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Explicit intelligence in adaptive hypermedia generic adaptation languages l.jpg

Explicit Intelligence in Adaptive Hypermedia: Generic Adaptation Languages

Alexandra Cristea


Laos model l.jpg
LAOSModel


Adaptation granularity l.jpg
Adaptation granularity

  • lowest level:direct adaptation techniques:

    • adaptive navigation support & adaptive presentation(Brusilovsky 1996), implem.: AHA!; expressed in AHAM syntax

    • techniques usually based on threshold computations of variable-value pairs.

  • medium level:goal / domain-oriented adaptation techniques:

    • based on a higher level language that embraces primitive low level adaptation techniques (wrapper)

    • new techniques: adaptation language (Calvi & Cristea 2002),

  • high level:adaptation strategies

    • wrapping layers above

    • goal-oriented

Adaptation Assembly language

Adaptation Programming language

Adaptation Function calls


How to create an adaptation language l.jpg
How to create an adaptation language?

  • Adaptation Language as an Intermediate Platform (between authoring environment and adaptation engine)


Contents l.jpg
Contents

  • Motivation

    • “Authoring problem” & solutions

    • Comparison of 2 adaptation languages, focus on learning styles (LS)

  • Adaptation Language as an Intermediate Platform

    • Elements of course dynamics

    • Types of adaptive strategies

    • Classification of actions in adaptive strategies

  • AHA! & LAG-XLS (XML LS adaptation language)

  • LAOS & LAG (generic adaptation language)

  • Authoring of learning styles in LAG and AHA!

  • Conclusion


Contents6 l.jpg
Contents

  • Motivation

    • “Authoring problem” & solutions

    • Comparison of 2 adaptation languages, focus on learning styles (LS)

  • Adaptation Language as an Intermediate Platform

    • Elements of course dynamics

    • Types of adaptive strategies

    • Classification of actions in adaptive strategies

  • AHA! & LAG-XLS (XML LS adaptation language)

  • LAOS & LAG (generic adaptation language)

  • Authoring of learning styles in LAG and AHA!

  • Conclusion


Slide7 l.jpg

“Authoring problem” Defining:- content alternatives & multiple paths through the content - adaptation techniques - whole user-interaction mechanism design

Alleviating “Authoring problem”Improving reuse capabilities:(reuse of previously created material & other components)- reuse of static & dynamic parts of the courseware

The solutionReuse of dynamics:“Exchanging not only the ingredients, but the recipes as well”Adaptation languages:-LAG - LAG-XLS (read as “LAG-excels”)


Contents8 l.jpg
Contents

  • Motivation

    • “Authoring problem” & solutions

    • Comparison of 2 adaptation languages, focus on learning styles (LS)

  • Adaptation Language as an Intermediate Platform

    • Elements of course dynamics

    • Types of adaptive strategies

    • Classification of actions in adaptive strategies

  • AHA! & LAG-XLS (XML LS adaptation language)

  • LAOS & LAG (generic adaptation language)

  • Authoring of learning styles in LAG and AHA!

  • Conclusion


How to create an adaptation language9 l.jpg
How to create an adaptation language?

  • Adaptation Language as an Intermediate Platform (between authoring environment and adaptation engine)

  • We need to find out which are the:

    • Elements of course dynamics

  • For this, we need to analyse what happens in an adaptive course, and what is done dynamically:


Selection of media items l.jpg
Selection of Media Items

  • Visual style

  • Diagrams

  • Illustrations

  • Graphs

  • Flowcharts

  • Animations+ audio

  • Verbal style

  • More text

  • Possibly audio


Providing navigation paths l.jpg
Providing navigation paths

Sequential style

Linear step-by-step learning process

Global style

Global overview first, then details




Ordering information l.jpg
Ordering information

Reflective style

Learn by looking at examples

Active style

Learn by doing

things actively


Contents15 l.jpg
Contents

  • Motivation

    • “Authoring problem” & solutions

    • Comparison of 2 adaptation languages, focus on learning styles (LS)

  • Adaptation Language as an Intermediate Platform

    • Elements of course dynamics

    • Types of adaptive strategies

    • Classification of actions in adaptive strategies

  • AHA! & LAG-XLS (XML LS adaptation language)

  • LAOS & LAG (generic adaptation language)

  • Authoring of learning styles in LAG and AHA!

  • Conclusion


Slide16 l.jpg


Types of adaptive strategies l.jpg
Types of Adaptive Strategies

  • Instructional strategies

    - selection of media items

    - ordering information or providing different navigation paths

  • Instructional meta-strategies – inference or monitoring strategies. Preferences for:

    - certain types of information (e.g. text vs. image)

    - reading order (e.g. breadth-first vs. depth-first)


Contents18 l.jpg
Contents

  • Motivation

    • “Authoring problem” & solutions

    • Comparison of 2 adaptation languages, focus on learning styles (LS)

  • Adaptation Language as an Intermediate Platform

    • Elements of course dynamics

    • Types of adaptive strategies

    • Classification of actions in adaptive strategies

  • AHA! & LAG-XLS (XML LS adaptation language)

  • LAOS & LAG (generic adaptation language) Authoring of learning styles in LAG and AHA!

  • Conclusion


Slide19 l.jpg



Contents21 l.jpg
Contents Stash)

  • Motivation

    • “Authoring problem” & solutions

    • Comparison of 2 adaptation languages, focus on learning styles (LS)

  • Adaptation Language as an Intermediate Platform

    • Elements of course dynamics

    • Types of adaptive strategies

    • Classification of actions in adaptive strategies

  • LAG-XLS (XML LS adaptation language) (& AHA!)

  • LAOS & LAG (generic adaptation language)

  • Authoring of learning styles in LAG and AHA!

  • Conclusion




Lag xls an xml learning style adaptation language l.jpg
LAG-XLS Stash) :an XML Learning Style Adaptation Language

Elements of the language:

  • select – selecting concept representation

  • sort – sequencing concept representation

  • showContent – showing content of a concept

  • showLink – showing link to a concept

  • setDefault – setting defaults

  • actions – updating the User Model


Select l.jpg
Select Stash)

  • selecting concept representation

  • <select attributeName="media">


Slide26 l.jpg
sort Stash)

  • sequencing concept representation


Showcontent l.jpg
showContent Stash)

  • showing content of a concept

    <showContent>image</showContent>


Showlink l.jpg
showLink Stash)

  • showing link to a concept

    <showLink>

    <linkTo>text</linkTo>

    <comment>See textual information</comment>

    </showLink>


Setdefault l.jpg
setDefault Stash)

  • setting defaults

    <showContentDefault>default</showContentDefault>


Actions l.jpg
actions Stash)

  • updating the User Model

    <action attributeName="media"> <UMvariable>personal.VERBvsIM</UMvariable>

    <expression>personal.VERBvsIM-5</expression>

    </action>



Verbalizer versus imager l.jpg
Verbalizer versus Imager Stash)

<if><condition>

personal.VERBvsIM &gt; 70</condition>

<then>

<select attributeName="media">

<showContent>text</showContent>

<showContentDefault>default</showContentDefault>

<showLink>

<linkTo>image</linkTo>

<comment>Pictorial information</comment>

</showLink>

</select>

</then>

</if>

<if><condition>

personal.VERBvsIM &lt; 30</condition>

<then>

<select attributeName="media">

<showContent>image</showContent>

<showContentDefault>default</showContentDefault>

<showLink>

<linkTo>text</linkTo>

<comment>Textual information</comment>

</showLink>

</select>

</then>

</if>


Monitoring strategy image versus text preference l.jpg
Monitoring Strategy: Stash) Image versus Text Preference

<if><condition>personal.initial.VERBvsIM > 29 & personal.initial.VERBvsIM < 71 & personal.traceTextvsImage &concept.media==“image” & concept.visited==0 & !parent.text</condition>

<then>

<action attributeName="media"> <UMvariable>personal.VERBvsIM

</UMvariable>

<expression>

personal.VERBvsIM-5</expression>

</action>

</then>

</if>

<if><condition>personal.initial.VERBvsIM > 29 & personal.initial.VERBvsIM < 71 & personal.traceTextvsImage &concept.media==“text” & concept.visited==0 & !parent.image</condition>

<then>

<action attributeName="media"> <UMvariable>

personal.VERBvsIM</UMvariable>

<expression>

personal.VERBvsIM+5</expression>

</action>

</then>

</if>


Inferring preferences text vs image l.jpg
Inferring preferences: text vs. image Stash)

Presentation for Imager

Presentation for Verbalizer

UM: personal.VERBvsIM-5

UM: personal.VERBvsIM+5


Contents36 l.jpg
Contents Stash)

  • Motivation

    • “Authoring problem” & solutions

    • Comparison of 2 adaptation languages, focus on learning styles (LS)

  • Adaptation Language as an Intermediate Platform

    • Elements of course dynamics

    • Types of adaptive strategies

    • Classification of actions in adaptive strategies

  • AHA! & LAG-XLS (XML LS adaptation language)

  • LAOS & LAG (generic adaptation language)

  • Authoring of learning styles in LAG and LAG-XLS

  • Conclusion


Slide37 l.jpg

Imager (Visualizer) strategy Stash)

LAG (old) LAG-XLS

<?xml version="1.0" encoding="UTF-8"?>

<!DOCTYPE strategy SYSTEM "../strategy.dtd">

<strategy name="VerbalizerVersusImager">

<description>Strategy for "Verbal" versus "Visual“ style</description>

<if>

<condition>personal.VERBvsIM &lt; 30</condition>

<then>

<select attributeName="media">

<showContent>image</showContent>

<showContentDefault>default</showContentDefault>

<showLink>

<linkTo>text</linkTo>

<comment>See textual information</comment>

</showLink>

</select>

</then>

</if> …

</strategy>


Monitoring strategy preference for image l.jpg
Monitoring Strategy: Preference for Image Stash)

LAG LAG-XLS

<if><condition>personal.initial.VERBvsIM < 29 & personal.initial.VERBvsIM > 71 & personal.traceTextvsImage & concept.media==“image” & concept.visited==0 & !parent.text</condition>

<then>

<action attributeName="media"> <UMvariable>personal.VERBvsIM</UMvariable>

<expression>personal.VERBvsIM-5</expression>

</action>

</then>

</if>


Contents39 l.jpg
Contents Stash)

  • Motivation

    • “Authoring problem” & solutions

    • Comparison of 2 adaptation languages, focus on learning styles (LS)

  • Adaptation Language as an Intermediate Platform

    • Elements of course dynamics

    • Types of adaptive strategies

    • Classification of actions in adaptive strategies

  • AHA! & LAG-XLS (XML LS adaptation language)

  • LAOS & LAG (generic adaptation language)

  • Authoring of learning styles in LAG and AHA!

  • Conclusion


Conclusion l.jpg
Conclusion Stash)

  • Extracted intelligence

  • Presented 2 adaptation languages:

    - LAG

    - LAG-XLS


Contents41 l.jpg
Contents Stash)

  • Motivation

    • “Authoring problem” & solutions

    • Comparison of 2 adaptation languages, focus on learning styles (LS)

  • Adaptation Language as an Intermediate Platform

    • Elements of course dynamics

    • Types of adaptive strategies

    • Classification of actions in adaptive strategies

  • AHA! & LAG-XLS (XML LS adaptation language)

  • LAOS & LAG (generic adaptation language)

  • Authoring of learning styles in LAG and AHA!

  • Conclusion


Lag language l.jpg

LAG language Stash)

Dr. Alexandra Cristea

[email protected]

http://www.dcs.warwick.ac.uk/~acristea/


What does the lag adaptation language do l.jpg
What does the Stash) LAG adaptation language do?

  • Captures adaptation patterns, typical for AHS, for reuse

  • We start with a set of desired adaptive behavior:

    • While, For + Break, Generalize, Specialize

    • Conditions, Enough conditions

    • Inherited from direct adaptation techniques: If, Action


Extended lag for mot l.jpg
Extended LAG for MOT Stash)

  • For more expressivity and addressing different attributes of concepts, some extensions were performed:

    • Addressing of concepts & their contents was improved

    • Global structure of the strategy was improved



Select46 l.jpg
Select Stash)

  • selecting concept representation

  • In MOT, given by attributes, so LAG has:

    • DM.Concept.attribute or

    • GM.Concept or GM.Concept.attribute

    • Or presentation only:

    • PM.DM.Concept.attribute.show

    • PM.GM.Concept.show


Slide47 l.jpg
sort Stash)

  • sequencing concept representation

  • Order of the current concept:

    • GM.Concept.order


Showcontent48 l.jpg
showContent Stash)

  • showing content of a concept

    • PM.DM.Concept.attribute.show

    • PM.GM.Concept.show


Showlink49 l.jpg
showLink Stash)

  • showing link to a concept

  • No difference, only in the menu links can be made available:

    • PM.DM.Concept.attribute.show

    • PM.GM.Concept.show

  • For having a menu, we need:

    • PM.menu = true


Setdefault50 l.jpg
setDefault Stash)

  • setting defaults

    IF GM.Concept.label == default

    THEN PM.GM.Concept.show = true


Actions51 l.jpg
actions Stash)

  • updating the User Model

    Overlay variable:

    UM.GM.Concept.knowledge +=1

    Free variable:

    UM.knowledge += 1


Concepts their contents l.jpg
Concepts & their contents Stash)

Stressing the overlay structure of user model on top of

  • Conceptmaps (DM)

    • UM.DM.stereotype1 = beg

  • or Lessons (GM):

    • UM.GM.stereotype1 = beg

  • or as independent variables:

    • UM. stereotype1 = beg


Concepts their contents53 l.jpg
Concepts & their contents Stash)

Stressing the overlay structure of presentation model on top of

  • Conceptmaps (DM)

    • PM.DM.show = true

  • or Lessons (GM):

    • PM.GM.show = true


Special attributes l.jpg
Special attributes Stash)

  • Event attributes:

    • Access: a concept has been seen by the user:

      UM.GM.Concept.access = true

  • Hierarchy attributes:

    • Parent: the parent concept of a given concept:

      DM.Concept.parent

    • Child: the child concept of a given concept:

      GM.Concept.child


Presentation model versions l.jpg
Presentation model versions Stash)

  • the presentation model (e.g., reflected in the AHA! delivery engine)      PM.GM.next = true // or PM.next

    // next button appears, showing the next most appropriate concept            //according to the order in MOT and the showability       PM.GM.ToDo = true // a list of items still to open appears, that are

    //showable and have not been visited yet;           // their order reflects the order in MOT ; also PM.ToDo      PM.GM.menu = true // table of contents that is already used in AHA,

    // should be also able to dissapear ; also PM.menu


Type order label of attributes l.jpg
Type & Order & Label of Attributes Stash)

  • Type of Attributes (in Lessons) usage

    • GM.Concept.type = title

    • DM.Concept.attribute.type = title

  • Order of Attributes (in Lessons) usage

    • GM.Concept.order

  • Labels, weights of attributes (in Lessons) usage

    • GM.Concept.label = beg


Overall structure of the adaptation strategy l.jpg
Overall structure of the adaptation strategy Stash)

// Description

// Variables

initialization (

// what the user sees first

)

implementation (

// how the user interacts with the system

)


Example strategies l.jpg
Example strategies Stash)

  • http://prolearn.dcs.warwick.ac.uk/


Extended lag adaptation strategy example l.jpg
Extended LAG: Adaptation strategy example Stash)

// DESCRIPTION

// This strategy slowly rolls out (and hides) the attributes of concepts based

// on how often a concept has been accessed. Concepts are monitored through

// the title attribute.

// Concept.beenthere keeps track of visits; Concepts have the label

// "showatmost" if they should disappear after a while (with weight indicating

// the number of visits required) and the label "showafter" if they should show

// up after a while (again, weight indicates the number of visits)

// VARS

// UM.GM.Concept.beenthere, GM.Concept.label, GM.Concept.weight


Extended lag adaptation strategy example60 l.jpg
Extended LAG: Adaptation strategy example Stash)

initialization(

while true (

UM.GM.Concept.beenthere = 0

PM.GM.Concept.show = true

)

while GM.Concept.label == showafter (

if GM.Concept.weight > 1 then (

PM.GM.Concept.show = false

) else (

PM.GM.Concept.show = true

)

)

)


Extended lag adaptation strategy example61 l.jpg
Extended LAG: Adaptation strategy example Stash)

implementation (

if UM.GM.Concept.access == true then (

UM.GM.Concept.beenthere += 1

)

if enough(UM.GM.Concept.beenthere >= GM.Concept.weight

GM.Concept.label == showatmost

,2) then (

PM.GM.Concept.show = false

)

if enough(UM.GM.Concept.parent.child.beenthere >= GM.Concept.weight

GM.Concept.label == showafter

,2) then (

PM.GM.Concept.show = true

)

)


Extended lag adaptation strategy example 2 l.jpg
Extended LAG: Adaptation strategy example 2 Stash)

// DESCRIPTION

// strategy which shows the beginner concepts first (together with the concepts for all learners);

// after all beginner concepts are read, the intermediate concepts are shown as well;

// finally, after all the intermediate concepts are read, the advanced concepts are shown and the course can be viewed completely

// Note: this is inspired from games, where the player can only look at the current level at the beginning, but when he manages to finish the level, he can access the next level, as well as all the levels below.

// VARS

// UM.GM.beginnerno, UM.GM.intermediateno, UM.GM.advancedno, GM.Concept.label, PM.GM.Concept.show, UM.GM.Concept.first, UM.GM.stereotype1


Extended lag adaptation strategy example 263 l.jpg
Extended LAG: Adaptation strategy example 2 Stash)

initialization(

// INITIALIZATION

// initialize as beginner

UM.GM.stereotype1 = beg

// initialize sets of lesson concepts for stereotypes

// AHA! 'personal' variable; name = 'GMname'+'stereotypename'

UM.GM.beginnerno = 0

UM.GM.intermediateno = 0

UM.GM.advancedno = 0

// …

)


Extended lag initialization ex 2 l.jpg
Extended LAG: initialization (ex.2) Stash)

  • // as long as still general concepts available, make those readable

  • while GM.Concept.label == null

  • (

  • PM.GM.Concept.show = true

  • UM.GM.Concept.first = true

  • )

  • // compute number beginner texts

  • // as long as still beginner concepts available, make those readable

  • while GM.Concept.label == beg

  • (

  • UM.GM.beginnerno += 1

  • PM.GM.Concept.show = true

  • UM.GM.Concept.first = true

  • )


Extended lag initialization ex 265 l.jpg
Extended LAG: initialization (ex.2) Stash)

// compute number of intermediate texts

while GM.Concept.label == int

(

UM.GM.intermediateno += 1

UM.GM.Concept.first = true

)

// compute number of advanced texts

while GM.Concept.label == adv

(

UM.GM.advancedno += 1

UM.GM.Concept.first = true

)


Extended lag implementation ex 2 l.jpg
Extended LAG: implementation (ex.2) Stash)

implementation (

// IMPLEMENTATION

// remove already access items

if enough(

UM.GM.Concept.access == true

UM.GM.Concept.first == true

GM.Concept.label == beg

,

3 ) then

(

UM.GM.beginnerno -= 1

UM.GM.Concept.first = false

)

)


Extended lag implementation ex 267 l.jpg
Extended LAG: implementation (ex.2) Stash)

// change from beginner to intermediate if it is appropriate

if (UM.GM.beginnerno == 0) then UM.GM.stereotype1 = int

// show to intermediate only what is relevant

if enough(

GM.Concept.label == int

UM.GM.stereotype1 == int

,

2 ) then

(

PM.GM.Concept.show = true

)


Extended lag implementation ex 268 l.jpg
Extended LAG: implementation (ex.2) Stash)

// remove already access items

if enough(

UM.GM.Concept.access == true

GM.Concept.label == int

UM.GM.Concept.first == true

,

3 ) then

(

UM.GM.intermediateno -= 1

UM.GM.Concept.first = false

)

// change from intermediate to advanced if it is appropriate

if (UM.GM.intermediateno == 0) then UM.GM.stereotype1 = adv


Extended lag implementation ex 269 l.jpg
Extended LAG: implementation (ex.2) Stash)

// show to advanced only what is relevant

if enough(

GM.Concept.label == adv

UM.GM.stereotype1 == adv

,

2 ) then

(

PM.GM.Concept.show = true

)

)


Another example ex 3 l.jpg
Another example (Ex.3) Stash)

initialization (

while true (

PM.GM.Concept.show = false

)

'\Neural Networks II\Neural Networks I\title'.show = true

)

implementation (

// if you visited the parent you should be able to visit the child

if UM.GM.Concept.parent.access then (

GM.Concept.show = true

)

)


Lag grammar semantics l.jpg
LAG Grammar & Semantics Stash)

  • Grammar:

    • http://www.dcs.warwick.ac.uk/~acristea/MOT/help/LAGgrammar%5B2%5D.doc

  • Semantics:

    • http://www.dcs.warwick.ac.uk/~acristea/MOT/help/LAGgrammarSemantics.doc


Lag grammar l.jpg
LAG grammar Stash)

PROG  DESCRIPTION VARIABLES INITIALIZATION IMPLEMENTATION

DESCRIPTION  // “text”

VARIABLES  // “text”

INITIALIZATION initialization ( STATEMENT )

IMPLEMENTATION  implementation ( STATEMENT )

STATEMENT  IFSTAT | WHILESTAT | FORSTAT | BREAKSTAT | GENSTAT | SPECSTAT | (STATEMENT)* STATEMENT |ACTION

IFSTAT if CONDITION then (STATEMENT)+ | if CONDITION then (STATEMENT) + else (STATEMENT)+

WHILESTAT while CONDITION (STATEMENT)+ [TARGETLABEL]

ACTION  ATTRIBUTE OP VALUE

CONDITION enough((CONDITION)+, VALUE) | PREREQ

PREREQ  ATTRIBUTE COMPARE VALUE

ATTRIBUTE  GENCONCEPTATTR | SPECCONCEPTATTR

SPECCONCEPTATTR  ‘\SPECCONMAP\SPECCON\SPECATTR\ATTR’.ATTRATTR

LAOSCM, LAOSCONCEPTMAP DM | GM | UM | PM | CM

ATTR Attribute | title | keywords | text | introduction | conclusion |

exercise | child | parent | Relatedness | ATTR.ATTR | CONCEPT.ATTR |label | weight | “text”

ATTRATTR type | order | next | ToDo | menu | show | access | visited | “text”


Grammar semantics l.jpg
Grammar + Semantics Stash)

PROG  DESCRIPTION VARIABLES INITIALIZATION IMPLEMENTATION

  • PROG: A LAG strategy or procedure, containing a set of instructions (programming constructs) defining the user and presentation adaptation in an adaptive hypermedia environment.

  • DESCRIPTION: The description of PROG; contains a natural language description of the behavior of the adaptive strategy; it serves as the label (meta-description) for the whole strategy. It is important, as laic (non-programmer) authors should be able to extract from it the necessary elements to make a decision about using this adaptation or not.

  • VARIABLES: The variables of PROG; contains the list of variables that are used in the adaptive strategy. This information can be used by a laic (non-programmer) author to decide what attributes of the GM (goal and constraints model) should be filled-in for this strategy.

  • INITIALIZATION: The static initialization part of PROG; in this part, the initial experience of the user, when entering the adaptive environment, is described. This is useful so that a user doesn’t enter a void environment. Here, all the default decisions are set. Adaptive environments which are adaptable but not adaptive can only render this part.

  • IMPLEMENTATION: The dynamic implementation part of PROG; in this part, the interactivity between the adaptive environment and the user is described (for instance, the effect of user clicks).


Grammar semantics cont l.jpg
Grammar + Semantics Stash) (cont)

INITIALIZATION initialization ( STATEMENT )

IMPLEMENTATION  implementation ( STATEMENT )

STATEMENT IFSTAT | WHILESTAT |

(STATEMENT)*STATEMENT |ACTION

  • STATEMENT: The LAG language is a simple language built of a number of programming constructs, or statements, as follows:

    • IFSTAT: condition-action rules: the basic building block of the adaptation language.

    • WHILESTAT: loops

    • ACTION: This is part of the basic building block of condition-actions. It can be used by itself, as if the condition attached to it would be set to TRUE. This statement is the only one that allows specification of updates and changes of visible (such as the current screen) or invisible (such as the user knowledge) variables.


Grammar semantics cont75 l.jpg
Grammar + Semantics Stash) (cont)

IFSTATif CONDITION then (STATEMENT)+ |

if CONDITION then (STATEMENT) +

else (STATEMENT)+

WHILESTATwhile CONDITION

(STATEMENT)+

ACTIONATTRIBUTEOPVALUE

OP= | += | -= | .=

VALUEtrue | false | “text”


Grammar semantics cont76 l.jpg
Grammar + Semantics Stash) (cont)

CONDITIONenough((CONDITION)+, VALUE) | PREREQ

PREREQ ATTRIBUTE COMPARE VALUE

ATTRIBUTE GENCONCEPTATTR | SPECCONCEPTATTR

COMPARE== | < | >

VALUE “number”

  • CONDITION: for CA or ECA rules, specified by 1-enough prerequisites

    • enough: number VALUE of conditions should be fulfilled.

  • ATTRIBUTE: appears in conditions or actions; can be a generic attribute of DM, GM, UM or PM (e.g., UM.DM.Concept.knowledge); or can be specific (e.g., ‘\Neural Networks Map\Learning\Introduction\Weight’.show). For reusability use generic!


Grammar semantics cont77 l.jpg
Grammar + Semantics Stash) (cont)

GENCONCEPT ATTR  LAOS.CONCEPT.ATTR | LAOS.CONCEPT.ATTR.ATTRATTR |

LAOS.ATTR | LAOS.LAOS.ATTRATTR |

LAOS.LAOS.CONCEPT.ATTR.ATTRATTR

SPECCONCEPTATTR  ‘\SPECCONMAP\SPECCON\SPECATTR\ATTR’.ATTRATTR

LAOSDM | GM | UM | PM

CONCEPT Concept | “text”

ATTR Attribute | title | keywords | text | introduction | conclusion |

exercise | child | parent | Relatedness | ATTR.ATTR | CONCEPT.ATTR | label | weight | “text”

ATTRATTR type | order | next | ToDo | menu | show | access | visited | “text”

SPECCONMAP  “text”

SPECCON  “text”

SPECATTR  “text”


Slide78 l.jpg


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