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Finding SBIR Funding For An Indie Game Studio

Startup studio funding needs to be continual, not just one project. early-stage high-risk research and development small business, maybe a micro-business (like, one person)

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Finding SBIR Funding For An Indie Game Studio

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  1. Finding SBIR Funding For An Indie Game Studio Daniel Greenberg President, MediaRez

  2. Freelance Game Design ● Professional game developer since college ● Games sold millions of copies ● Won numerous awards

  3. Daniel Greenberg

  4. Game Developer to Studio Head ● Transitioned from a freelance game developer to CEO of a game startup ● Awarded Eight SBIR grants and contracts ● Funded several years of startup development ● Here’s how:

  5. How do I fund my own game?

  6. How do I fund my own game?

  7. How do I fund my own game studio?

  8. How do I fund my own game studio?

  9. How do I fund my own game studio?

  10. Startup studio funding needs to be continual, not just one project ● early-stage ● high-risk ● research and development ● small business, maybe a micro-business (like, one person)

  11. The Dilemma of Game Funding ● Savings / Credit Cards ● Fools, Family, and Friends ● Bank Loans ● Publishing Deal ● Angel Investors / Incubators ● Venture Capital ● Crowdfunding

  12. The Dilemma of Game Funding ● Savings / Credit Cards ● Friends and Family ● Bank Loans ● Publishing Deal ● Angel Investors / Incubators ● Venture Capital ● Crowdfunding

  13. The Dilemma of Game Funding ● Savings / Credit Cards ● Friends and Family ● Bank Loans ● Publishing Deal ● Angel Investors / Incubators ● Venture Capital ● Crowdfunding

  14. The Dilemma of Game Funding ● Savings / Credit Cards ● Friends and Family ● Bank Loans ● Publishing Deal ● Angel Investors / Incubators ● Venture Capital ● Crowdfunding

  15. Free Funding ● Game industry seed money: ● Unreal Dev Grants $5M, VR makers, Jams ● Nations directly fund games: ● Nordic games, UK fund, US Army $50M ● Foundations ● Robert Wood Johnson games for health ● IGDA Foundation

  16. Free Funding ● Game industry seed money: ● Unreal Dev Grants $5M, VR makers, Jams ● Nations directly fund games: ● Nordic games, UK fund, US Army $50M ● Foundations ● Robert Wood Johnson games for health ● IGDA Foundation

  17. Are these all the funding sources?

  18. Are these all the funding sources?

  19. Funding scarce for startup game studios, because: ● early-stage ● high-risk ● research and development ● small business, maybe a micro-business (like, one person)

  20. Would you like to tap into: “…the nation's largest source of early stage / high risk R&D funding for small business.” -Small Business Association

  21. US Seed Investments FY 2010

  22. Who could possibly be so awesome?

  23. Who could possibly be so awesome?

  24. Purpose of SBIR “…to provide funding for some of the best early-stage innovation ideas -- ideas that, however promising, are still too high risk for private investors, including venture capital firms.“ -SBIR founder Roland Tibbetts

  25. Why would they fund games?

  26. Why would they fund games? ● Stimulate technological innovation; ● Meet federal research and development needs; ● Increase private sector commercialization of innovations; ● Foster entrepreneurship by socially and economically disadvantaged persons

  27. But why would they fund games?

  28. Because games solve problems

  29. Govt game funding is growing

  30. Dept Ed / Institute of Education Sciences

  31. What is this SBIR thing? ● SBIR: Small Business Innovation Research ● STTR: Small Business Technology Transfer ● Administered by US Small Business Association ● NOT an SBA loan ● Grants and Contracts

  32. Which govt. agencies fund SBIR?

  33. Only $2.3 B? Why not go for the other 96.5% of the R&D budget?

  34. Only $2.3 B? Why not go for the other 96.5% of the R&D budget? ● Because that goes mostly for big companies and universities ● Funding agencies rarely award that money to small businesses ● My advice for serious game makers: start with SBIR

  35. Access to financial capital ● Hundreds of active small businesses ● 160,000 awards granted ● $2.5 billion annual set-aside for small business

  36. Access to financial capital ● Hundreds of active small businesses ● 160,000 awards granted ● $2.5 billion annual set-aside for small business

  37. Grants and Contracts ● OK, maybe they can fund a game, but how are they sustainable for starting and running a company?

  38. Grants and Contracts ● OK, maybe they can fund a game, but how are they sustainable for starting and running a company? ● SBIR/STTR designed to build companies. Not just products

  39. The Magic of Indirect Costs ● Fringe Benefits ● Health insurance, business insurance, courses ● Overhead (NIH cap 40% for first grant) ● Rent, phones, supplies, accountant, etc. ● Fee (up to 7% of total grant) ● $1.5 million Phase II grant = $100,000

  40. What SBIR is not: ● A loan ● A dilutive investment ● An end to your IP

  41. What SBIR is not: ● A loan – No repayment ● A dilutive investment – No loss of company ● An end to your IP – Keep IP rights

  42. Break it down for me

  43. Break it down for me ● Uncle Sam pays you to make the game ● You sell the game ● You keep the profits

  44. What SBIR is: ● Small Business ● Innovation ● Research

  45. What SBIR is: ● Small Business – under 500 employees; for-profit; over 50% US owned ● Innovation – must be novel ● Research – must add to R&D

  46. What’s the SBIR catch?

  47. What’s the SBIR catch? ● Real product is the research – not tech ● Must meet federal R&D needs ● Takes a long time – 6-9 mos to decide ● Requires grant writing (or hiring one) ● Award rate is only about 10-20%

  48. What’s the SBIR catch? ● Real product is the research – not tech ● Must meet federal R&D needs ● Takes a long time – 6-9 mos to decide ● Requires grant writing (or hiring one) ● Award rate is only about 10-20% ●(Compare to about 1% award rate for VCs)

  49. How much $$$ can I get?

  50. How much $$$ can I get? ●Phase I (6-12 mos) $150,000 ●Phase II (2 years) $1,000,000

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