slide1
Download
Skip this Video
Download Presentation
JingTao Yao DongWon Kim Joseph P. Herbert Department of Computer Science [email protected] cs.uregina/~jtyao

Loading in 2 Seconds...

play fullscreen
1 / 26

o Yao - PowerPoint PPT Presentation


  • 256 Views
  • Uploaded on

JingTao Yao DongWon Kim Joseph P. Herbert Department of Computer Science [email protected] www.cs.uregina.ca/~jtyao Supporting Online Learning with Games Contents Web-based Learning Support Systems (WLSS) Learning Order Indexing Treasure Hunt Game Adapted Treasure Hunt Game for Learning

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'o Yao' - MikeCarlo


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
slide1

JingTao YaoDongWon KimJoseph P. HerbertDepartment of Computer [email protected]/~jtyao

Supporting Online Learning with Games

contents
Contents
  • Web-based Learning Support Systems (WLSS)
  • Learning Order Indexing
  • Treasure Hunt Game
  • Adapted Treasure Hunt Game for Learning
online learning
Online Learning
  • Fulfilling education goal
  • Using electronic communications & Information technology
  • Various forms of learning contents
  • No limitation on time and no geographical restrictions
  • Assistance from groups of experts
  • Cost effective learning environment
student centered form of education
Student-centered Form of Education
  • Goal of online learning
  • Personalized education
  • Choosing best suitable course
  • Replaying learning contents
  • Skipping well-known parts
  • Customized tests
online learning5
Online Learning
  • Lack of motivation of learning
  • Insufficient flexibility of learning
  • Difficulty of finding appropriate learning materials
  • Incorporation of Web-based game with WLSS
slide6

Why the Web?

  • Good accessibility
  • Student-friendly interface
  • Capability of delivering various forms of learning contents
  • Text, audio, graphics, animation, video
  • Vast resource for learning
slide7

Web-based Learning Support Systems

  • Enhanced learning support systems with Web technology
  • Supporting teacher and student for education
  • Conducting education with own teaching method on the Web
  • Alternatives to traditional methods of learning
slide8

Design Principles of WLSS

  • Encouraging in collaboration
  • Adapted contents based on each student’s knowledge
  • Interactive interface
  • Evaluation of student’s learning
  • Stimulating motivation of learning
web based game
Web-based Game
  • No CD or DVD to install
  • Online delivery of game software
  • No limitation on time and no geographical restrictions to play
  • Depending on Internet speed
web based learning game
Web-based Learning Game
  • Web-based game adapted for learning
  • Facilitating motivation of learning
  • Encouraging in collaboration

with massively multiplayer games

  • Complement to Web-based learning (no motivation)
slide11

Architecture of WLSS

Contents Management System

Internet

USER

Learning

Order

Indexing

Database

Domain

Knowledge

Base

Conventional

Indexing

Database

I

N

T

E

R

F

A

C

E

Information Retrieval Support System

Teaching Support System

Web-based Learning Game System

Course

Knowledge

Base

Academic

Dictionary

Database

User

Knowledge

Base

Membership Management System

slide12

Learning Order Indexing

  • Indexing learningobjects by learning order based on student’s background knowledge
  • Indicating userpreference
  • Representing degree of relative difficulty between learning objects
  • Representing degree of relative difference between learning objects
  • Represented by Term Relationship Graph
slide13

(t1,1,10)

(t2,2,10)

(t4,2,15)

(t3,2,10)

(t5,3,15)

(t6,3,17)

(t7,4,16)

Term Relationship Graph

  • Hierarchy graph G=(V, A)

Vertices V=(t, l, s)

A: a set of ordered pairs of vertices

t: salient word or phrase

l: level of hierarchy

s: a number of sentences needed to describe t

  • Reachable t

{t1, t2 , t5 , t7 }, {t1, t3 , t5 , t7 }, {t1, t4 , t6 , t7 }

  • Unreachablet

{t2 , t3 , t4 }, {t5, t6 }, {t2, t3 , t6 }, {t4, t5}

slide14

Treasure Hunt

  • Finding objects hidden by others:Originally an outdoor activity for children to find objects hidden by others.
  • Searching for clues and answers using Internet:In the online activity, a treasure hunt is an activity in which one searches for clues and answers using the Internet.
slide15

Treasure Hunt Model

  • Good problem-solving approach to learning ( Marcus and Beck, 2003 )
  • Effective model for inquiry-based learning ( Hamelin, 2004 )
  • Useful to review students’ learning with fun and thrills ( Blas et al., 2004 )
slide16

A Treasure Hunt Game

  • Web-based singleplayer game
  • Adventure game
  • Stage-based game
  • Finding some hiddentreasure among fake treasure with given clues
slide17

A Treasure Hunt Game

  • Unearthing treasure and exploring treasure islands and dungeons
  • Threats from wild animals, pirates and so forth
  • Helps and clues from NPCs
  • Library event
  • Quiz event
slide18

Adapted Treasure Hunt Game for Learning

  • Treasure => concept to be learned
  • Clues => description of treasure concepts
  • Fake treasure and threat=> conceptunrelated to treasure concepts
  • All names of the game objects except for fake treasure and threats => concepts related to treasure concepts
slide19

Adapted Treasure Hunt Game for Learning

  • NPC personifying a concept
  • Library event => Web searching for treasure concept
  • Quiz event => Testing for measuring student’s understanding
  • Dynamically generated next stage storyline with next concepts to be learned
slide20

Learning-Oriented Search Engine

Treasure Hunt Game

Interface

Game Database

User Knowledge Base

Membership Management

Clue Development Engine

Academic

Dictionary Database

Course

Knowledge Base

Architecture of Web-based Learning Game Subsystem

slide21

(introduction,1,17)

(text,5,5)

(ascii,5,3)

(data communications,2,17)

(extended ascii,5,3)

(simplex,7,4)

(components,3,17)

(iso,5,2)

(half duplex, 7,6)

(directiondata flow,6,1)

(data representation,4,1)

(unicode, 5,4)

(networks,8,2)

(numbers,5,4)

(full duplex, 7,6)

(images, 5,13)

(audio, 5,4)

(video, 5,2)

Example: Part of Term Relationship Graph for Textbook

slide23

Start

End

Quiz

Data Representation

Mountain

Event 1

Images

ISO

Audio

Extended

ASCII

Data communications

Video

Unicode

Numbers

Text

ASCII

Components

Threat

Fake treasure

Event

Protocol Village

Real treasure

Help

Example: A Treasure Map

conclusions
Conclusions
  • The Goal of WLSS is to provide a highly motivated learning environment with well-organized knowledge base.
  • Web-based learning game subsystem in WLSS stimulates students motivation of learning.
  • Learning order index represents student’s preference about learning objects.
  • The treasure hunt game is a good model for Web-based learning game.
slide25

JingTao YaoDongWon KimJoseph P. HerbertDepartment of Computer [email protected]/~jtyao

Supporting Online Learning with Games

ad