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ORIGIN OF ANCIENTS

ORIGIN OF ANCIENTS. Nan Hua High School’s LEAD ICT Journey. LEAD ICT PROGRAMME. Practice-based efforts – implement innovative or effective use of ICT-based pedagogies for at least one subject across one educational level initially.

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ORIGIN OF ANCIENTS

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  1. ORIGIN OF ANCIENTS • Nan Hua High School’s • LEAD ICT Journey

  2. LEAD ICT PROGRAMME • Practice-based efforts – implement innovative or effective use of ICT-based pedagogies for at least one subject across one educational level initially. • To provide successful scalable and sustainable models of ICT-based pedagogies that could be adopted or adapted by other schools.

  3. Nah Hua’s Projects • Games Development for Humanities Education • Borderless Learning Forum for Chinese Language

  4. Objectives • Make learning fun • Maximize lesson time • Flexible for teachers • Suitable for 2 period lessons. • Complement teaching of Lower Sec History & Geography

  5. Teach Less Learn More • Differentiation Instruction • Lesson Time Limitation • Integrating Geography & History • Focus on South East Asia

  6. Linking with Our Partners • IDA, Futurelabs UK in November 2006 • Amdon Consulting in 2007 • Conducted survey on students’ gaming habits • Teacher Discussions to explore using Games in Teaching and Learning

  7. Video

  8. Understanding Games

  9. Understanding Games • Game Mechanics • What makes games fun? • Game Rules • Game Balance • Board Games e.g. “The Settlers of Catan”

  10. Common themes

  11. “Off the Shelf”vsGame Development

  12. Constraints • Budget • Technical • Computer Lab

  13. Game Design • Geography & History Topics • Game Design Document • Educational Outcomes

  14. Game Development • Collaboration with Amdon Consulting • Game Design • IP issues • Overcoming Technical Constraints • Refining Educational Objectives

  15. Game Implementation • Stress testing in computer lab • Refining Educational Objectives • Testing on Class of 40

  16. Future Plans • Lesson Package • Feedback from Teachers & Students • Develop Phase Two

  17. Q & A

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