Videogames and virtual worlds for learning
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Videogames and Virtual Worlds for Learning?. Presented by Ann Crewdson for The CSLA Conference November 22, 2008. Objectives:. By the end of the presentation, you will have: Identified a useful method for evaluating video games for educational content.

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Videogames and virtual worlds for learning

Videogames and Virtual Worlds for Learning?

Presented by Ann Crewdson

for The CSLA Conference

November 22, 2008


Objectives
Objectives:

By the end of the presentation, you will have:

  • Identified a useful method for evaluating video games for educational content.

  • Learned about why engaging children with digital content is important.

  • An understanding on why using electronic resources is a powerful way to teach children effectively, in classrooms.


Alsc s great interactive software for kids committee
ALSC’s Great Interactive Software for Kids Committee

  • Formerly Notables, Established: January 1987. Transformed: February 2007.Chair + 5Term: Fall, 2 year

  • Committee Charge, Terms and Criteria for Evaluation:


Function statement
Function Statement

(Scope): Birth to 14 years old.

“To select, annotate, and present for publication, within the criteria and procedures established for selection, a biannual list of exemplary computer software and multi-platform media currently available. To define and develop guidelines and criteria for the evaluation of interactive software and electronic media.”


Evaluation criteria
Evaluation Criteria

  • Content must be enhanced by the use of the graphics

  • Games should be user-friendly

  • Ease of use

  • Educational and entertaining

  • Age-appropriate

  • Collaborative play


Meeting standards for excellence
Meeting Standards for Excellence

  • KONAMI Playground

  • Big Brain Academy: Wii Degree

  • Animal Genius

  • Nancy Drew PC Series


Game Flow

“Flow”

Frustration

Difficulty

Challenge

Challenge

Challenge

Boredom

Challenge

Time


Konami kids playground
KONAMI Kids Playground

Alphabet Circus and Dinosaur Shapes & Colors

  • Children refine motor skills

  • Letter knowledge

  • Primary colors

  • Reinforce letter, color, and shape recognition


Big brain academy wii degree
Big Brain Academy: Wii Degree

  • Activities to improve brain stimulation

  • Puzzles are both visual and audio

  • Thinking, memorization, computation, analysis, and identification

  • Challenge friends

  • Socialization


Animal genius
Animal Genius

  • Ages: K-2--Motivates learners toward goals and learning experiences.

  • Vocabulary Building, Life-Science Concepts, Sorting/Matching/Categorization

  • Skills acquired can be carried forth in new games or applied to real world contexts


Nancy drew pc series danger by design
Nancy Drew PC Series: Danger by Design

  • Requires active problem solving

  • Encourages nonlinear and

    higher order thinking

  • Develops sequential, logical, reading

    and organizational skills



LS&T Roadmaps Program

  • 6 Roadmaps + Executive Summary

    • Instructional Design

    • Question Generation & Answering Systems

    • Simulations and Exploration Environments

    • Learning Modeling & Assessment

    • Building & Maintaining Learning Systems

    • Games for Learning

  • Multi-disciplinary, multi-year effort

    • Input from over 100 learning science and computer/information science researchers from academia, industry, DoD, other gov’t

    • 3 multi-day workshops

    • Numerous interviews

    • Detailed description of research priorities, R&D chronology, metrics


  • Technology Can Make Learning: Program

    • More productive (quicker mastery, better retention)

    • More compelling

    • More personal

    • More adaptable to local needs

    • More accessible

Source: Bloom et al., current technology data from Fletcher (IDA)


Fas learning games
FAS Learning Games Program

  • Immune Attack: basic immunology education for high school (NSF)

  • Discover Babylon: humanities for 8-14 year-olds in classrooms and museums (IMLS)


Immune ProgramAttack

  • Goals:

    • Teach basic immunology concepts

    • Create a more positive attitude towards biology

    • Help teach young adults to choose better life-style behaviors to protect themselves from infection

    • Expose young adults to the exciting fields of healthcare and biosciences

  • Features:

  • Navigate realistic, biologically accurate settings

  • Explore human body environments, including blood vessels and connective tissue

  • Explore cell structures and teach behaviors using game-based controls

  • Defeat invading bacteria to prevent infection


New learning tools make possible
New Learning Tools Make Possible: Program

  • Highly motivating challenges

  • Embedded assessments

  • Scaffolding

  • Question Generation and Answering

  • Simulated environments that allow players to build, experiment, operate equipment, explore

  • Collaboration


Goals: Program

  • Engage learners, ages 8 – 14, in challenges and mysteries that can only be solved by understanding

    • the origins of writing and the path from pictures to phonetics

    • Mesopotamian society, business practices, and trade

  • Demonstrate new ways to reassemble artifacts and knowledge about them now spread across many different museum and library collections

  • Features:

  • Accurate historical and scientific information

  • 3D photorealistic simulations of cities & temple complexes that allow open-ended exploration and discovery

  • Contextualization of museum artifacts used by characters in virtual environments

  • Compelling, age-appropriate challenges and assignments


Characteristics of games the potential for learning
Characteristics of Games & Program the Potential for Learning

  • Games support:

    • Active learning

    • Experiential learning

    • Problem-based learning

    • Immediate feedback

    • Learner-centered learning


Where do we go from here
Where do we go from here? Program

  • Form Partnerships

  • Youth Advisory

  • Look in your own backyard

  • Continue to do Research


A path forward
A Path Forward Program

Never doubt that a small group of thoughtful committed people can change the world: indeed it's the only thing that ever has!

-Margaret Mead


For more information
For more information Program

  • Ann Crewdson

    Children’s Section Supervisor

    Issaquah/Sammamish Libraries

    King County Library System

    [email protected]

  • Angelique Kopa

    Materials Selection, Librarian

    Harford County Public Library

    [email protected]

  • Michelle Roper

    Director, Learning Technologies

    Federation of American Scientists

    [email protected]


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