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Jason Mensing Head Football Coach Tecumseh High School 517-862-9511 [email protected] Basics of the Tecumseh Double Wing. Number and Naming Plays. Call Formation adjustments (Overhead) Regular, Up-right, Up-left, off Right, off left, Over, Under, Slots. Call Motion

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Jason mensing head football coach tecumseh high school 517 862 9511 wmensing@yahoo com l.jpg

Jason MensingHead Football Coach Tecumseh High [email protected]

Basics of the Tecumseh Double Wing


Number and naming plays l.jpg
Number and Naming Plays

  • Call Formation adjustments (Overhead)

    • Regular, Up-right, Up-left, off Right, off left, Over, Under, Slots.

  • Call Motion

    • Liz, Rip, Lazer, Rocket

  • Numbering System

    • Number lineman, 1st, 2nd, 3rd Number

  • Basic Play Call

    • Power, C. Counter, T-Trap, Trap, Wedge, Roll Pass

  • Tag

    • Variations

      • This is the essence of the offense


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B.E.E.F. Progression

Best progression in Blocking

  • Blast-off

  • Explode

  • Elevate

  • Finish

  • Rogers Powerline sled with Short-T pads and Tim Murphy’s Sled Progression is a must in the Double Wing.


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Team Development

  • Team offense, needs team drills!

  • Bird-Dog Drill

    • Do everyday more at the beginning of week!

    • When mistakes occur fix with the Bird-Dog

    • Every step must be perfect

  • Triangle Drill

    • Safe Reps

    • Many Reps

    • Build the fluidity of the offense.


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Power

Run it with 12 different tags.

The basis of the offense

Must execute vs. every front known to man.

Force them to defend you unsoundly!

Low risk, high potential

Power is a 3 yard play!!

The Double Wing is a execution based offense, not a home run based offense.


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46 (57) Power

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PowerThe “How”

  • Start every offensive session on sled

  • Power Progression

    • Trap Shoot Doubles

    • Space Doubles

    • Flip Drill

    • J Block Paths/QB Footwork

    • Timing and Spacing

    • Jewel Drill (Team)

    • Maverick Drill

    • Shoeshine

    • TE/WB Double Drill


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Counter

  • Counter is Power away from motion

    • Must be downhill

    • Must be a 3 yard play, homeruns are bonus.

  • We run Counter with 6 different variations or tags.

  • Low Risk, High Potential


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57 (46) C. Counter

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CounterThe “How”

  • Same Drills as Power

  • The Torpedo Drill


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Wedge

  • Middle Power

  • Misdirection

    • Tougher to run the higher the level.

  • Not a short yardage play

    • Catch them off guard

    • Go on long or short cadences

  • Low Risk, High Reward


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0 Wedge

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WedgeThe “How”

  • Point man runs BEEF Progression

  • 1 Step Progression


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Sweep

  • Rocket or Zap (Striker)

    • Other concepts, these are most sound

    • Rocket wider faster

    • Rocket sets up offense

    • Rocket puts defense in tremendous conflict with false keys

    • Zap is safe

    • Zap is not defendable by scheme

    • Zap has more in common with Power action.


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38/29 Zap

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SweepThe “How”

  • Same principles of instruction

  • Timing and Spacing

    • Massive reps for proper timing

    • Zap challenge is getting enough width

    • Rocket challenge hitting the pitch hole

  • Prim Drill/Torpedo Drill

  • Evasive Step Drill

  • Evasive Reach Drill


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Roll Pass

  • Safe Flood Pattern

  • Quick vision, quick release

  • Easy throw-a-way read

  • 4 complementary route combinations

  • ALWAYS THROW TO PLAYERS WHO CAN CATCH!!!


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Pass Game Instruction

  • Throw for Homeruns

  • Attend and utilize 7-on-7’s

    • Run your offensive plays don’t worry about winning the 7-on-7

    • Make sure kids understand goal is execution not 7-on-7 production.

  • Run every route every day

    • Warm-up simple line drill

  • Throw under duress

    • Even vs. air walk players at QB

  • Team 12 plays in five minutes

    • All protection bring 9 no coverage

    • We won’t have problems getting players open.


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Expanded Offense

  • All Variations

  • Belly (Rocket Complement)

    • Billie Goat

    • Flamingo

    • T-Rex

  • 68-79 Trojan

    • Double

    • Influence

    • Level 2


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Expanded Offense

  • 3 Trap @ 2, 2 Trap @ 3

    • Suba

    • Super Suba

    • T- Suba

  • 3 Trap @ 4 2 Trap @ 5

    • Down

  • 280 Fold Base

  • 57 C. Counter Joker

  • 6 G-0 Log Keep

  • 3 Fold Draw


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Expanded Offense Pass Game

  • 38 G-Back

    • Striker Pass

    • Michigan Pass

    • Wheel

  • 38 G-0 Boot

  • 47 C. Counter Pass

  • 57 C. Counter Base

  • 38/29 T-Trap Pass

  • 38-29 T-Trap Throwback

  • 46 Roll Pass Throwback


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Always have a “Special”

  • Our offense is based on getting in 3rd and 1

  • 1-2 scenarios per game you will get tough call scenarios

  • Have 4 schemes or variations for these situations

  • Show them something they didn’t know that you do.


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