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introduction

Introduction. Purpose of the paper is to report a workshop that employed creativity techniques

Olivia
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introduction

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    3. Authors state that requirements analysts lack processes to guide their creative thinking Goals of this paper: Do ideas generated from these workshops have an impact on requirements in the final Operational Concept of Use document? Is analogical reasoning a cost effective creativity technique? Do the ideas generated by this technique impact the final specifications? Introduction

    6. What is RESCUE? Workshop activities are designed using three established models of creativity Alex Osborns Creative Problem Solving (CPS) process Henri Poincars philosophical model of creativity Margaret Bodens three basic types of creativity

    9. RESCUE Creativity Workshop Structure

    11. Combinatorial: The creation of new ideas from a combination and synthesis of existing ideas. Transformational: People change the solution space in a way that things that were considered impossible are now possible For example, by challenging pre-conceived constraints and exploring new solutions to existing problems. RESCUE & Bodens Three Basic Types of Creativity

    12. Use cases and system models were generated before the workshop by two EASM systems engineers from existing EASM documentation A fun atmosphere was encouraged & rules about avoiding criticism and time boxing topics so people could feel free to relax and voice ideas without criticism The EASM Creativity Workshop

    13. Ideas were generated by 2 different external experts and 19 stakeholders Stakeholders were employees of Eurocontrol (natl air traffic service), military traffic control, or a major airline The workshop started with a system wide and use case specific brainstorming session before moving into sessions that specifically incorporated one of Bodens creativity types The EASM Creativity Workshop

    14. Workshop facilitators chose two different analogies: a museum exhibition and a TV program scheduler Museums and air space management both deal with the layout and management of finite 3D space TV program schedulers and air space management both have the same resource scheduling abstraction Using Exploratory Creativity in EASM

    15. Workshop participants then listened to expert presentations on the two analogies Afterwards, they were encouraged to find similarities between agents, objects, actions, constraints, and goals in the two analogies Each mapping was then used to generate new ideas for EASM by transferring knowledge about solutions from the museum exhibition and TV program scheduler analogies Using Exploratory Creativity in EASM

    16. Facilitators led brainstorming groups to discover as many constraints as possible on the EASM system design Then each group contemplated the removal of each constraint to generate new EASM ideas based on this removal Also leads stakeholders to consider trade-offs between the satisfaction of competing goals and constraints Using Transformational Creativity in EASM

    17. Storyboarding was used to elaborate and combine creative ideas in the last period of the workshop Stakeholders worked in groups and produced a storyboard that described the possible combination of requirements and ideas associated with one use case during the first 3 periods of the workshop Using Combinatorial Creativity in EASM

    18. To answer the two research questions previously mentioned . . . Do ideas generated from these workshops have an impact on requirements in the final specifications? Is analogical reasoning a cost effective creativity technique? Do the ideas generated by this technique impact the final specifications? The authors analyzed the number of ideas generated by the RESCUE process and elicited data from the EASM systems engineers to determine whether the ideas were novel and useful to EASM Workshop Results

    19. Over its two day course, the workshop generated 145 ideas 28 new ideas from the regular brainstorming session on the first day 94 by identifying & removing constraints (transformational) 15 from the museum exhibition analogy 8 from the TV program scheduler analogy 4 from storyboarding (combinatorial) Workshop Results

    20. Ideas were also rated by how novel and useful they were according to Sternbergs definition of creativity . . . the ability to produce work that is both novel (ie. original, unexpected) and appropriate (ie. useful and adaptive concerning task restraints). A simple 3-point scale was used to rate the novelty of each idea Workshop Results

    21. 1 indicated that all elements of the idea were novel 2 indicated that some elements of the idea were novel 3 indicated no novelty 2 EASM system engineers ranked each idea independently for its novelty and usefulness using this 3 point scale Workshop Results

    22. Out of the 145 ideas generated by the workshop, the engineers couldnt agree on a usefulness rating and 4 were thrown out b/c they couldnt be reviewed adequately Of the remaining 139, only 2 ideas (one from brainstorming and one from constraint removal) were rated as being completely novel 40 of those ideas (10 from brainstorming, 9 from analogies, 21 from constraint removal) were rated as being novel in at least one element Workshop Results

    23. 97 of the ideas were rated as not being novel 67 of these were generated during constraint removal Overall approximately 30% of the ideas generated by the creativity workshop were considered novel Workshop Results

    24. 76% were rated as having at least some impact (usefulness) on the EASM final specifications Out of 106 ideas, 21 were generated from brainstorming, 17 from analogies, 68 from constraint removal Workshop Results

    25. EASM stakeholders considered the workshops to be a success However, despite the fact that analogical reasoning occupied 2 out of 4 of the workshop periods, it only generated 15% of the total ideas It also led to fewer novel and useful ideas than other techniques Suggests this strategy is not as effective as hoped for Conclusion

    26. On the other hand, data gathered indicates that the workshops did impact the final requirements specification for EASM 106 of 139 ideas with some impact 28 of 139 ideas with major impact Results from the two day workshop held four months into the EASM project carried over into subsequent requirements work for another eight months of the project Conclusion

    27. Thoughts on the Paper

    28. 2 days in a 12 month project has the potential to be a cost-effective means of discovering requirements Pros of RESCUE

    29. Analogies are not a cost-effective strategy As shown in the study, they do not generate as many ideas as other processes Need to find an analogy that has a sufficient number of ideas People interpret analogies differently & human ability to reason analogically varies by individual Need to find an analogy that maps correctly to your domain ? this takes time and time == money Cons of RESCUE

    30. The 3 point ratings given by the EASM systems seems subjective The authors admit that 8 months passed between the workshop and the end of the rating process over which the engineers understanding of EASM increased Also, the authors of this paper were present at the ratings meetings & admit themselves this could have biased the engineers to rate ideas as more useful or novel Cons of RESCUE

    31. Consult more with stakeholders to find analogies that are appropriate to their domain Good example of a paper that has a decent idea, but is not very well written Typos & errors in math calculations do not facilitate good communication and does not make the reader inclined to take you seriously as a professional in your field of study Improvements

    32. Questions?

    33. Bilton, Chris. Management and Creativity. Blackwell Publishing. 23 January 2008. <http://books.google.com/books?hl=en&id=6esBg4JCbm8C&dq=chris+bilton+management+and+creativity&printsec=frontcover&source=web&ots=2ln5mBgMJr&sig=0MjG-JW4VQYw7NgzatR2kpyKDxg> Schmalhoffer, Franz, et al. Proceedings of Eurocogsci 03. 2003. Lawrence Erlbaum Associates. 25 January 2008. <http://books.google.com/books?id=GpGBZy6QGJ4C&pg=PA157&dq=boden+%2B+analogical+reasoning&lr=&ei=QWuaR7qXKozGyAT0mZxs&sig=9axTIVWrbymaxlVGuXMMgbmJ3vE#PPP1,M1> Works Cited

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