1 / 22

Multiple View Geometry Projective Geometry & Transformations of 2D

Vladimir Nedović. Multiple View Geometry Projective Geometry & Transformations of 2D. Intelligent Systems Lab Amsterdam (ISLA) Informatics Institute, University of Amsterdam Kruislaan 403, 1098 SJ Amsterdam, The Netherlands. vnedovic@science.uva.nl. 18-01-2008. Outline.

adriano
Download Presentation

Multiple View Geometry Projective Geometry & Transformations of 2D

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Vladimir Nedović Multiple View GeometryProjective Geometry & Transformations of 2D Intelligent Systems Lab Amsterdam (ISLA) Informatics Institute, University of Amsterdam Kruislaan 403, 1098 SJ Amsterdam, The Netherlands vnedovic@science.uva.nl 18-01-2008

  2. Outline Intro to projective geometry The 2D projective plane Projective transformations Hierarchy of transformations Projective geometry of 1D Recovery of affine & metric properties from images More properties of conics

  3. homogeneous coordinatesin P2 x = x/1 y = y/1 coordinates in Euclidean R2 (x,y) = (x,y,1) = (kx,ky,k) k ≠ 0 points at infinity Intro to Projective Geometry • Projective transformation: any mapping of points in the plane that preserves straight lines • Projective space: an extension of a Euclidean space in which two lines always meet in a point • parallel lines meet at inf. => no parallelism in proj. space (x,y,0) = (x/0,y/0,0) = (∞,∞,0)

  4. (n+1)x(n+1) non-singular matrix a point in Pn, an (n+1) - vector e.g. the real 3D world e.g. an image of the real 3D world Intro to Projective Geometry (cont.) • Euclidean/affine transformation of Euclidean space: points at infinity remain at infinity ≠ • Projective transformation of projective space: points at infinity map to arbitrary points x’ = H x • In P2, points at infinity form a line, in P3 a plane, etc.

  5. Lines and points represented by homogeneous vectors (a,b,c)T = k(a,b,c)T k ≠ 0 (x,y)T = k(x,y)T • A point xlies on line l iff ax + by + c = (x,y,1)(a,b,c)T = xTl = 0 The 2D projective plane • Line l in the plane: ax + by + c = 0 • equiv. to in slope-intercept notation • thus a line could be represented by a vector (a,b,c)T

  6. The 2D projective plane (cont.) • The intersection of two lines l and l’ is the point: x = l x l’ • The line through two points x and x’ can be analogously written as duality principle l = x x x’ • Set of all points at infinity (= ideal points) in P2 (e.g. (x1,x2,0)T) lies on the line at infinityl∞ = (0,0,1)T • P2= set of rays in R3 through the origin (see Ch.1) • vectors k(x1,x2,x3)Tfor diff. k form a single ray (a point in P2) • lines in P2 are planes in R3

  7. The 2D projective plane (cont.) θ l’ l ideal point r1 = k(x1,x2,x3) r1 r2 = k(x1’,x2’,x3’) x1x2-plane ≡ l∞ ≡ Ω l’ єΩ l, l’, r1, r2єΛ r2 x1 θ x2 x3 = 1 • points in P2 = rays through the origin • point x1= ray r1 Λ θ • lines in P2 are planes • e.g. line l is plane Λ Fig 2.1 (extended) Ω

  8. The 2D projective plane (cont.) • Duality principle for 2D projective geometry • for every theorem there is a dual one, obtained by interchanging the roles of points and lines • A curve in Euclidean space corresponds to a conic in projective space • defined using points: xTCx = 0 • C is a homog. representation, only the ratios of elements matter • defined using (tangent) lines: lTC-1l = 0 • via the equation of a conic tangent at x: l = Cx • C-1 only if C non-singular, otherwise C* • if C not of full rank, the conic is degenerate

  9. x1 x1’ Projective transformations • Remember slide 1? Projectivity = homography = invertible mapping in P2that preserves lines • algebraically, mapping described by the matrix H • again only element ratios matter => H = homogeneous matrix • leaves all projective properties of the figure invariant Fig. 2.3 (extended) central projection preserves lines => a projectivity

  10. Projective transformations (cont.) • Effect of central projection (e.g. distorted shape) is described by H => inverse transformation leads back to the original (via H-1) • H can be calculated from 4 point correspondences (i.e. 8 linear equations) between the original (e.g. the 3D world) and the projection (e.g. the image) • Points transform according to H, but lines transform according to H-1: l’T= lTH-1 • For a conic, the transformation is C’ = H-TCH-1

  11. A hierarchy of transformations • Projective transformations form a group, PL(3) • characterized by invertible 3x3 matrices • In terms of increased specialization: Isometry Similarity 3. Affine 4. Projective • Can be described algebraically (i.e. via the transform matrix) or in terms of invariants similarity affine projective

  12. rotation matrix translation 2-vector A transformation hierarchy: Isometries • Transformations in R2 preserving Euclidean dist. • εis affecting orientation • e.g. in a composition of reflection & Eucl. trans. • if ε = 1, isometry = Euclidean transformation • Eucl. trans. model the motion of a rigid object • needs 2 point correspondences Z • Invariants: length, angle, area • Preserves orientation if det(Z)=1

  13. A transformation hierarchy: Similarity • I.e. isometry + isotropic scaling • also called equi-form, since it preserves shape • in its planar form, needs 2 point correspondences • If isometry does not include reflection, matrix is scaling factor • Invariants: angles, parallel lines, ratio of lengths (not length itself!), ratio of areas • Metric structure: something defined up to a similarity

  14. essence of affinity, separate scaling in orthog. directions rotation by φ rotation by θ scaling by λ1 and λ2 rotation back by -φ A transformation hierarchy: Affine • Non-singular linear transformation + translation • can be computed from 3 point correspondences • invariants: parallel lines, ratios of lengths of their segments, ratio of areas 2x2 non-singular matrix defining linear transformation • Can be thought of as the composition of rotations and non-isotropic scalings • the affine matrix A is then A = R(θ)R(-φ)DR(φ),

  15. v = (v1,v2)T (not null as with affine => non-linear effects) A transformation hierarchy: Projective • Most general linear trans. of homog. coords. • i.e. the one that only preserves straight lines • affine was as general, but in inhomogeneous coords. • requires 4 point correspondences • the block form of the matrix is • Invariants: cross-ratio of 4 collinear points (i.e. the ratio of ratios of line segments)

  16. Projectivity can be decomposed into a chain of more specific transformations: A = sRK + tvT, det(K) = 1 Comparison of transformations • Affine are between similarities and projectivities: • angles not preserved => shapes skewed • but effect homogeneous over the entire plane • orientation of transformed line depends only on orientation, not on planar position of source • ideal points remain at infinity • Projectivities: • area scaling varies with position • orientation of trans. line depends on both orientation & position • ideal points map to finite points (thus vanishing points modeled)

  17. signed distance from one to another (if each is a finite point, and homog. coord. is 1) Projective geometry of 1D • Very similar to 2D • proj. trans. of the plane implies a 1D proj. trans. of every line in the plane • Proj. trans. for a line is a 2x2 homog. matrix • thus 3 point correspondences required • Cross ratio is the basic projective invariant in 1D Dual to collinear points are concurrent lines, also having a P1 geometry

  18. Recovery of affine & metric properties from images • Recover metric properties (i.e. up to a similarity) • by using 4 points to completely remove projective distortion • by identifying line at infinity l∞and two circular points (i.e. their images) • Affine is the most general trans. for which l∞remains a fixed line • but point-wise correspondence achieved only if the point is an eigenvector of A • Once l∞is identified in the image, affine measurements can be made in the original • e.g. parallel lines can be identified, length ratios computed, etc.

  19. Figure 2.12 Recovery of affine & metric properties from images (cont.) • But identified l∞can also be transformed to l∞= (0,0,1)T with a suitable proj. matrix • such a matrix could be • this matrix can then be applied to all points, and affine measurements made in the recovered image

  20. Recovery of affine & metric properties from images (cont.) • Beside the line at infinity, the two circular points are fixed under similarity • i.e. a pair of complex conjugates • every circle intersects l∞at these • Metric rectification is possible if circular points are transformed into their canonical positions • applying the transformation to the entire image results in a similarity • The degenerate line conic is dual to circ. points • once it is identified, Euclidean angles and length rations can be measured • direct metric rectification also possible

  21. Properties of conics • Some point x and some conic C define a line l = Cx (i.e. a polar of x w.r.t. C) • the line intersects the conic at 2 points -> the tangents at these points intersect at x • The conic induces a map between points & lines of P2 • a projective invariant (involves only intersection & tangency) • called correlation, represented by a 3x3 matrix A: l = Ax • For two points x and y, if x is on the polar of y, then y is on the polar of x • Any conic is projectively equiv. to one with a diagonal matrix – classification based on diag. elements • hyperbola, ellipse & parabola from Eucl. geom. projectively equiv. to a circle (still valid in affine geom.)

  22. The End !

More Related