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第六章 材质和贴图 PowerPoint PPT Presentation


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第六章 材质和贴图. 教学目标 : 1 、什么是材质的创建方法 2 、什么是材质的编辑方法 3 、材质的指定方法 教学重点 : 1 、掌握什么是材质的创建方法 2 、掌握材质的指定方法 教学难点 : 1 、掌握什么是材质的创建方法 2 、掌握材质的指定方法. 第一节 材质的创建方法、编辑方法. 一、材质创建方法 1 、在 Multilister 编辑窗口中创建材质

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第六章 材质和贴图

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6199421

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  • 1Multilister

  • WindowRendering EditorMultilisterMultilister3EditCreateCreate Render NodeMaterials3Surface MaterialsVolumetric MaterialsDisplacement Materials


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  • 1Anisotropic

  • 2Blinn

  • 3Lambert

  • 4Layered Shader

  • 5Phong

  • 6Use Background

  • 7Env Fog

  • 8Light Fog

  • 9Particle Cloud

  • 10Displacement


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  • 2Hypershade

  • WindowRendering EditorHypershadeHypershade

  • 1CreateaterialsBlinnHypershadeBlinn

  • 2HypershadeVisorCreateMaterialsPhongPhong


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  • 1MultilisterHypershade

  • 2HypershadePhonglAssign Material To Selection

  • 3HypershadeBlinnl

  • 4MultilisterLambertEditAgginLambert


6199421

  • 1HypershadeConnection Editor

  • 2MultilisterPhonglSGPhong

  • 3TypeBlinn

  • 4PhongPhonglBall

  • 5PhongDiffuse=1Translucence=0Diffuse=0Translucence=1Diffuse=1Translucence=13


6199421

  • 1Color

  • 2Transparency

  • 3Ambient Color

  • 4Incandescence

  • 5Bump Mapping

  • 6DiffuseTranslucence

  • 7Cosine Power

  • 8Specular Color

  • 9Reflectivity

  • 10Reflected Color


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  • 6Diffuse=1Translucence=0Cosine Power=2Cosine Power=100

  • 7PanelsPanelRender ViewIPR

  • 8ColorColorHSV=360.00HSV=1.00HSV=0.50


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  • 1unrbsSphereShapelBall

  • 2IPR

  • 1Color:RGB255,212,0Ambient Color:RGB(21,0,0)Specular Color:RGB255,255,0Cosine Power:8

  • 3Color


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  • 40.5RaytraceIPRIPRRaytraceIPR

  • 5Reflected ColorEnvironment TexturesEnv Sphere

  • 6Image2D TextureFileImage NameSunset.jpg

  • 7BallColorAmbient ColorSpecular ColorReflectivity0.8Cosine Power20

  • 8


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1IPR

  • 2Lam-bert2ColorTextures2D TexturesAs projection

  • 3File projectionlImage

  • 4Image NameWood.GIFIPR

  • 5projectionlPlanarProj TypeTriPlanarFit To Bbox


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  • 6

  • 1Imagefile2place2dTexture2

  • 2Repeat UV3V

  • 3Rotate20

  • 4WindowOutliner2place3dTexture2MayaHypershade

  • 7


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  • 8place3dTexture2pCubel

  • 9LightingShadingCreate Texture Reference Object


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  • 1

  • Multilisterblinn1SGTransparencyRGB255255255IPR

  • 2Eccentricity0.060Specular Roll Off1.500

  • 3WindowRendering EditorsRender SettingsImage SizePresets320*240Anti-aliasing QualityEdge Anti-aliasingMedium Quality


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  • 4221Raytrace OptionsRefractionsRefractive Index1.3006


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1TessellationDispiay Render TessellationEnable Advanced TessellationPrimary Tessellation AttributesNumber Unumber V6

2

3640*480Production QualityMax Shading20


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  • MayaMayaMayaHypergraghHypershadeHypershade

  • Hypershade

  • MaterialsOutColor


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  • Lambert2SG

  • Lambert2SGSGShading GroupSGLambert2SGSurface MaterialVolume MaterialDisplacement Mat.3HypershadepCubeShapelLambert2


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  • Volume Mat.Displacement Mat.

  • Lambert2With Shading Group

  • MultilisterGeneralSGMaterials


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  • MayaSurface Material

  • HypershadeUV

  • Hypershadefile2Rotate UV


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  • Projectionl

  • 7-373D Textures()Environment Textures()2D Textures3Normal1As projectionAs stencil2


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  • HypershadeCreateCreate Render Node()

  • CreateSurfaceblinnblinnCreate2D TexturesNormalchecker()


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  • checker1OutcolorOutcolorcheckerblinncolorchecker

  • blinncolorchecker

  • DeletecheckerblinncolorOutcolorcheckerblinntransparency


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  • Create3D TexturesRockblinnbump mapbump

  • blinnRock3Dplace2d TextureBlinn

  • checkerHypershadeblinnColorTransparencyBump Map-ping3


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  • TransparencyBreak ConnectionHypershade

  • Hypershade


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  • RendermanNURBS


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  • 12D Textures

  • 3Bulge:Checker:Cloth:File:Fractal:Grid:Mountain:Movie:Ramp:Water:

  • 23D Textures

  • Cloud:Marble:Solid Fractal:Wood:


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  • 3Environment Textures

  • Env BallEnv CubeEnv SphereEnv ChromeEnv SkyEnvironment3D Textures

  • 4Layered Textures


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  • 1Nornmal

  • MayaNornmal

  • 1PolygonsCube,

  • 2HypershadeGreate Maya NodesSurfaceBlinnBlinnAssign Material To Selection

  • 3 HypershadeCreat Maya Nodes2D TexturnesNornmalFile

  • 4Image NameWater lilies.jpg

  • 5blinnfile Color


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  • 6PanelsPanelRender ViewIPR

  • 2As projection()

  • projection2D3D

  • CubeAs projection2D TexturnesprojectionlBlinnl

  • HypershadeprojectionlFit To Bbox

  • projectionlplace3dTexturel7-51

  • projectionl


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  • 3As stencil ()

  • Mask

  • CubeAs stencil2D Texturnes stencilblinnl

  • stencil

  • Edge BlendMask

  • 4

  • 1Interactive Placement

  • 2Rotate Frame

  • 3Repeat UVUV

  • 4Offest

  • 5Rotate UVUV

  • 6Noise UVUV


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  • 5

  • 1

  • 2HypershadePhong

  • 3phonglColorCreate Render NodeTexturesCheckerPhongChecker

  • 4PhongRenderRender Current Frame

  • 5CheckerRotate Frame=45Repeat U=4Repeat V=8

  • Rotate UV=45NoiseU=0NoiseV=0


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  • Wood

  • X

  • Env Chrome


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  • 3D2DReference Object

  • MayaRenderingTexturingCreate Textur Reference Object

  • 3D2D

  • 1

  • 2

  • 3


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  • Maya

  • 1MayaLayered Shader

  • 1

  • 2HypershadeLayered ShaderHypershade

  • 3Colorblinn

  • 4blinn


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  • 5layeredShaderl

  • 6blinnCheckerblinn1Color

  • 7

  • 8blinn2Woodblinn2Color

  • 9blinn2blinn1

  • 10WoodWith Connections to NetworkWood

  • 11Woodblinn2Transparencyblinn1

  • 12Woodblinn1blinn2Bump Mapping


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  • Blend

  • 1Layered ShaderLayered TextureAlphaLayered TextureColorTransparencyAlphaglowLayered Texture

  • 1

  • 2HypershadeblinnLayered TextureLayered TextureHypershade

  • 3Layered TextureColorChecker

  • 4Layered Textureblinnblinn


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  • 5Layered TextureColorWood

  • 6Alpharamp

  • 7rampplace3dTexture2Fit to group bboxBlend ModeOver

  • 8

  • 9Layered Texture AttributesBlend Mode


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