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Our Goal. Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun. Why is this fun?. Goals: Competition Advancement Gameplay: Investments Internal and External Visual Feedback Supply Chain. Visual Feedback. Supply Chain.

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Our goal l.jpg
Our Goal

Create a multiplayer strategy game that allows both economics students and a general audience to learn and have fun


Why is this fun l.jpg
Why is this fun?

Goals:

  • Competition

  • Advancement

    Gameplay:

  • Investments

    • Internal and External

    • Visual Feedback

  • Supply Chain




Cooperative competition l.jpg
Cooperative Competition

Conflicting Goals:

  • Outperform other companies

  • Don’t let your suppliers or buyers fail

    Achieve through:

  • Communication

  • Strategic Alliances

  • Investments


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Mixing it up

  • Events

    • Attractive opportunity

    • Threat of possible catastrophes

    • New information

    • New technology

  • Theme

    • Fantasy

    • Sci-Fi

    • Historical


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Educational Opportunity

  • Teach economic concepts

    • Supply & demand

    • Price equilibrium

    • Fixed cost & variable cost

    • Substitute & complementary products

  • Allow a “Game Master” to influence the world


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Things we’re thinking about

  • Allowing the players to move into raw materials and consumer products

  • Mergers and acquisitions

  • Stock market



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