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Chapter 6 Teaching with Multimedia and Hypermedia Tools

Chapter 6 Teaching with Multimedia and Hypermedia Tools. M. D. Roblyer Integrating Educational Technology into Teaching , 4/E Copyright © 2006 by Pearson Education, Inc. Upper Saddle River, New Jersey 07458 All rights reserved. Technology Integration Example: Interactive Multimedia Storybooks.

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Chapter 6 Teaching with Multimedia and Hypermedia Tools

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  1. Chapter 6Teaching with Multimedia and Hypermedia Tools M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  2. Technology Integration Example:Interactive Multimedia Storybooks • Phase 1: Relative advantage • Phase 2: Objectives and Assessments • Phase 3: Integration Strategies • Phase 4: Instructional Environment • Phase 5: Evaluating and Revising M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  3. How Do They Differ? Multimedia Hypermedia • Many Media • Stills, sound, video, animation, text • Linked Media • Hypertext, browsers M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  4. Types of Systems • Commercial Hypermedia Software • Authoring Tools • Presentation Software • Video Production and Editing • Hypermedia Authoring • Virtual Reality (VR) M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  5. Current & Future Impact • Increases motivation • Flexible learning modes • Develops creative and critical thinking skills • Improves writing and process skills M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  6. Impact Ability to offer multiple channels for processing information Increased creative solutions with problem solving Greater comprehension and retention Concerns Impact on higher level skills Learner style Design/Use Instructional design elements Screen design Interaction and feedback Navigation Learner control Color Graphics Animation Audio Video Research Two Areas: Impact and Design/Use M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  7. Recent Developments • “Vanishing videodisc” • Convergence of offline (disc) and online (Internet) development • Increasing ease of use M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  8. Commercial Hypermedia • Instructional Software • Tutorials • Drill and Practice • Simulation • Instructional Games • Problem Solving M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  9. Commercial Hypermedia(continued) • Interactive Books • Storybooks • ebooks • Reference Materials • Encyclopedias • Almanacs • Atlases • Newspapers and newsletters • Proceedings and conference materials M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  10. Commercial Product Evaluation • Instructional Planning • Support • Instructional Design • Content • Clear, Concise, & Unbiased Language • Interface Design & Navigation • Feedback & Interactivity M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  11. Integration Strategies for Multimedia/Hypermedia • Instructional Software • see Chapter 3: Teaching with Instructional Software • Software Tools • see Chapter 4: Teaching with the Basic Three Software Tools: Word Processing, Spreadsheet, and Database Programs • see Chapter 5: Teaching with Software Tools: Beyond the Basic Programs M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  12. Authoring Systems • Presentation Software • Video Production & Editing Software • Hypermedia Authoring Software • Virtual Reality Systems M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  13. Authoring Resources • Audio • Video • Photographs • Graphic Images • Text M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  14. Hardware Requirements • Computer • Digital camera • Scanner • Video digitizer • Camcorder and other video input • Microphones • Speakers M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  15. Authoring Procedures • Review others’ products • Do research first • Storyboard • Develop individual frames • Add links and/or scripts • Test and revise M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  16. Authoring Skills • Media Literacy • Using Music & Art • Design Principles • Print • Video • Creative & Novel Thinking • Consider Audience M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  17. Evaluating Multimedia/Hypermedia Products • See rubric on DVD titled “Multimedia Software Evaluation Checklist ” • Add link to website http://www.prenhall.com/roblyer M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  18. Classroom Integration Strategies for Presentation Software • Presentations • Practice screens • Assessment screens • Brief tutorials • Book reports • Student-created presentations M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  19. Classroom Integration Strategies forVideo Production • Demonstrations of procedures • Student-created presentations • Video lectures • Video portfolios • Video decision-making and problem-solving simulations • Documenting school activities • Visual literacy instruction • Teaching video production M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  20. Classroom Integration Strategies forHypermedia Authoring • Brief tutorials • Student-created presentations • Interactive storybooks M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  21. Classroom Integration Strategies for Virtual Reality and Other Immersion Tools • Full immersive systems • Head-mounted display (HMD) • Web-based VR • 3-D models • QuickTime VR (QTVR) M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

  22. Classroom Integration Strategies for Virtual Reality and Other Immersion Tools • Imaging for virtual field trips • 3D models to illustrate how systems work • Immersive learning environments for exploration and practice M. D. RoblyerIntegrating Educational Technology into Teaching, 4/ECopyright ©2006 by Pearson Education, Inc.Upper Saddle River, New Jersey 07458All rights reserved.

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