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G30™ A 3D graphics accelerator for mobile devices Petri Nordlund CTO, Bitboys Oy Outline Acceleon G30™ Acceleon family Architecture and features Advantages Hardware demonstration Acceleon G30™ A tiny graphics processor core for embedded- and handheld devices: Mobile handsets

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G30 a 3d graphics accelerator for mobile devices petri nordlund cto bitboys oy l.jpg

G30™A 3D graphics accelerator for mobile devicesPetri NordlundCTO, Bitboys Oy


Outline l.jpg
Outline

  • Acceleon G30™

  • Acceleon family

  • Architecture and features

  • Advantages

  • Hardware demonstration

Graphics Hardware Workshop 2003


Acceleon g30 l.jpg
Acceleon G30™

  • A tiny graphics processor core for embedded- and handheld devices:

    • Mobile handsets

    • Gaming devices

    • PDAs

  • A member of the Acceleon™ family

  • Accelerating:

    • User-interface graphics

    • Vector graphics

    • 2D bitmap graphics

    • 3D graphics

Graphics Hardware Workshop 2003


Acceleon family l.jpg
Acceleon™ family

  • Acceleon G30™ is part of a backwards-compatible family of graphics processor cores:

    • Acceleon G10™

      • Anti-aliased vector graphics rendering

      • User interface- and vector font rendering

    • Acceleon G20™

      • For volume-market handheld gaming platforms

      • 3D graphics rendering without Z-buffer

    • Acceleon Visual Platform™

      • A complete visualization solution

      • Includes software and hardware

Graphics Hardware Workshop 2003


Architecture l.jpg
Architecture

  • Acceleon G30™ graphics processor

Graphics Hardware Workshop 2003


Features l.jpg
Features

  • Hardware rendering:

    • 2D graphics

    • Vector graphics

    • 3D graphics

  • Anti-aliasing with no performance penalty

  • Maximum display resolution: 1024x1024

  • 16-bit color (1555, 4444, 565)

  • 24-bit internal color processing (6666)

  • Works with any host/memory interface

Graphics Hardware Workshop 2003


Features vector graphics l.jpg
Features: Vector graphics

  • Complex self-intersecting convex and concave polygons

  • Hardware Bezier curve tessellation – cubic and quadratic

  • Simple moveto(), lineto(), curveto(), fill() command interface

  • Alpha blending

  • Sub-pixel accurate rendering

  • Linear and radial gradients

Graphics Hardware Workshop 2003


Features 2d graphics l.jpg
Features: 2D graphics

  • Bit-blit

  • Source, destination, pattern

  • YUV-to-RGB conversion

  • Raster operations

  • Sprites

  • Font rendering

Graphics Hardware Workshop 2003


Features 3d graphics l.jpg
Features: 3D graphics

  • Compatible with OpenGL® ES 1.0

    • Early version, hardware will be conformant with the final specification when it’s released

  • 16-bit hardware Z-buffer, 1-bit stencil

  • Flexible input vertex format

  • Points, lines and triangles

  • Scissor rectangle

Graphics Hardware Workshop 2003


Features 3d texturing l.jpg
Features: 3D / texturing

  • Perspective correct texture mapping

  • One texture / pixel

  • Bilinear- and MIP-map filtering

  • Sub-texel accuracy

  • Compressed texture formats

  • On-chip texture cache

Graphics Hardware Workshop 2003


Features 3d pixel processing l.jpg
Features: 3D / Pixel processing

  • Perspective correct shading

  • Ambient, diffuse, specular

  • Fog

  • Alpha blending

  • Alpha test

  • Logic operations

  • Stencil operations

Graphics Hardware Workshop 2003


Advantages l.jpg
Advantages

  • “It’s smaller than you think”

  • One core for all graphics rendering

  • Tailored for mobile- and embedded devices

  • High image quality

  • Very low power consumption

  • Exceeds the standards

  • Backwards compatible family of products

  • No embedded memory

Graphics Hardware Workshop 2003



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