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Overview of Spring Semester

Overview of Spring Semester Glenn Bresnahan glenn@bu.edu Semester 2 Syllabus Introduction – Glenn, Maria (1 class) Animation – Erik, Laura (3 classes) Logo – Glenn (9 classes) MIAC Trip – Maria (3 classes) Computer Graphics – Erik (2 classes) Maya – Jim, Laura (5 classes)

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Overview of Spring Semester

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  1. Overview of Spring Semester Glenn Bresnahan glenn@bu.edu

  2. Semester 2 Syllabus • Introduction – Glenn, Maria (1 class) • Animation – Erik, Laura (3 classes) • Logo – Glenn (9 classes) • MIAC Trip – Maria (3 classes) • Computer Graphics – Erik (2 classes) • Maya – Jim, Laura (5 classes) • Guest Artists– Maria, Patrick (4 classes) • Final Project Planning – Maria (2 classes) • Maya, Sound (UBIK) and Final Project – Jim, Manny, Erik, Laura, Robert (10 classes) • Final Project Showing– Maria, Glenn, Jennifer, Erik, Laura, Robert (2 classes) BPC: Art and Computation – Summer 2007

  3. High Level Summary of Semester 2 • Animating 2D images • Video texture maps in VR • Programming using Logo • Principals of computer programming • Computer generated 2D images/animation • Controlling 3D motion in DAFFIE VR • Principals of computer graphics • 3D modeling and animation using Maya • Generating complex 3D objects • Generating 3D object animation • Putting it all together using DAFFIE • Final project BPC: Art and Computation – Summer 2007

  4. Lesson #1 - Synopsis • Discussion of syllabus and requirements for second semester • Overview of topics and technologies for second semester • Discussion + Lecture: http://scv.bu.edu/BPC/MaterialsSpring07/lectures/BPC-Class-SemesterII-Overview.ppt BPC: Art and Computation – Summer 2007

  5. 2D Animation • Review of 2D animation principles • Animation techniques and properties • Generating flipbook animation in Corel • Using 2D animation in VR BPC: Art and Computation – Summer 2007

  6. Using Animated Texture in 3D BPC: Art and Computation – Summer 2007

  7. Logo Programming • Computer programming and algorithms • Procedures, naming, iteration, conditionals, data structures (strings and lists) • Computer generated images • Turtle graphics • Generating 2D animations • Texture maps • Controlling DAFFIE objects • Turtle3D BPC: Art and Computation – Summer 2007

  8. Principals of Computer Graphics Formalize concepts used in Logo and Graph Paper World • Coordinate systems • Graphical primitives • Geometric models • Lighting and shading • Rendering BPC: Art and Computation – Summer 2007

  9. 3D Modeling - Maya • Create complex 3D objects • 3D coordinate systems • 3D object geometry • 3D construction techniques • 3D transformations • Modeling surface materials • Exporting objects to DAFFIE BPC: Art and Computation – Summer 2007

  10. Building a 3D World • Conceive and design a VR world • Construct VR world layout • Build 3D models and sequences • Generate texture maps • Generate audio clips • Add behaviors with programmed agents • Putting it all together • Exhibition BPC: Art and Computation – Summer 2007

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