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Immersive Game Play Elements . Game Idea. Concept based on relatedness, competence and autonomy from article Rethinking Carrots by Immersive Inc. Area I am most interested in is relatedness or as the article puts it our need to connect with other people

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game idea
Game Idea
  • Concept based on relatedness, competence and autonomy from article Rethinking Carrots by Immersive Inc.
  • Area I am most interested in is relatedness or as the article puts it our need to connect with other people
  • Players will interact through the Virtual World to face off and communicate visually with other people
  • Focus on
  • “Virtual Tag”
  • Examples- Mario Cart 64, Mech Assault, Rainbow 6
game concept 1
Game Concept 1
  • Players will navigate through the virtual environment attempting to tag other players to gain points.
  • Each player will be allowed to be in 2 game states: offense (red) and defense (blue). However, Each player will only have a cumulative time period he can be in attack mode. If he surpasses this time limit, he loses a point and respawns somewhere else on the game board. A player can decrease his cumulative attack time by going into defense mode.
  • Powerups in the level will be available that will increase players speed ability and maximum attack state number.
why do this in 3d
Why do this in 3d?
  • I would like to test if a virtual world is more immersive than 2d. I believe that an over the shoulder or first person view will help bring the character into the world I have created.
  • The camera view will be a third person view where the user can see both his own player and the field of view in front of him
slide5
I would also like to test the effects that environments have on player actions as discussed in “Where is the design in level design?” by Tito Pagan.
  • This includes shape color and positioning
animations
Animations
  • Plan to test several elements from 2d and 3d animation in the computer game world as an important immersive element in game play
  • Combination of procedurally driven motion from user inputs and predefined animations from Maya
  • Overlapping motion, squash and stretch, secondary action, follow through, anticipation, ease in and ease out, appeal
interaction design
Interaction Design
  • I Plan to incorporate many of the User Interface elements into the actual game in an attempt to test immersion in the games.
human computer interaction
Human Computer Interaction
  • I would like to test different methods for communicating with the game environment. I plan to hack a joystick with an accelerometer so that motion within the game will be controlled by players body motion.
  • Inspiration from the Nintendo Wii controller.
slide9
Would also like to try networked live data streams to allow input from multiple users at one time.
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