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Creative Industries. Outcome 2. Job 1 – Rockstar North Environmental Artist. RESPONSIBILITIES Model, texture and create collision in 3D for game environments.

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job 1 rockstar north environmental artist
Job 1 – Rockstar North Environmental Artist

RESPONSIBILITIES

  • Model, texture and create collision in 3D for game environments.
  • Works closely with Programmers to ensure polygon counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.
  • Participates in R&D of new techniques to implement into production pipeline.
  • Proactively seeks feedback from Lead Artist, Producer and Creative Director.
  • Ensures that artistic style is consistent with defined visual style for the game

QUALIFICATIONS

  •  2+ years of post-secondary educational experience in 2D and 3D art production.
  • Superior 2D and 3D art skills.
  • Eagerness to learn new software tools and technologies.
  • Ability to work in a team setting, under deadlines and time constraints.
  • Expertise in 3ds Max, Photoshop, or other technologies utilized in the production of game art.
  • Strong technical background with ability to grasp new programs and systems quickly.
  • Ability to work with a high degree of self-direction and motivation.
  • Strong communication and time management skills.
  • Able to prioritize and multi-task.
  • Creative nature with strong problem solving skills.
  • Game experience preferred.
job 2 rockstar north web developer
Job 2 – Rockstar North Web Developer

RESPONSIBILITIES

  • Extensive experience developing web apps with Javascript & jQuery
  • Very strong CSS and HTML skills
  • C# experience
  • Excellent communication & team working skills
  • Ability to work in a pressurised environment and to meet agreed deadlines

QUALIFICATIONS

  • ASP.NET MVC experience
  • Experience with facebook connect & facebook apps
  • SEO experience
job 3 games designer freelance
Job 3 – Games Designer Freelance

During the development of the game the game designer is responsible for:

  • making sure that the rest of the team (including programmers, artists, animators, producers and audio engineers) understand the concept of the game
  • making adjustments to the original specification to reflect technical constraints and new programming or artistic developments from the team
  • training testers to play the game - they make sure that it works in the way it is meant to
  • making sure the game experience meets the original vision.

A computer games designer should:

  • be creative, imaginative and original
  • be fluent in a number of software packages
  • have a thorough understanding of the market and target audience for computer games
  • have problem-solving skills
  • have storytelling ability
  • have excellent communication and presentation skills
  • understand the capabilities and benefits of different hardware including PCs, consoles and mobile devices, as well as the relevant software technologies and techniques
  • have basic drawing and 3D design skills
  • be able to adapt quickly to change
  • work well in a team and alone
  • work well under pressure and be able to meet deadlines
  • take criticism well
  • be willing to keep up to date with new developments and trends in the computer games market.
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