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Epic Paintball PowerPoint PPT Presentation


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Epic Paintball. Ryhan Hassan David Baker Sarat Tallamraju Scott Martin OSC SI Game Development Team ‘08. Why we chose this Project. Looked Challenging Can always continue improving, even after we leave Covers a broad range of topics. Software. Modeling. Mesh Creation. MakeHuman

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Epic Paintball

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Epic paintball l.jpg

Epic Paintball

Ryhan Hassan

David Baker

Sarat Tallamraju

Scott Martin

OSC SI Game Development Team ‘08


Why we chose this project l.jpg

Why we chose this Project

  • Looked Challenging

  • Can always continue improving, even after we leave

  • Covers a broad range of topics


Software l.jpg

Software


Modeling l.jpg

Modeling


Mesh creation l.jpg

Mesh Creation

  • MakeHuman

    • Fast Character Creation

    • Already Texture Mapped

    • Quick Exporting to Apps

  • Blender

    • Very Powerful & Flexible

    • Realistic with High Detail


Mesh creation7 l.jpg

Mesh Creation

  • Character

    • Generate Structure using MakeHuman

    • Reduce Polygon Count with Blender


Mesh creation8 l.jpg

Mesh Creation

  • Environment (Blender)

    • Buildings

      • Reduced Polygon Count by avoiding complex structures

    • Skydome

      • Keeps scale low for camera rendering, while giving a realistic panoramic view

    • Terrain

      • Changing Inclination for a more practical environment


Texturing l.jpg

Texturing

  • TurboSquid

    • Get Basic Texture

  • GIMP

    • Create/Modify Texture

  • Blender

    • Apply Texture


Animating l.jpg

Animating

  • Blender

    • Forward Kinematics

    • Keyframing Animation

    • Interpolation

  • Export Chicken for “.Egg”s

    • Model File System


Programming l.jpg

Programming


Physics l.jpg

Physics

  • Collisions

    • Vector Node Pointing at Ground

    • Collision Detection Function

  • Jumping

    • Vt-1/2gt^2, g=9.8m/s/s

    • Iterated (looped over time)


Controls l.jpg

Key Mapping

W,A,S,D for Movement

Mouse-Controlled Camera Movement

Shift for Running, J for Jumping, Space for Shooting

Calling Animations

Controls


Networking l.jpg

CTRL-C AND V

Server/Client System

Initialization Function

Shutdown Function

Transmission Control Protocol

Packets

Sending/Receiving

User Datagram Protocol

Client Side

initNetwork(self)

2

startClient(self)

csendMsgAutht(self)

1

adds readTask() and update World to taskManager

client to server

startServer(self)

self.cWriter.send()

adds readTask(), listenTask(), and update World to taskManager

listenTask(self,task)

readTask(self,task)

listens for new connections

NetDatagram,

PyDatagram,

msgtype

nonblockingRead(cReader)

PyDatagram, msgtype

through readTask()

datagramHandler()

Server Side

MSG_CPOS

MSG_CQUIT

updateClients()

MSG_POS

MSG_QUIT

sets datagram to MSG_CPOS

MSG_AUTH

PyDatagram

updateServer()

quit()

updateWorld()

server sends to clients OR

client sends to server

Implemented as a

Panda Task

sets datagram to MSG_CPOS

all the input controls from keyboard, mouse or other input devices

Networking


So in the end l.jpg

…so in the end…


Accomplishments l.jpg

3D World

Multiple Players via Networking

Implemented Animations

Learned how to use Python & Blender (kinda)

Solely used Freeware

Crashed every Laptop in the workstation

Accomplishments


A short preview l.jpg

a short preview


Acknowledgements l.jpg

Pete Carswell

Prasad Calyam

Elaine Pritchard

Daniel Eyster

Brianna Austin

TurboSquid

GIMP

Blender

Wings3d

Python (IDLE)

Panda3d

MakeHuman

Acknowledgements


Questions l.jpg

Questions?

None? Excellent


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