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Growing Town. the 4 th Community Revitalization and Urban Design Competition winning the 1 st Prize Urban Design Lab., Dept. of Urban Engineering School of Engineering, the Univ. of Tokyo. Flow of the Presentation. 01. Site Research and Analysis 02. 3 Strategies to Grow FUKUOKA Town

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the 4 th Community Revitalization and Urban Design Competition winning the 1 st Prize

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Growing Town

the 4th Community Revitalization and Urban Design Competitionwinning the 1st Prize

Urban Design Lab., Dept. of Urban Engineering School of Engineering, the Univ. of Tokyo


Flow of the Presentation

01. Site Research and Analysis

02. 3 Strategies to Grow FUKUOKA Town

03. Detail Plans


HOKURIKU old main road

JR

FUKUOKA Town

TOKYO

FUKUOKA St.

About Fukuoka

Location : FUKUOKA Town, TOYAMA PrefectureStructure :HOKURIKU old main roadand FUKUOKA Station


Features of Fukuoka

  • Historic District

  • Excellent Natural Environment

  • Revitalization with Traditional Activities

MACHIYAJapanese Traditional Town House


Critical Issues in Fukuoka

  • Divided Town by Motorization

  • Desolated Commercial Streets, Vacant Houses, Scattered Parking Lots along HOKURIKU old main road

  • Decrease in Population and Prominent Aging Phenomenon in the Central District


Increase of the Physical and Social Barriers

Causing a Vicious Circle

Little Possibility to Experience Various Lifestyles and Activities

Missing People, Resources and Activities

Decrease of Chances to Choose New Activities


Goals to Grow FUKUOKA Town

Growing the Opportunities to Experience

Breaking Barriers to Grow possibilities for Human Activities

Growing the Opportunities to Interact with Others


Strategies

Strategy 1: Activate!

Adding New Functions to Existing Underused Spaces

Strategy 2: Interact! Making 3 Interactive Cores

Strategy 3: Connect!Inserting New Axes to Connect with the Existing Axes


Strategy 1: Activate! Adding New Functions in Existing Underused Land

1. Attracting Residents to the Underused Spaces

Housing Complex

Housing with Community Garden


Strategy 2: Interact! Making 3 Interactive Cores

1. Making the Attractive Places Containing Public and Commercial Functions Around Fukuoka Station

Present

Lack of Network

Proposal

Networking Various Functions


Strategy 2: Interact! Making 3 Interactive Cores

1. Making the Attractive Places Containing Public and Commercial Functions Around Fukuoka Station


C

B

A

Strategy 2: Interact! Making 3 Interactive Cores

2. Making Interactive Cores along with the Old Main Road by Utilizing Town Resources

A Places to Enjoy Natural Environment

Bfor Visitors – Places to Share Information

C for the Elderly and Children- Places to Experience Traditional and Cultural Activities

B

C


Strategy 3: Connect!Inserting New Axes to Connect with the Existing Axes1. Creating 3 Green Promenades


MACHIYAs = FUKUOKA’s Precious Historic Resources

Strategy 3: Connect!Inserting New Axes to Connect with the Existing Axes2. Introducing the Rental Rights of the Japanese Traditional Town House

Vacant Houses

Rental Spaces

Vital Activities


Thank You Very Much

Growing Town


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