Mai technical workshop stockholm 29 june 2000
Download
1 / 12

MAI Technical Workshop - PowerPoint PPT Presentation


  • 213 Views
  • Uploaded on

MAI Technical Workshop, Stockholm, 29 June 2000. Mobile Internet Game Development. Topics. Game Development WAP GPRS. PC Games vs. Mobile Internet Games. Mobility: Play Everywhere Access: Play Anytime Different Target Audience Payment Model Consumer Expectations.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'MAI Technical Workshop' - MartaAdara


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
Mai technical workshop stockholm 29 june 2000 l.jpg
MAI Technical Workshop, Stockholm, 29 June 2000

  • Mobile Internet

  • Game Development


Topics l.jpg
Topics

  • Game Development

  • WAP

  • GPRS


Pc games vs mobile internet games l.jpg
PC Games vs. Mobile Internet Games

  • Mobility: Play Everywhere

  • Access: Play Anytime

  • Different Target Audience

  • Payment Model

  • Consumer Expectations


Wap games issues l.jpg
WAP Games Issues

  • Limitations

  • WML

  • Compatibility Issues

  • Different Terminals


Suitable games for wap l.jpg
Suitable Games for WAP

  • Instant Games

    • Log in – Play – Done

    • Instant feedback

    • Examples: Card, Dice, Tic-Tac-Toe…

  • Long Lasting Games

    • Log in once a day, a game will continue for weeks/months

    • Feedback after processing ”orders”

    • Examples: Strategy, Manager, Diplomacy, Trade, Financial…


Developing wap games l.jpg
Developing WAP Games

  • Gameplay is King!

  • Keep it Simple / Less is More

  • Design With the Target Platform in Mind

  • User Interface for User, Not Against

  • Don’t Bother the User

  • Design for Payment Model


Developing wap games cont l.jpg
Developing WAP Games (cont.)

  • Customize Content

  • Prioritize Information

    • Regular accessed information

    • Important information

  • Hierarchy Instead of Long Pages

  • Use Graphics Wisely

    • Readability

    • Download time

    • Use cache

    • Pixels are important


Developing wap games cont8 l.jpg
Developing WAP Games (cont.)

  • Don’t Assume (anything…)

  • Test with Actual Terminals

  • Test on Different Devices

  • Test, Test, Test…


Game architecture l.jpg
Game Architecture

  • Flexibility

  • Build with Modules

  • Use Layers

  • User Interface

  • Graphics

  • Target Platform(s) Will Change


Advantages with gprs l.jpg
Advantages with GPRS

  • Bandwidth

  • Push

  • Always Online

  • Different Payment Model


Future l.jpg
Future

  • Increased Terminal Power

  • Downloadable Applications

  • Java Powered Terminals

  • Geographic Positioning

  • Bluetooth


Questions l.jpg
Questions?


ad