Space Ship Game. Introduction. We will be creating a spaceship that simulates real movements in space. The spaceship will fire a laser beam that can destroy targets. The spaceship will be able to pass through the edges of the screen Controls: Up arrow will provide forward thrust
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Since we are going to be creating a spaceship, set the stage background to be stars.
It can be found in the Nature folder.
Draw a Spaceship sprite.
Make sure you point the ship to the right.
Make two costumes, one with flames and one without.
Create the following Variables: (For this sprite only)DirectionChangeNewXNewYThrust
We need to create three event scripts:
Up ArrowRight ArrowLeft Arrow
We will begin with the Up Arrow script.
Drag a when Space Key pressed block to the Ship sprite script area and change it to up arrow.
Connect a repeat until block to the when up arrow key pressedblock.
Under Operators, drag an not operator block into the repeat untilblock.
Go to Sensing and put a key up arrow pressed? block into the not block.
Put a next costume block in the repeat until block.
Put three change DirectionChange by blocks into the repeat untilblock.Change the variables to Thrust, NewX, and NewY
Put a value of 0.1 in the change Thrustby block.
Drag two multiplication operator blocks into the script area.
Put the Thrust variable block into the left side of both multiplicationoperatorblocks.
Put a sqrt of 10 block on the right side of each multiplicationblock.
Change one of the sqrt of 10 blocks to sin of 10
Change the other sqrt of 10 block to cos of 10
Put the Thrust* sin of 10 block into the change NewX by block.
Put theThrust* cos by 10 block into the change NewY block
Go to motion and put a direction block into the sin of and cos of blocks.
Put a switch to costume NoFlames block underneath the repeat until not key up arrow pressed?block.
Put a set Thrust to 0 block under the switch to costume NoFlames block.
Now that we have finished the Up Arrow scripts, we need to do the Right Arrow script and Left Arrow script.
Create a when right arrow key pressed block and connect the blocks as shown in the image to it.
Create a duplicate of the when right arrow key pressedblocks by right clicking the when right arrow key pressedblock and clicking duplicate.
Alter this newly duplicated block so it matches the image to the right.
Up, Right, and Left represent the user controls for the ship. However, the ship will not move until we put the Action code for the computer to take the commands and translate them to movement.
Create a when Green Flag clicked block and connect the specified blocks as shown in the image to the right.
Create another when Green Flag clickedblock and connect the blocks as shown in the image to the right.
This will reset the variables and allow the ship to pass through the edges of the screen.
Click the Green flag and test your ship!
We want a laser beam to travel to a target and then stop traveling when it hits a target.
We also want the laser beam to go back to the ship and hide when not being fired.
Click Paint New Sprite and draw a laser beam.
Create the variables as shown in the image to the right for the Laser sprite.
Create a new when Green Flag clickedblock and connect the blocks as shown in the image to the right to it.
This allows the laser beam to travel a set distance and check its status (fire or not fired)
Create a new when space key pressed block and connect the blocks as shown in the image to the right to it.
This makes it so when the laser is fired, it’s fired in the same direction the ship is facing.
Test your laser beam!
Our final step is to create targets for our space ship to shoot at.
Create a new Sprite.
For this newly created sprite, create a new when Green Flag clicked block and connect the blocks as shown in the image to the right.
This will glide the target sprite around in random directions.
Complete the when Green Flag clicked block by connecting the additional blocks as shown in the image to the right.
This will now cause the sprite to disappear and re-appear if it is hit by the laser beam.