Aim To share with delegates the experience of using virtual reality to promote problem-based learning (PBL) within inter-professional health
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1. Bringing problem-based learning alive within health & social care education. Linda Nelson, Lynne Sadler
School of Health & Social Care
University of Teesside
2. Aim To share with delegates the experience of using virtual reality to promote problem-based learning (PBL) within inter-professional health & social care education. Outcomes
Discuss the use of virtual reality as a ‘trigger within PBL
Explore how virtual reality and a PBL approach can enhance inter-professional education
Recognise how students IT skills can be developed by introducing virtual reality into the curriculum.
3. Drivers for change Making a Difference (DoH 1999)
Fitness for Practice (UKCC 1999)
NHS Plan (DoH 2000)
Working together-learning together: A framework for life-long learning for the NHS. (DoH 2001)
4. Problem-based learning can be enhanced by the use of communication and information technology (Laurilland 2001)
offers opportunities for academics to use ICT in ways that are engaging and meaningful (Polson and Farmer 2002)
possibilities of virtual reality are endless within nurse education (Conrick 1998)
5. Students are introduced to the families who live in this community Family 4
Fiona Lynn is a 36 year old mobile hairdresser who shares a rented house with a friend. Fiona who enjoys an active social life has a wide circle of friends and has recently developed diabetes mellitus.
6. Triggers Virtual community- visit Fiona’s neighbourhood and home
Pictorial representation of some aspects of Fiona’s life
Posed question - explore the psychosocial and ongoing health promotion factors that the multidisciplinary team need to address in relation to Fiona
8. Virtual Reality Introduced a new teaching approach into the nursing curriculum. (Nelson, Sadler & Surtees 2005)
Enhances teaching and learning process (Ribbons 1998)
Has complementary role in educating nurses (Hodson Carlton 1996)
Allows visualisation and navigation (Weiss & Jessel 1998)
9. Development of IT skills Importance of student participation
Learn by trial and error
Make it fun!