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Videogames and Virtual Worlds for Learning?. Presented by Ann Crewdson for The CSLA Conference November 22, 2008. Objectives:. By the end of the presentation, you will have: Identified a useful method for evaluating video games for educational content.

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videogames and virtual worlds for learning

Videogames and Virtual Worlds for Learning?

Presented by Ann Crewdson

for The CSLA Conference

November 22, 2008

objectives
Objectives:

By the end of the presentation, you will have:

  • Identified a useful method for evaluating video games for educational content.
  • Learned about why engaging children with digital content is important.
  • An understanding on why using electronic resources is a powerful way to teach children effectively, in classrooms.
alsc s great interactive software for kids committee
ALSC’s Great Interactive Software for Kids Committee
  • Formerly Notables, Established: January 1987. Transformed: February 2007.Chair + 5Term: Fall, 2 year
  • Committee Charge, Terms and Criteria for Evaluation:
function statement
Function Statement

(Scope): Birth to 14 years old.

“To select, annotate, and present for publication, within the criteria and procedures established for selection, a biannual list of exemplary computer software and multi-platform media currently available. To define and develop guidelines and criteria for the evaluation of interactive software and electronic media.”

evaluation criteria
Evaluation Criteria
  • Content must be enhanced by the use of the graphics
  • Games should be user-friendly
  • Ease of use
  • Educational and entertaining
  • Age-appropriate
  • Collaborative play
meeting standards for excellence
Meeting Standards for Excellence
  • KONAMI Playground
  • Big Brain Academy: Wii Degree
  • Animal Genius
  • Nancy Drew PC Series
slide7

Game Flow

“Flow”

Frustration

Difficulty

Challenge

Challenge

Challenge

Boredom

Challenge

Time

konami kids playground
KONAMI Kids Playground

Alphabet Circus and Dinosaur Shapes & Colors

  • Children refine motor skills
  • Letter knowledge
  • Primary colors
  • Reinforce letter, color, and shape recognition
big brain academy wii degree
Big Brain Academy: Wii Degree
  • Activities to improve brain stimulation
  • Puzzles are both visual and audio
  • Thinking, memorization, computation, analysis, and identification
  • Challenge friends
  • Socialization
animal genius
Animal Genius
  • Ages: K-2--Motivates learners toward goals and learning experiences.
  • Vocabulary Building, Life-Science Concepts, Sorting/Matching/Categorization
  • Skills acquired can be carried forth in new games or applied to real world contexts
nancy drew pc series danger by design
Nancy Drew PC Series: Danger by Design
  • Requires active problem solving
  • Encourages nonlinear and

higher order thinking

  • Develops sequential, logical, reading

and organizational skills

slide13

LS&T Roadmaps

  • 6 Roadmaps + Executive Summary
    • Instructional Design
    • Question Generation & Answering Systems
    • Simulations and Exploration Environments
    • Learning Modeling & Assessment
    • Building & Maintaining Learning Systems
    • Games for Learning
  • Multi-disciplinary, multi-year effort
    • Input from over 100 learning science and computer/information science researchers from academia, industry, DoD, other gov’t
    • 3 multi-day workshops
    • Numerous interviews
    • Detailed description of research priorities, R&D chronology, metrics
slide14

Technology Can Make Learning:

    • More productive (quicker mastery, better retention)
    • More compelling
    • More personal
    • More adaptable to local needs
    • More accessible

Source: Bloom et al., current technology data from Fletcher (IDA)

fas learning games
FAS Learning Games
  • Immune Attack: basic immunology education for high school (NSF)
  • Discover Babylon: humanities for 8-14 year-olds in classrooms and museums (IMLS)
slide16

Immune Attack

  • Goals:
    • Teach basic immunology concepts
    • Create a more positive attitude towards biology
    • Help teach young adults to choose better life-style behaviors to protect themselves from infection
    • Expose young adults to the exciting fields of healthcare and biosciences
  • Features:
  • Navigate realistic, biologically accurate settings
  • Explore human body environments, including blood vessels and connective tissue
  • Explore cell structures and teach behaviors using game-based controls
  • Defeat invading bacteria to prevent infection
new learning tools make possible
New Learning Tools Make Possible:
  • Highly motivating challenges
  • Embedded assessments
  • Scaffolding
  • Question Generation and Answering
  • Simulated environments that allow players to build, experiment, operate equipment, explore
  • Collaboration
slide18

Goals:

  • Engage learners, ages 8 – 14, in challenges and mysteries that can only be solved by understanding
    • the origins of writing and the path from pictures to phonetics
    • Mesopotamian society, business practices, and trade
  • Demonstrate new ways to reassemble artifacts and knowledge about them now spread across many different museum and library collections
  • Features:
  • Accurate historical and scientific information
  • 3D photorealistic simulations of cities & temple complexes that allow open-ended exploration and discovery
  • Contextualization of museum artifacts used by characters in virtual environments
  • Compelling, age-appropriate challenges and assignments
characteristics of games the potential for learning
Characteristics of Games & the Potential for Learning
  • Games support:
    • Active learning
    • Experiential learning
    • Problem-based learning
    • Immediate feedback
    • Learner-centered learning
where do we go from here
Where do we go from here?
  • Form Partnerships
  • Youth Advisory
  • Look in your own backyard
  • Continue to do Research
a path forward
A Path Forward

Never doubt that a small group of thoughtful committed people can change the world: indeed it\'s the only thing that ever has!

-Margaret Mead

for more information
For more information
  • Ann Crewdson

Children’s Section Supervisor

Issaquah/Sammamish Libraries

King County Library System

crewdson@kcls.org

  • Angelique Kopa

Materials Selection, Librarian

Harford County Public Library

kopa@hcplonline.info

  • Michelle Roper

Director, Learning Technologies

Federation of American Scientists

mroper@fas.org

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