Videogames and Virtual Worlds for Learning?. Presented by Ann Crewdson for The CSLA Conference November 22, 2008. Objectives:. By the end of the presentation, you will have: Identified a useful method for evaluating video games for educational content.
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Presented by Ann Crewdson
for The CSLA Conference
November 22, 2008
By the end of the presentation, you will have:
(Scope): Birth to 14 years old.
“To select, annotate, and present for publication, within the criteria and procedures established for selection, a biannual list of exemplary computer software and multi-platform media currently available. To define and develop guidelines and criteria for the evaluation of interactive software and electronic media.”
Alphabet Circus and Dinosaur Shapes & Colors
higher order thinking
and organizational skills
LS&T Roadmaps Program
Source: Bloom et al., current technology data from Fletcher (IDA)
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Children’s Section Supervisor
King County Library System
Materials Selection, Librarian
Harford County Public Library
Director, Learning Technologies
Federation of American Scientists