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WELCOME. Karen Mingay. How does promote Apprenticeships?. One of the 4 main doorways that lead to SUCCESS & Lifelong Learning First time many students have heard of Apprenticeship. Background. Partnership Project with SWOIEC (South Western Ontario Industry Education Council)

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Welcome

WELCOME

Karen Mingay


How does promote apprenticeships

How does

promote

Apprenticeships?


Welcome

  • One of the 4 main doorways that lead to SUCCESS & Lifelong Learning

  • First time many students have heard of Apprenticeship


Background

Background

  • Partnership Project with SWOIEC

    (South Western Ontario Industry Education Council)

  • Design and development funded by Employment Ontario (MTCU)

  • Designed and developed by Bizz Buzz Communications

  • Each school board (WECDSB & GECDSB) purchased game sets for each family of schools

  • Program delivered to grade 7 students by Student Success teacher


Key messages

Key Messages

  • Each individual has unique Talents and Interests


Key messages1

Key Messages

  • Each individual has unique Talents and Interests

  • Success can be defined as “Doing what you love…Doing it well”


Key messages2

Key Messages

  • Each individual has unique Talents and Interests

  • Success can be defined as “Doing what you love…Doing it well”

  • There are many different Pathways to Success


Key messages3

Key Messages

  • Success can be defined as “Doing what you love…Doing it well”

  • There are many different Pathways to Success

  • Each individual has unique Talents and Interests

  • Learning comes from both Knowledge and Experience


Key messages4

Key Messages

  • Each individual has unique Talents and Interests

  • Success can be defined as “Doing what you love…Doing it well”

  • There are many different Pathways to Success

  • Learning comes from both Knowledge and Experience

  • Secondary Schools provide many Opportunities for Learning


Key messages5

Key Messages

  • Each individual has unique Talents and Interests

  • Success can be defined as “Doing what you love…Doing it well”

  • There are many different Pathways to Success

  • Learning comes from both Knowledge and Experience

  • Secondary Schools provide many Opportunities for Learning

  • Earning a Grade 12 diploma is only the beginning of Lifelong Learning


Welcome

Visual Aids and Game Materials

Each Student Success Teacher provided with:

  • 1 Class Set =

    • 1 Introduction Poster with removable cover-ups

    • 1 gameboard poster

    • 5 game sets (each game 4 – 6 players)

    • 1 Facilitator Guide, including presentation CD and script


Logistics of program

Logistics of Program

Classroom Preparation

  • 5 tables or groups of desks set up

  • class divided into 5 groups each with 4 to 6 students

  • small side table to hold games

  • projector/screen to view powerpoint

    or, flip chart to hold posters


Logistics of program1

Logistics of Program

Timing

  • Part 1: 75 minutes:

    • General Introduction

    • Discussion of Success; Talents & Interests; Knowledge & Experience; Opportunity

  • Part 2: 75 minutes:

    • Preparation and set up for game

    • Play game

    • Discussion of key learnings


Demonstration of program

Demonstration of Program


What is success

What isSUCCESS?

  • Who comes to mind when you think of someone who is successful in their work?

  • What makes them successful?

  • What do they all have in common?


Is success the same for all people

Is SUCCESS the same for all people?

  • What makes SUCCESS different for different people?

  • Talents are things that you are naturally good at

  • Interests are things that you like to do


Talents

Talents

  • Talents are things that you are naturally good at

  • For the purpose of this game we are summarizing Talents into 4 categories

  • In general, everyone has some degree of each of the talents

  • Usually, a person is stronger in one or two


What are interests

What are Interests?

  • Things you like to do


Do talents and interests change

Do Talents and Interests change?

  • Are you the same person you were 5 years ago?

  • Will you be the same 5 years from now?

  • Talents will expand and Interests will change by gaining Knowledge and Experience


How to gain knowledge and experience

How to gain Knowledge and Experience?

  • Opportunity

  • Meeting new people and trying new things

  • There will be lots of Opportunity to gain Knowledge and Experience in High School


How to play the game

How to Play the Game

  • General Overview:

    • Board game represents 4 years of high school

    • Pick a character based on Talents & Interests

    • Pick an Occupation that fits Talents and Interests of Character (not self)

    • Take turns moving around the board collecting points (Experience and Knowledge) for graduation as required by selected Occupation


Welcome

Step 1: Player Colours

  • 6 to choose from (ROYGBV)

  • pick game mat and corresponding container

  • cannot change during game play

red

purple

orange

blue

yellow

green


Welcome

Step 2: Character Cards

  • 12 cards available to choose from

  • once participant chooses a character, cannot change during game

  • place in stand on mat

colour of band represents strongest talent

all characters have total of 32 talents

all characters have different Favourite Subjects

all characters have different Interests

colour of band represents second strongest talent


Welcome

Build Your Character

  • take out 4 jars of Talent jewels

  • fill personal container with corresponding number and colour of Talent jewels

  • compare container with others at table – how are they the same? different?

  • place in stand on mat


Welcome

Step 3: Occupation Cards

  • 48 cards available to choose from (12 for each Talent)

  • once participant chooses an occupation, there are many opportunities to change during game

Colour of band represents primary talent required for job

Job Description from Job Futures

Determines pathway

Minimum required for game

Colour of band represents secondary talent required for job


Welcome

Matching Occupation

to Character

Match:

Talent

(primary or

secondary)

Interest

  • place chosen card in stand on mat

  • ask students to share their choices

  • ask others whether it’s a good match

  • place remaining cards in 4 step holder


Welcome

Step 4:

Review

of

Board

  • open board

  • represents journey through high school

  • each of 4 sides represents a grade

  • take a closer look


Welcome

  • everyone starts in grade 9

  • must choose your starting pathway

  • look at Occupation card

    • if University required, must take Academic Path

    • if College, Apprenticeship, or grade 12 required,

    • may take Academic or Applied/Locally Developed Path


Welcome

Footsteps

  • roll die to move around board and land on a footstep

Opportunity

represents learning that comes mostly from outside the classroom

(read examples)

earn white jewels to put into container

represents opportunities

for

change

pick card and follow instructions

represents learning that comes mostly from inside the classroom

(read examples)

earn black jewels to put into container


Welcome

  • Starting Grade 10

  • stop to check and see if you are on right pathway

  • if not, change pathway by moving straight across

  • pick an Opportunity Card as you pass grade 9


Welcome

  • Starting Grade 11

  • decide if you need to focus on Knowledge or Experience (based on Game Requirements and collection so far)

  • both Academic and Applied/Locally Developed pathways split into Knowledge and Experience sub-pathways

  • pick an Opportunity Card as you pass grade 10


Welcome

  • Starting Grade 12

  • stop to check and see if you are on track to earn game requirements

  • if not, change pathway by moving straight across

  • pick an Opportunity Card as you pass grade 11


Welcome

  • Graduating Grade 12

  • if you have earned a minimum of your chosen Occupation’s game requirements for Knowledge and Experience, you may proceed to the appropriate doorway

  • if not, you must return to the beginning of grade 12 and take more turns

  • game is finished when everyone at table has entered their doorway


Welcome

  • Pathways

  • note that University has only 2 paths leading to it (Academic Knowledge and Academic Experience)

  • all other doors have all 4 paths leading to them

  • Final Destination

  • the doors are only the opening to the future

  • the final destination is Lifelong Learning which leads to SUCCESS


Welcome

Set Up

Rest of

Board

  • Place on board:

  • Knowledge & Experience jewel jars

  • Opportunity cards in stand

  • Occupations cards in stand


Welcome

Step 5: Let’s Play!

  • each student takes their coloured pawn and places on Start (on side of either Academic or Applied/

  • Locally Developed Path)

  • each student takes a tally sheet and pencil to keep score as they gather black and white jewels

  • red goes first; follow clockwise


Welcome

Discussion after Play

Key Learnings

What did you learn from playing this game?

Prompts:

Are you stuck on one pathway all the way

through school?

Is all your time spent in a classroom?

Do you have to decide now

what you’re going to do after school?

Do you ever get to change your mind?

Is the only pathway to Success through University?

What kind of opportunities do you have to gain Knowledge? Experience?


Welcome

Our Experience

in Windsor-Essex County

“Materials are excellent and

easy to use”

“Best tool to develop

Pathways language”

“Generates great classroom

discussion for weeks”

“Students are enthusiastic”


Welcome

Our Experience

in Windsor-Essex County

“Really makes me think

about my future”

“There are so many choices!”

“The game is fun and

educational”

“It gets us ready for

high school”


Welcome

Possible Expansion Across Ontario


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