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Our Goal. Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun. Why is this fun?. Goals: Competition Advancement Gameplay: Investments Internal and External Visual Feedback Supply Chain. Visual Feedback. Supply Chain.

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Presentation Transcript
our goal
Our Goal

Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun

why is this fun
Why is this fun?

Goals:

  • Competition
  • Advancement

Gameplay:

  • Investments
    • Internal and External
    • Visual Feedback
  • Supply Chain
cooperative competition
Cooperative Competition

Conflicting Goals:

  • Outperform other companies
  • Don’t let your suppliers or buyers fail

Achieve through:

  • Communication
  • Strategic Alliances
  • Investments
mixing it up
Mixing it up
  • Events
    • Attractive opportunity
    • Threat of possible catastrophes
    • New information
    • New technology
  • Theme
    • Fantasy
    • Sci-Fi
    • Historical
educational opportunity
Educational Opportunity
  • Teach economic concepts
    • Supply & demand
    • Price equilibrium
    • Fixed cost & variable cost
    • Substitute & complementary products
  • Allow a “Game Master” to influence the world
things we re thinking about
Things we’re thinking about
  • Allowing the players to move into raw materials and consumer products
  • Mergers and acquisitions
  • Stock market
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