the class becomes more flexible

  17. An IMeasureable interface public interface IMeasureable { double getMeasure(); } • Thus getMeasure() for BankAccount objects return the balance and for Coin objects returns the coin value

  18. An IMeasureable interface public class BankAccount: IMeasureable { private double balance; private int accountNumber; . . double getMeasure() { return balance;} } public class Coin: IMeasurable { private double value; . . double getMeasure() { return value;} }

  19. An IMeasureable interface • The IMeasurable interface expresses the commonality amongst objects • The fact that each measurable objects can return a value relating to its size • DataSet objects can then be used to analyse collections of objects of any class implementing this interface with minor modifications to the code

  20. public class DataSet { public DataSet(){ sum = 0.0; count = 0; } public void add(IMeasureable x) { sum += x.getMeasure(); if (count == 0 || maximum.getMeasure() < x.getMeasure()) maximum = x; count++; } public double getAverage() { if (count == 0) return 0; else return sum / count; } public double getMaximum() { return maximum.getMeasure(); } private IMeasureable maximum; private double sum; private int count; }

  21. An IMeasureable interface class MeasureablesTest { static void Main(string[] args) { DataSet d=new DataSet(); Coin c1=new Coin(10); Coin c2=new Coin(20); d.add(c1); d.add(c2); double maxCoin=d.getMaximum(); System.Console.WriteLine("coin max= " + maxCoin); } }

  22. Callback functions • The DataSet class is useful as a re-usable class but is still limited • The IMeasurable interface can only be implemented by user defined classes • We can’t, for example, find the maximum of a set of Rectangle objects as Rectangle is a pre-defined class • We can only measure an object in one way. For example, in the case of BankAccount objects, we can only measure it in terms of the balance

  23. Callback functions • The solution is to delegate the measuring to a separate class rather than being the responsibility of the objects we are measuring • We can create a separate IMeasurer interface and implement a measure() method in objects implementing this interface public interface IMeasurer { double measure(Object anObject); }

  24. Callback functions public class DataSet { public DataSet(IMeasurer m) { measurer=m; } public void add(Object x) { sum=sum+measurer.measure(x); if (count==0 || maximum<measurer.measure(x)) maximum=measurer.measure(x); count++; } public double getMaximum() { return maximum; } private IMeasurer measurer; private double sum; private int count; private double maximum; }

  25. Callback functions • A DataSet object makes a callback to the measure() method of an objectimplementing the IMeasurer interface when it needs to measure an object (such as checking a bank balance) • This is in contrast to calling the getMeasure() method of an object implementing the IMeasurable interface • We are now free to design any kind of measures on an object of any class • For example, we can measure Square objects by area • We require a SquareMeasurer class which implements the IMeasurer interface

  26. Callback functions public class Square : Shape { private int side; public Square(int s) { side = s; } public override void draw() { } public override double area() { return side * side; } } public class SquareMeasurer : IMeasurer { public double measure(Object anObject) { Square sq=(Square) anObject; return sq.area(); } }

  27. Callback functions class MeasurersTest { static void Main(string[] args) { IMeasurer m = new SquareMeasurer(); DataSet data = new DataSet(m); // Add squares to the data set data.add(new Square(5)); // Callback to m.measure() data.add(new Square (30)); // Callback to m.measure() // Get maximum double max = data.getMaximum(); } }

  28. Callback functions • Adding square objects to data enforces callbacks to the measure() method of the SquareMeasurer object to be made • We have flexibility over our implementation of SquareMeasurer so that any feature of Square objects can be measured • Or even defining several measurer classes to measure different features • Callbacks are used extensively in building graphical user interfaces • A callback function is added to an event object which is called when the event is triggered • A managed way of doing this is to encapsulate the callback function into a delegate object

  29. Delegates • A delegate object holds a reference to a method with a pre-defined signature • A signature is simply the argument list and return type of the method • The keyword delegate specifies that we are defining a delegate object • For example we can define a delegate object myDelegate which holds a method which returns void and takes an int and a double as arguments public delegate void myDelegate(int arg1, double arg2)

  30. Delegates • A delegate object is initialized with a (callback) method • The method signature must match the delegate signature public delegate void myDelegate(int arg1, double arg2); public class App { public static void Main() { myDelegate call = new myDelegate(aMethod); // We can now treat call as a simple object and pass // it around as such } static void aMethod(int k, double x) {} }

  31. Delegates • Delegate objects can be initialized with several method calls using the += operator • The method calls can then be invoked in a chain by passing the correct arguments to the delegate object • Essentially it amounts to calling methods through a proxy object and is a powerful mechanism for event handling as we shall see • Passing method calls into objects is then equivalent to passing delegate objects

  32. Delegates myDelegate(int,double) call call(1,2.0) Invoked by aMethod() anotherMethod() aMethod(1,2.0) anotherMethod(1,2.0)

  33. Delegates public delegate void myDelegate(int arg1, double arg2); public class App { public static void Main() { myDelegate call = new myDelegate(aMethod); call += new myDelegate(anotherMethod); call(1, 2.0); } static void aMethod(int k, double x) { System.Console.WriteLine("aMethod " + k + " " + x); } static void anotherMethod(int k, double x) { System.Console.WriteLine("anotherMethod " + k + " " + x); } }

  34. Delegates

  35. Events and event handlers • C# has built in support for event handling • Event handling is usually used in GUI’s such as to notify an application when a mouse click or button press has occurred • But any type (not just graphical types) can use events to allow notification of any kind • A type must register its interest in handling a specific event with an event handler with a pre-defined signature • This is achieved using a delegate object

  36. Events and event handlers • A type can define an event and a corresponding event handler which is a delegate object public class MyType { public delegate voidEventHandler(int arg1, int arg2); public event EventHandlermyEvent; // defines myEvent // and corresponding // event handler . }

  37. Events and event handlers • An application can then register its interest in an event by adding an initialized delegate object to the event using the += operator public class App { public static void Main() { MyType m = new MyType(); m.myEvent += new MyType.EventHandler(myHandler); } public static void myHandler(int i1, int i2) { // Event handler code } }

  38. Events and event handlers • Equivalent code is very common in GUI development where applications register their own event handlers to respond to events generated by graphical components such as button clicks • Normally such code is automatically generated if we are using visual programming techniques (‘drag and drop’) • However, it is still important to understand how it all works

  39. Events and event handlers • For example the following code snippet registers a graphical applications event handler to respond to button clicks public class Button { public delegate voidEventHandler(.....); public event EventHandler Click; . . } public class MyGraphicalApp { Button button = new Button(); button.Click += new EventHandler(HandleButtonClick); public void HandleButtonClick(Object sender EventArgs e) { // Event handler code } }

  40. Events and event handlers • For example, we can generate our own SafeArray class which fires an event on trying to access it beyond its bounds • We pass the array index into the event handler • In our simple application, the event handler simply prints out an error message • In an embedded system application, the array could be re-allocated to be a larger size in the event handler

  41. Events and event handlers public class SafeArray { public delegate void OutOfBoundsEventHandler(int arg1); public event OutOfBoundsEventHandler myOutOfBoundsEvent; private int[] data; private int numberOfElements=0; public SafeArray(int n) { numberOfElements = n; data = new int[numberOfElements]; } public int access(int elem) { if (elem < numberOfElements) return data[elem]; else myOutOfBoundsEvent(elem); // Fire an event return 0; } }

  42. Events and event handlers public class App { public static void Main() { SafeArray s = new SafeArray(10); s.myOutOfBoundsEvent += new SafeArray.OutOfBoundsEventHandler(myHandler); s.access(7); s.access(11); // Out of bounds event generated! } public static void myHandler(int i1) { System.Console.WriteLine("Index " + i1 + " out of bounds "); } }

  43. Summary • We have seen how objects of unrelated classes can exhibit similar behaviour by implementing an interface • Interfaces support generic programming and avoid multiple inheritance • We looked at a detailed example involving a IMeasurable interface • We also introduced callbacks by having a separate measurer object implementing an IMeasurer interface • A callback function was made to a measure() method which returned some measure on the object passed to it • We have seen how delegates are objects which encapsulate method calls • These method calls can be chained using the += operator • We have seen how we can create types which can generate events and how applications can register their interest in events by initializing a delegate object with their own event handler

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