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Motion-based Gaming Adaptive Educational Hypermedia. Jared Bendis-Creative Director Case Western Larry Hatch- Professor BGSU Terry Herman- Professor BGSU Undergraduate Researchers Jason Mellen Brian King Katie Hatch Colby Fordham. Premise of Pocket VW. Pocket Navigator.

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Motion based gaming adaptive educational hypermedia

Motion-based GamingAdaptive Educational Hypermedia

Jared Bendis-Creative Director Case Western

Larry Hatch- Professor BGSU

Terry Herman- Professor BGSU

Undergraduate Researchers

Jason Mellen

Brian King

Katie Hatch

Colby Fordham




Location aware technology
Location Aware Technology

Technology Advantages Disadvantages

GPS Off the shelf Works outdoors

Medium Cost Typically no compass

Accuracy 3 meters

Weather dependent

Games: GeoCaching

Research Studies: ____________


Location aware technology1
Location Aware Technology

Technology Advantages Disadvantages

Proximity Off the shelf Dependent upon transmitters

Sensors Low Cost No navigation aids

Accurate Location bound

Games:

Research Studies: ____________


Location aware technology2
Location Aware Technology

Technology Advantages Disadvantages

Motion Very Accurate Area is restricted

Capture Very expensive Typically no compass

Games: High Fidelity Virtual Reality Games

Research Studies: ____________


Location aware technology3
Location Aware Technology

Technology Advantages Disadvantages

Hybrid

GPS/Compass Place & Direction Restricted to outdoors

Games: Human Pac Man

Research Studies: ____________


Pocket navigator1
Pocket Navigator

Technology Advantages Disadvantages

Digital Inexpensive Position is relative

Compass Works Anywhere One step accuracy

Digital Gives Direction Assumes forward movement

Pedometer Handsfree

Communication

Serial/Bluetooth

802.11







Mobile gaming big picture
Mobile GamingBig Picture



A framework for motion based games mbg integrated concepts
A framework for motion-based games MBG Integrated Concepts

Grid Concept- Maze Demo

Panorama- single view of entire space

smooth motion graphics

Linear to Conceptual Space Mapping - Clue-B King

Object Modeling- 360 degrees “Virtual Jared”

AEH-game


Motion based gaming modes
Motion Based Gaming Modes

Observation- visual, text, inspection

Navigation- maps, maze

Capture Mode-target and trigger

Defense Mode- slide mode (inertia sensor)

Combat Mode- 3rd person

Keys Mode- Inventory

Inquiry Mode- Questions, Response

Multiplayer- Hybrid- Motion detection


Mobile multiplayer
Mobile Multiplayer

802.11

PN

PN


Mobile desktop multiplayer
Mobile/Desktop Multiplayer

Server

802.11

802.11

802.11

Nav

Nav

Desktop

Commander



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