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Tendencias Móviles

Presente y Futuro de los dispositivos móviles. Tendencias Móviles. Juan David Hincapié Ramos - @jhincapie PhD Student on Ubicomp/HCI IT University of Copenhagen. Noviembre 22, 2010. the best way to predict the future is to create it yourself.

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Tendencias Móviles

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  1. Presente y Futuro de los dispositivos móviles Tendencias Móviles Juan David Hincapié Ramos - @jhincapiePhD Student on Ubicomp/HCIIT University of Copenhagen Noviembre 22, 2010

  2. the best way to predict the future is to create it yourself http://singularityu.org/videos/2010/03/peter-diamandis/

  3. 1998 Nokia pre-instala Snake en sus telefonos celulares

  4. Móviles Plataforma de Computo Entrada/Salida Connectados Desconectados Móviles

  5. Origenes 2003-2004(para mí) Juegos Encuestas Servicios SMS Fuerza de ventas http://www.kyocera-wireless.com/7135-smartphone/support.cfm - Kyocera 7135 smartphone

  6. SaaS/PaaS/IaaS - Tercerizacion - ERP - B.I.

  7. Web Trend Map 2007 – Tomado de http://www.informationarchitects.jp/en/wtm4/

  8. Tomade de http://gs.statcounter.com/#mobile_browser-CO-monthly-200812-201011

  9. Tomado de http://148apps.biz/app-store-metrics/?mpage=catcount – 21/Nov 2010

  10. Móviles 2.0

  11. Comercio

  12. Feedback Tomado de UbiFit - http://dub.washington.edu/projects/ubifit

  13. Sensor Self Reporting(as part of an already existing routine) HealthCare(in house, as a diary – chronic patients) Deborah Estrin – Participatory Sensing – http://www.cens.ucla.edu/pub/PS-Overview-Nov2010.pdfPervasive Healthcare Conference – http://pervasivehealth.org/2010/final_schedule.pdf

  14. Diapositiva tomada de http://www.cens.ucla.edu/pub/PS-Overview-Nov2010.pdf

  15. Tagging • NFC • RFID • 2D codes

  16. Ubicomp

  17. Ubiquitous Computing… is invisible, everywhere computing that does not live on a personal device of any sort, but is in the woodwork everywhere.-- Mark Weiser

  18. New Songdo City – South Korea

  19. no es un problema tecnológico, es un problema de diseño

  20. Awareness Displays

  21. Paper

  22. Wearables

  23. Tangibles Tangible and Embedded Interaction – http://www.tei-conf.org/11/hm/

  24. no es un problema tecnológico, es un problema de diseño

  25. Oportunidades Social Web (personal) Online Gaming Moviles en Comercio RFID, NFC y 2D codes Moviles como Sensores Moviles como Feedback Paper Interfaces Awareness Displays Tangibles Wearables Inmediatas Mediano Plazo (2-3 años) Largo Plazo (3-5 años)

  26. @jhincapie

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