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Jesse Schell- Schell Games

"Secrets of Amazing Transformational Games" Workshop

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Jesse Schell- Schell Games

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  1. Secrets of amazing Transformational Games Jesse Schell Serious Play 2013

  2. Step One: Admitting you have a problem.

  3. Game to teach Geography Problems Potential Solutions

  4. Lexica Goal Overview Instill a love of reading Break down barriers to reading Find the right gateway book Change how reading is perceived Practice reading skills Access to embedded games that teach reading skills of syntax, vocabulary, and spelling Episodic content to get players talking about game + Content creation and sharing between players Exposure to books and book characters through quests and a rich 3D world

  5. PlayForward: Goal Overview 1. Ability to look at a situation and see sources of potential trouble 2. Ability to envision outcomes and consequences of a situation 3. Ability to refuse others 4. Understanding of relationship between social dynamics & risk taking 5. Exposure to some (limited) factual knowledge 6. Appreciation for delayed gratification (choosing long term goals over short term gains) 7. Understanding of risk - 10% vs 20%; 1 time vs 10 times 8. Creation of a personal aspirational life plan

  6. “Hafta” Work “Wanna” Play Slavery Efficiency Freedom Pleasure

  7. Seven ways games can make me care

  8. 1) Make me care by engaging my curiosity

  9. 2) Make me care by putting my ego on the line

  10. 3) Make me care by connecting with my fantasies

  11. 4) Make me care by getting me to make a plan A plan is a real thing.

  12. 5) Make me care through “completion desire”

  13. 6) Make me care through social pressure

  14. 7) Make me care by letting me break the rules

  15. Seven ways games can induce a transformation

  16. 1) Show a complex relationship

  17. 2) Repetition / Drill

  18. 3) Break down a barrier

  19. 4) Introduce Incidental Material

  20. 5) Put me in “real” contexts

  21. 6) Induce a “teachable moment”

  22. 7) “…the mind cannot ever be quite what it was before.”

  23. Three Common Pitfalls

  24. 1) Bad Transformation Hypothesis It doesn’t matter how beautiful your theory is, it doesn’t matter how smart you are. If it doesn’t agree with experiment, it’s wrong. -Richard Feynman

  25. 2) Fooling yourself about whether players care

  26. 3) Disconnect between Devs and Partner about scope “minigame” “minigame”

  27. Did it work? 1. “Feels Like It” 2. Anecdotes 3. SME’s say “yes” 4. Informal surveys say“yes” 5. Formal Testing verifies it

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