1 / 20

1.1 School Opening

1.1 School Opening. ATS Application Programming: Java Programming. Outline. Welcome Objectives Introductions Expectations of Participants School Objectives School Approach and Outline Ground Rules School Resources. Welcome. Welcome to ATS Application Programming: Java Programming!

ahaskins
Download Presentation

1.1 School Opening

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. 1.1 School Opening ATS Application Programming: Java Programming

  2. Outline • Welcome • Objectives • Introductions • Expectations of Participants • School Objectives • School Approach and Outline • Ground Rules • School Resources

  3. Welcome Welcome to ATS Application Programming: Java Programming! During this four-week school you will learn about java programming and the process of developing an application. You will learn to work together as a team. For Week 2-4 activities you will be working together as a team to complete each activity.

  4. Objectives At the end of this presentation, you should be able to: • Understand the expectations and ground rules of the faculty and school. • Understand the training approach and evaluation process. • Understand how to access the school resources, including: the online book, online support, team members and faculty. • Complete installation of the necessary software to begin the school. • Identify team assignments and elect a team leader.

  5. Introductions • Name • Level and tenure with Accenture • Your self assessment based on: • “I don’t know why I’m here.” • “I am a programmer (using a different programming language).” • “I am familiar with Object-Oriented Programming (OOP) concepts.” • “I know how to program using Java.” • “I am a Java Programmer and practice OOP.” • One interesting note about yourself (e.g., a hobby or talent) • Your expectations of the school

  6. Expectations of Participants • You are not expected to be ready to take a certification exam in Java Programming (e.g., SCJP) after this course. • You will work as a team to complete the deliverables of the course. • You should be resourceful and creative. Utilize the tools and materials that have been provided. • Participate in discussions, ask questions to clarify if necessary.

  7. Expectations of Participants • The topics listed below will not be taught in this course. However, there will be optional Brown Bag Sessions that provide an overview of these concepts. • STRUTS • JSP • XML • Servlets

  8. School Objectives • Instill the skills, experiences, roles and responsibilities of an Application Developer. • Develop practical and applicable knowledge of the Java programming language syntax. • Promote the principles and ideals behind the Object-Oriented Programming (OOP) paradigm and its application using Java technology. • Introduce the different tools, utilities and documentation standards used in Java Applications. • Coordinate as a development team in the implementation of a complex Java application using the Accenture Delivery Center processes and methodologies.

  9. School Approach Learn by Doing • Simulation of real project engagement • Submit actual project deliverables • Hands-on programming Activity-based Learning • Activities were designed to be difficult but doable • Activities have time limits to encourage wise use of your time • Activities will force you to research on the required knowledge Resource-rich Environment • Use available resources (i.e., online/offline materials, human resources, etc…) • Encourage research and learning on your own Teaching Method • This is not a lecture course! • Lessons serve only as guideposts and reminders, and are not expected to be complete classes on these topics • Instructors serve mainly as facilitators and knowledge coaches Performance Evaluation • Each participant will be evaluated and recorded in the PFF

  10. School Approach (continued) Teamwork • Cooperate, coordinate, collaborate! • Work together to complete the deliverables for the course. Be resourceful • Don’t ask for answers or solutions, find them! • The course environment provides all the necessary tools and materials to learn, utilize them well. Participate • Don’t just listen to discussions, interact! • If in doubt, ask questions to clarify. • Spot problems and suggest alternatives or workarounds.

  11. School Approach - Learn By Doing • One of the tenets of the school is that the best way to learn is to take a more active, ‘hands-on’ approach. • The majority of the activities consist of participants working to complete the appropriate deliverables. • The faculty will act as knowledge coaches and technical consultants. • This course encourages participants to be resourceful and inquisitive.

  12. School Approach - Tiers of Support Level 1 – You • Try to resolve the problem on your own. • Read documentation, try sample codes, surf the web… Level 2 – Teammates • Try to resolve the problem with your teammates. • Consult entire team, investigate, work together to solve the problem. Level 3 – Other Teams • Try to resolve problem with other teams. • Share tips, guides, resolutions, workarounds… Level 4 – Faculty • Try to resolve problem with your faculty members.

  13. School Outline

  14. Ground Rules • Observe proper professional behavior at all times. • Core hours are from 8:00 a.m. to 5:00 p.m. Inform your supervisors when you will be late or absent. • Set phones (or beepers) to silent/vibrate mode or turn them off. • The Accenture Code of Ethics is enforced at all times. • Observe proper use of Accenture resources and facilities. • No unauthorized software (especially games) installed on workstations. • Landline is strictly for business purposes or emergency calls only. • Turn off your machines when you leave for the day. • Downloading of non-training related materials is strictly prohibited.

  15. Ground Rules • Observe proper dress code. • Maintain confidentiality of company and client-related matters. • There will be no overtime budget for this course. The schedules will be strictly followed. But, if need be, overstaying is allowed. • Turn off speakers on computers. Use earphones if you want to listen to music. • No watching of movies.

  16. School Resources Access School Materials via a Sharepoint site: Home - ATS Application Programming: Java Programming It includes: • School presentations • Participant/ Activity Guides • Activity Inputs

  17. School Resources: Sharepoint Site • School Materials are organized by module • Click on the links to view module documents

  18. School Resources: Sharepoint (cont.) • Access school materials by clicking on the images • Upload your contact data via the Contacts Link • Use the Discussion tools to ask questions

  19. School Resources (cont.) • Watch in the presentations for links to resources. • Be aware there will be Knowledge Checks (quizzes) to test your understanding of the information presented. • You may use the Internet, as long as you use it responsibly to access or research Java-related resources. • We recommend the online books, “Thinking in Java” and “The Java Reference Guide” available on the Sharepoint Site under the “Resources” folder. • While we begin with individual activities, the final project is a group activity. Get to know your fellow students and the resources they offer. Tell your fellow students about your strengths and the resources you bring.

  20. Questions and Comments ???

More Related