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Final Presentation. Teledraw. Caitlin Barta John Bonk Sabarish Raghupathy Roy Runyu Shi. Overview. Roots go back to a classic game known as “Telephone ” First person starts off with a phrase, next draws a picture of it, next writes a descriptive phrase of the drawing, and so on .

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teledraw

Final Presentation

Teledraw

Caitlin Barta

John Bonk

SabarishRaghupathy

Roy Runyu Shi

overview
Overview
  • Roots go back to a classic game known as “Telephone”
  • First person starts off with a phrase, next draws a picture of it, next writes a descriptive phrase of the drawing, and so on.
  • As game continues, pictures and phrases comically morph
  • Game with no real goal except to have fun and be creative
overview1
Overview
  • Available online at www.teledraw.com as well as on iOS devices
  • Users can rate other’s descriptions and drawings, as well as view others’ threads
  • Powerful drawing interface allows very expressive and detailed illustrations
methods
Methods

Interaction Mapping

Personas and Scenarios

  • 5 interviews
  • 3 personas
  • 3 scenarios

Comparative Evaluation

  • 3 direct competitors
  • 2 partial competitors
  • 1 analogous competitor
  • 7 findings
methods1
Methods

Heuristic Analysis

  • JakobNielsen\'s 10 Usability Heuristics
  • 17 findings

Survey

  • Link put up on Teledraw.com website
  • 18 questions
  • 36 responses

Usability Testing

  • 5 users
  • 5 tasks
  • 8 findings
findings
Findings
  • The Drawing Interface:Teledraw\'s drawing interface is well-liked and packed with many features, but could still be improved with new functionality.
  • Evidence: Interviews, Comparative Evaluation, Heuristic Evaluation, Survey, Usability Testing
recommendations
Recommendations
  • Improve functionality of hot-keys and guarantee browser compatibility
  • Fine-tune default tool specs and the preview window for better usability
  • Explore additional drawing tools such as Layers, Zoom, Clear Canvas and Image Export
findings1
Findings
  • Help & Instructions: Teledraw\'s current help and instructions do not fully explain its core gameplay and robust set of drawing tools.
  • Evidence: Comparative Evaluation, Heuristic Evaluation, Usability Testing
recommendations1
Recommendations
  • Improve gameplay instructions to better convey Teledraw\'s concept and gameplay
  • Increase the quantity/visibility of labels and tool-tips in the drawing interface
  • Develop a collection of tutorials and instructional videos to help users develop their Teledraw skills
findings2
Findings
  • Channels & Group Play: Users are interested in more options for playing Teledraw socially or in groups with friends.
  • Evidence: Interviews, Comparative Evaluation, Survey, Usability Testing
recommendations2
Recommendations
  • Fully develop the existing \'Channels\' functionality to support group play
  • Consider expanding Teledraw\'s gameplay offerings to include Team Drawing, Private Threads and richer commenting/chat features within the application
findings3
Findings
  • Homepage vs. Profile Page: It is difficult to distinguish between Teledraw’s logged-in homepage and the user profile page. Users also had difficulty locating their recent submissions on Teledraw.
  • Evidence: Heuristic Evaluation, Usability Testing
recommendations3
Recommendations
  • Show channels, user stats, awards, and social media links on same profile page.
  • Allow user to view own submissions as well as others\' submissions on same page
  • Keep homepage same for logged-in and logged-out users.
findings4
Findings
  • Thread Viewer: The Thread Viewer’s purpose and functionality was a source of confusion for all usability testers, prompting descriptions such as “confusing” and “unclear”.
  • Evidence: Usability Testing
recommendations4
Recommendations
  • After submitting a drawing or description, Thread Viewer should display user\'s submission instead of start of thread
  • Rename Thread Viewer to something more understandable
  • Number submissions so user knows what portion of a thread they are viewing
findings5
Findings
  • Marketing and Social Media: Teledraw may benefit from increased social media presence. The greatest proportion of survey respondents found out about Teledraw by word of mouth.
  • Evidence: Comparative Evaluation, Survey
recommendations5
Recommendations
  • Flesh out information about Teledraw and encourage reviews on gaming sites
  • Create a forum or "subreddit" for users
  • Place social media links on Teledraw in more obvious locations
summary
Summary
  • Evaluating Teledraw through 6 methodological lenses allowed us to approach the application from all angles
  • Continuity of findings across different methods speaks to the salience of our research data
  • Teledraw’s strong gameplay and loyal users reflect an application poised to further establish itself in a competitive marketplace
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