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Innovation and Technology

Innovation and Technology.

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Innovation and Technology

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  1. Innovation and Technology As with all students, the opportunity for students with learning disabilities to compete for college admissions, succeed in college and in the global market place depends upon the quality of their educational preparation and the systems they rely upon. Enhancing the effectiveness depends upon technology and innovation. Richard Varn will describe the challenges of relevance and innovation in technology that must be confronted in order for students with learning disabilities to achieve their goals in preparing for college. Varn will discuss how technology will reshape the schools and education systems that students with learning disabilities rely upon for preparation and the colleges and university environments that they will be entering. He will discuss issues that policymakers, educators and others must confront to close gaps in preparation and college access for students with learning disabilities.

  2. Innovation and Technology Two Key Ingredients for Improving Preparation and Transition to College Richard J. H. Varn

  3. "Whoever desires constant success must change his conduct with the times."

  4. "There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things. Because the innovator has for enemies all those who have done well under the old conditions, and lukewarm (indifferent, uninterested) defenders in those who may do well under the new. " CIO

  5. 1990 World Wide Web… DNA forensics Broadband Video History Archive Iowa Electronic University Indoor playgrounds Government services card 1-to-1 computing E-medical records Health care pooling Courseware camps Ad supported e-mail 100% E by 2003 IP video and telephony GIS/GPS criminal tracking SomeChange Attempt Examples

  6. Dominant Private Practice for Change High Value New Process Leap and Reap Rapidly Current Process Low Value Low Cost High Cost

  7. Government Failure to Precipitate High Value New Process Creep and Weep Over a Much Longer Time Keep the Old Process But Do Less of It Current Process Current Process Low Value Low Cost High Cost

  8. Education Where we passionately and methodically search for new insight into how the brain functions, how we learn, and the factors and methods of human organization and success...

  9. SO WE CAN IGNORE IT ALL WHEN IT COMES TO OUR OWN PROGRAMS!

  10. Education and Government: Resistant to Change • Pushing change in education and government is like trying to run through a wall of spandex… • …coated with Teflon so nothing sticks… • And imbued with the universal element “Bureaucratium,” an amazing substance that seems indestructible and repels everything…

  11. Examples of the Kind of Questions That I Intend to Ask As a Way of Infecting You With Viral Ideas No Birds Are Involved In Transmission…

  12. Do You Remember? Plop Pop Cop

  13. Technological Ethics • Would it be unethical to make learning addictive? • Hint: TV, music, game, drug, pornography, gambling and other industries do not understand the question • Time=Value=Mind Share=Learning: where the time goes, the mind goes

  14. Technological Ethics • Which does not fit: Licentiousness, Extremes, Titillation, Comfort or Learning? • We try to do analog replication and combination of these “easier” things to help learning - like with games that teach or a dramatization of an idea such as with Les Miserables.

  15. Technological Ethics • What about when we can digitally and elementally duplicate the pleasurable to achieve the difficult? • As we identify the electrochemical processes and stimulants that are involved with pleasure, spirituality, comfort, fun, etc., will the vice and commercial industries be the only ones willing and able to use them? • If we can make learning to solve quadratic equations feel like eating junk food, gaming, and skateboarding all at once, what is wrong with that?

  16. Creative Deconstruction Destruction • Modern science and technology • Humanity’s Great Quest: Being able to observe, identify, model, manipulate, create, form and combine the parts of anything • Cosmos, atoms, genes, cells, brains, bodies, ecosystems, knowledge, work, processes, markets and institutions

  17. Digitalization Automation Robotization Miniaturization Specialization Customization Globalization Mutation Commoditization Disintermediation Modularization Technological Determinism Acronymization or TCCTA Tendency to Create Colorful Technical Acronyms. If you have a problem with that, join SPAM or Society to Prevent Acronym Memorization. Key Effects of IT Age

  18. Centers AreShifting • Center of Proximity and Concentration • Center of Culture/Entertainment • Center of Production • Center of Application • Center of Global Scale • Center of Excellence • Center of Integration • Center of Creativity • Center of Discovery • Center of Brokering • Center of Service (Concierge At Large) Past (Settled) Future (Frontier)

  19. Technology is ultimately a friend but mostly it is a "dangerous enemy" that "intrudes" into a culture "changing everything“ and even "eliminates alternatives to itself." Automation increases probability but decreases possibility. - Lewis Mumford Technology or Technique is Not Neutral… We conform to it, it does not conform to us. But perhaps it can be Subversively Helpful. Technological determinism means that if you change a part of an interconnected system, the rest of the system WILL eventually and inevitably change to reflect the speed, power or capabilities of the part that was changed. -Richard J. H. Varn The PostmanProviso © 2005 Center for Digital Government. All Rights Reserved. Quote with Attribution Only

  20. Determinism: A Short Cut • The long term sneaky way to change the world without ever asking permission or having to try to convince those who will be forced to change and already hate the idea, whatever it is and no matter what it is, before you even thought of it. • Change key, interconnected tools, and the rest of the system will change.

  21. Technological Determinism • Technological systems are interconnected webs. • The history of such systems shows a consistent repeating pattern. • Changes in the speed, power or complexity of one part causes comparable changes in all other parts to which it is connected.

  22. One Word: Database • Tools are viral containers of ideas. • How we think differently from their use is often even more important than what they actually do. • Do you remember the first time you clicked instead of typed? • Do you remember pocket protector wearers saying GUI was a waste of time and resources, and was the SAME AS TYPING COMMANDS? • The viral idea was the connection between interface, function and data, and they could not see it. • The dominant tool, metaphor, idea of our time is the database.

  23. Convergence • The coming together or merging of: • Jurisdictions • Industries • Companies • Tools and technologies • Products and devices • Professions and skills • Jobs • The viral spread of IT across and within industries and elements of life

  24. Analog: Standardization • Nut, screws and bolts • Rails • Electricity • Auto tires • Paper • Plumbing and lumber • Drove the greatest expansion of human productive capacity in history and a lot of extinctions

  25. Digital: Standardization • Data (XML in every industry) • Networks (IP everything) • Software (Web Services and SOA) • Storage (the one file holy grail) • Human Computer Interface (see me, feel me) • Processing (Gird for the Virtual Grid) • And the effect will be at least as large… • Technological bow waves…

  26. Government and EducationAs A Service Public Developers Domestic, Global and Open Source Object Market Functional and Software Lego Bricks Private Developers Domestic, Global and Open Source Web Services Customer Agents Government Integrated Into Other Software and Services Concierge Layer Personalized and Automated Human, Software and Hardware Services Subject Matter Expert Layer Subject and Industry Specific Human, Software and Hardware Services One Stop Government Bit Niche Function Industry Cross-Industry Public Entities Domestic and Global Economy of Scale Layer Common, Interchangeable, Customizable Software and Hardware Services Non-Profit Entities and Associations For-Profit Entities Public Only Both Private Only Public Only Both Public Only Both Private Only

  27. Steps toGAAS UP • Consolidate (across boundaries and industries) • Broker (think “Plastics…”) • Standardize (what and how) • Automate (no human can…) • Innovate (no machine used to…)

  28. Steps toGAAS UP • Document rules (rules are made to be coded) • Virtualize (it happens somewhere) • Eliminate (processes and systems) • Re-deploy resources (harvest)

  29. E-FormsFunctional Summary A u t h e n t i c a t i o n • Forms Engines to: • Submit Data • Apply Business Rules • Sign • Submit • Route • Data to Agencies to: • Accept • Share • Reuse • Query • Manage • Safeguard Privacy “COUNT” First Form Citizens • Extract Data • Apply Business Rules • Validate • Sign • Submit • Route “COUNT” Businesses First Form Data Analysis, Sharing and Public Access “COUNT” Customer Agents First Form Direct Data Transfers

  30. Data ManagementImprovement Process Harmonize andReduce Determine Core Data Elements and Business Rules Identify Forms and Paperwork Processes Within Segment or Function Scope Industry Segment or Government Function Select Forms and Processes to Be Addressed Select Industry or Government Function Harmonize Data Elements and Business Rules; Coordinate With Industry Standards Finalize and Publish XML Schema for Data Elements, Business Rules and Presentation Formats • Work With: • Business and Industry Associations • Industry Solutions Vendors • Federal, State and Local Governments • Customer Agents • Industry XML and Data Standards Bodies Publish Data Routing Processes Create Harmonized Forms Customer Agents Private Industry Solutions, Systems, Services and Software Modules Agency Processing, Applications, Databases and Legacy Systems

  31. The Next 50 Years • Devices per chip continue to double every 12 months. • The pace of change continues to accelerate. • 100 years happens in 20 at the current rate.* • Use to ubiquity. • Distinctive to disposable. • Peripheral to integral. *Ray Kurzweil, The Age of Spiritual Machines

  32. The Pace of Change Is Accelerating http://en.wikipedia.org/wiki/Image:PPTParadigmShiftsFrr15Events.jpg

  33. Four Ways to IT Wire Wireless Services and Content Processing Storage

  34. UniversalAccess • Anyone, anywhere, anytime will be able to instantaneously talk, write and send visual and audio information to anyone else. • IP replaces Esperanto. • Please put my universal translator engine in my cell phone in my ear rather than a Babel Fish…

  35. TheDigital Majority Watch the Third Screen Like Starbucks' relentless attempts to sell itself as the "third place," the wireless industry is trying to sell itself as the "third screen." • 2010: • 500 Million Broadband Users • 2.3 Billion Cell Phones

  36. Spare Parts Availability dates: • Artificial Brain Cells 2017 • Artificial Brain 2035 • Artificial Eyes 2010 • Artificial Eye Implant 2024 • Permanent Mechanical Heart 2010 • Synthetic Muscles 2019 • Lungs And Kidneys 2015 DATA: BRITISH TELEPHONE LABS in Business Week, March 200 and in The Register, February 2005

  37. Now Picking Up a Spare… • Over 100,000 Cochlear Ear Implants • Bionic limbs moved by thought • Exoskeletons • Limbs, joints and bones • Carbon nanotubes

  38. Brain Computer Interface • A BrainGate, enabled paralyzed Matthew Nagle, to move a computer cursor, change TV channels and operate fingers on a prosthetic hand. • Long-term goal of the study was to develop brain computer interfaces (BCIs).

  39. Unlocking Eric • Eric Ramsey has been "locked-in" since 1999. “A locked-in patient is somebody who is basically alert and intelligent, but they cannot communicate.” • “His thinking brain is intact, but he cannot move, he can hardly move his eyes, he cannot speak, he gets spasms from time to time." • They are presently detecting the pattern of firing in signals and the pattern is associated with particular phonemes or word sounds that he is trying to produce. They have done that mapping and are trying to detect them and send them back to him, so that he can actually produce the phonemes or sounds of words. The result will be a computer synthesizing Eric's attempts to speak.

  40. More Than the Sum of Our Parts • Beyond alleviating the effects of disabilities, normal functioning humans could upgrade to improve intelligence, sensory awareness or simply to counter the effects of aging. • Disability becomes ability? • Ampl-ability (ability becomes amplified)? • Eubility (good things beyond human ability)? • Malability (things we wish humans could never do)?

  41. ComputerTipping Point • Computers reach the speed of 20 quadrillion instructions per second, equal to the human brain • In accordance with Moore's law, we expected to reach the computational capacity of the human brain---20 million billion neuron connection calculations per second (100 billion neurons times an average of 1,000 connections to other neurons times 200 calculations per second per connection)---in a super computer by 2010 and in a standard personal computer by the year 2020. Ray Kurzweil

  42. Kurweil’sVision • By the year 2040 a super computer reaches the collective brain speed of all the human brains alive. • By 2050 global brain speed is available on a $1,000 laptop.

  43. Before YouRetire or Die • Cumulative machine intelligence becomes larger than cumulative human intelligence. • GNR (Genetic, Nanotechnology and Robotics) combine to remake civilization as we know it.

  44. Hi,HAL • Non-invasive brain scanning capabilities are growing exponentially. • Reverse engineering of the brain and other software techniques make machines more than human in many ways. • “Will I dream, Doctor?”

  45. Convergence in Learning Information Technology Assessment Learners Neuroscience Diagnosis, Response and “Treatment”

  46. Inherent IT Advantages in Education? • Customization and individualization • Democratization of access, content and tools • Non-linearity • Place indifference • Availability of changeable content • The elimination of rote tasks in teaching and learning

  47. Inherent IT Advantages in Education? • More time to focus on only that which a human can do well • Instant access human knowledge in all forms • Overlaying data on our experiences • Sharing • Collaboration • Input and outcome analysis

  48. Are We Taking Advantage of the Inherent Advantages of IT in Education? Ummm…No

  49. What Is Most Out of Whack? • The Carnegie Unit credit hours • Linearity • Grades • Subjects • Learning to remember rather than learning to learn • Education is expected to cure all with out concomitant resources

  50. What Is Most Out of Whack? • Assessment is misapplied with too many high-stakes low-yield tests and not enough low-stakes high-yield tests. • The policy response is inadequate to the amount of change, the size of the challenge and the importance of the outcome.

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