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Student Creativity and Innovation in Schools

Student Creativity and Innovation in Schools. Ben Smith and Jared Mader www.edtechinnovators.com Red Lion Area School District Saturday, June 7, 2014. Ben Smith: Physics Teacher K-12 Science Coordinator Technology Resource Teacher Keystone Technology Integrator

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Student Creativity and Innovation in Schools

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  1. Student Creativity and Innovation in Schools Ben Smith and Jared Mader www.edtechinnovators.com Red Lion Area School District Saturday, June 7, 2014

  2. Ben Smith: Physics Teacher K-12 Science Coordinator Technology Resource Teacher Keystone Technology Integrator Doctoral Student in Instructional Technology STAR Discovery Educator ISTE Board of Directors Jared Mader: Director of Technology Former Chemistry Teacher Technology Staff Development Trainer Keystone TechnologyIntegrator Masters Student in Instructional Technology STAR Discovery Educator ISTE Consultant About Us

  3. Ready or Not . . .The World is Different

  4. Our Vision • All students, teachers, and administrators will be able to be creative, communicate, collaborate, and problem solve in a productive and ethical manner.

  5. Knowing Content is NOT Enough • In order to be successful in the 21st Century, ALL students must be able to • Construct new understandings • Solve problems • Make decisions • Communicate and express themselves • Understand complex issues • Work collaboratively • Set goals and work to a timeline • Make ethical choices

  6. Pedagogical Foundations • Curriculum must drive the need for technology integration • Technology is the tool used to facilitate student-centered learning • Degree to which students can utilize technology is dependent upon their level of COGNITION.

  7. Fostering Creativity Increasing Complexity of Technology Skills • Technology choices become autonomous Increasing Levels of Cognition • Curriculum mastery deepens

  8. National Educational Technology Standards for Students Creativity and Innovation Communication & Collaboration Research & Information Fluency Critical Thinking, Problem-Solving, & Decision-Making Digital Citizenship Technology Operations and Concepts

  9. From NETS-S “What students should know and be able to do to learn effectively and live productively in an increasingly digital world ...” • 1. Creativity and Innovation • Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: • apply existing knowledge to generate new ideas, products, or processes. • create original works as a means of personal or group expression. • use models and simulations to explore complex systems and issues. • identify trends and forecast possibilities. ISTE: NETS-S: www.iste.org/nets

  10. Essential Conditions for Creativity and Innovation to Take Place • Give students the tools • Give students the time • Challenge Them • Open Ended Assignments • Be Vague

  11. How to Increase Creativity • Have students move through the taxonomy appropriate to their abilities. • As students acquire the skills of using a technology…. • It becomes a tool they may choose • The emphasis of an activity shifts from the technology to the cognitive skills students must employ • Becomes invisible as student creativity guides the process

  12. Observing • Students are passive spectators of technology • Students view PowerPoint during lecture • Teacher uses Interactive Whiteboard during lecture • Students view websites on large screen • Students listen to a podcast

  13. Incorporating • Students are leveraging technology to increase productivity • Type papers using Word • Make graphs with Excel • Online Searches

  14. Producing • Students create a product with a single technology • Students record a podcast • Students make a movie • Poster session in PowerPoint

  15. Exploring • Students engage in discovery learning prior to formal instruction • Students use online applet to learn about a topic • Students conduct a lab with probes

  16. Collaborating • Students interact with peers, instructors, and outside resources • Students make group contributions in text format to a Wiki • Students work together on a Google Doc • Web 2.0 Tools: mindomo, VoiceThread, etc. • Student email - Gaggle

  17. Applying • Students are guided to combine and integrate technologies • Students use Excel, Probes and Accompanying Software, and Photobooth in Notebook to create lab report • Students use PowerPoint to make slides to import into iMovie • Students add movies, MP3s and images into a Wiki

  18. Creating • Students are making sound choices about the appropriate synthesis of content and technology into a final product • Students are given an assignment and must choose the format for communicating information

  19. Questions • Email: info@edtechinnovators.com • Website: www.edtechinnovators.com

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