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Jason Mensing Head Football Coach Tecumseh High School 517-862-9511 [email protected] Basics of the Tecumseh Double Wing. Number and Naming Plays. Call Formation adjustments (Overhead) Regular, Up-right, Up-left, off Right, off left, Over, Under, Slots. Call Motion

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number and naming plays
Number and Naming Plays
  • Call Formation adjustments (Overhead)
    • Regular, Up-right, Up-left, off Right, off left, Over, Under, Slots.
  • Call Motion
    • Liz, Rip, Lazer, Rocket
  • Numbering System
    • Number lineman, 1st, 2nd, 3rd Number
  • Basic Play Call
    • Power, C. Counter, T-Trap, Trap, Wedge, Roll Pass
  • Tag
    • Variations
      • This is the essence of the offense
b e e f progression
B.E.E.F. Progression

Best progression in Blocking

  • Blast-off
  • Explode
  • Elevate
  • Finish
  • Rogers Powerline sled with Short-T pads and Tim Murphy’s Sled Progression is a must in the Double Wing.
team development
Team Development
  • Team offense, needs team drills!
  • Bird-Dog Drill
    • Do everyday more at the beginning of week!
    • When mistakes occur fix with the Bird-Dog
    • Every step must be perfect
  • Triangle Drill
    • Safe Reps
    • Many Reps
    • Build the fluidity of the offense.
power
Power

Run it with 12 different tags.

The basis of the offense

Must execute vs. every front known to man.

Force them to defend you unsoundly!

Low risk, high potential

Power is a 3 yard play!!

The Double Wing is a execution based offense, not a home run based offense.

46 57 power
46 (57) Power

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power the how
PowerThe “How”
  • Start every offensive session on sled
  • Power Progression
    • Trap Shoot Doubles
    • Space Doubles
    • Flip Drill
    • J Block Paths/QB Footwork
    • Timing and Spacing
    • Jewel Drill (Team)
    • Maverick Drill
    • Shoeshine
    • TE/WB Double Drill
counter
Counter
  • Counter is Power away from motion
    • Must be downhill
    • Must be a 3 yard play, homeruns are bonus.
  • We run Counter with 6 different variations or tags.
  • Low Risk, High Potential
57 46 c counter
57 (46) C. Counter

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counter the how
CounterThe “How”
  • Same Drills as Power
  • The Torpedo Drill
wedge
Wedge
  • Middle Power
  • Misdirection
    • Tougher to run the higher the level.
  • Not a short yardage play
    • Catch them off guard
    • Go on long or short cadences
  • Low Risk, High Reward
0 wedge
0 Wedge

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wedge the how
WedgeThe “How”
  • Point man runs BEEF Progression
  • 1 Step Progression
sweep
Sweep
  • Rocket or Zap (Striker)
    • Other concepts, these are most sound
    • Rocket wider faster
    • Rocket sets up offense
    • Rocket puts defense in tremendous conflict with false keys
    • Zap is safe
    • Zap is not defendable by scheme
    • Zap has more in common with Power action.
slide15

38/29 Zap

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sweep the how
SweepThe “How”
  • Same principles of instruction
  • Timing and Spacing
    • Massive reps for proper timing
    • Zap challenge is getting enough width
    • Rocket challenge hitting the pitch hole
  • Prim Drill/Torpedo Drill
  • Evasive Step Drill
  • Evasive Reach Drill
roll pass
Roll Pass
  • Safe Flood Pattern
  • Quick vision, quick release
  • Easy throw-a-way read
  • 4 complementary route combinations
  • ALWAYS THROW TO PLAYERS WHO CAN CATCH!!!
pass game instruction
Pass Game Instruction
  • Throw for Homeruns
  • Attend and utilize 7-on-7’s
    • Run your offensive plays don’t worry about winning the 7-on-7
    • Make sure kids understand goal is execution not 7-on-7 production.
  • Run every route every day
    • Warm-up simple line drill
  • Throw under duress
    • Even vs. air walk players at QB
  • Team 12 plays in five minutes
    • All protection bring 9 no coverage
    • We won’t have problems getting players open.
expanded offense
Expanded Offense
  • All Variations
  • Belly (Rocket Complement)
    • Billie Goat
    • Flamingo
    • T-Rex
  • 68-79 Trojan
    • Double
    • Influence
    • Level 2
expanded offense20
Expanded Offense
  • 3 Trap @ 2, 2 Trap @ 3
    • Suba
    • Super Suba
    • T- Suba
  • 3 Trap @ 4 2 Trap @ 5
    • Down
  • 280 Fold Base
  • 57 C. Counter Joker
  • 6 G-0 Log Keep
  • 3 Fold Draw
expanded offense pass game
Expanded Offense Pass Game
  • 38 G-Back
    • Striker Pass
    • Michigan Pass
    • Wheel
  • 38 G-0 Boot
  • 47 C. Counter Pass
  • 57 C. Counter Base
  • 38/29 T-Trap Pass
  • 38-29 T-Trap Throwback
  • 46 Roll Pass Throwback
always have a special
Always have a “Special”
  • Our offense is based on getting in 3rd and 1
  • 1-2 scenarios per game you will get tough call scenarios
  • Have 4 schemes or variations for these situations
  • Show them something they didn’t know that you do.
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