g30 a 3d graphics accelerator for mobile devices petri nordlund cto bitboys oy
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G30™ A 3D graphics accelerator for mobile devices Petri Nordlund CTO, Bitboys Oy Outline Acceleon G30™ Acceleon family Architecture and features Advantages Hardware demonstration Acceleon G30™ A tiny graphics processor core for embedded- and handheld devices: Mobile handsets

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Presentation Transcript
outline
Outline
  • Acceleon G30™
  • Acceleon family
  • Architecture and features
  • Advantages
  • Hardware demonstration

Graphics Hardware Workshop 2003

acceleon g30
Acceleon G30™
  • A tiny graphics processor core for embedded- and handheld devices:
    • Mobile handsets
    • Gaming devices
    • PDAs
  • A member of the Acceleon™ family
  • Accelerating:
    • User-interface graphics
    • Vector graphics
    • 2D bitmap graphics
    • 3D graphics

Graphics Hardware Workshop 2003

acceleon family
Acceleon™ family
  • Acceleon G30™ is part of a backwards-compatible family of graphics processor cores:
    • Acceleon G10™
      • Anti-aliased vector graphics rendering
      • User interface- and vector font rendering
    • Acceleon G20™
      • For volume-market handheld gaming platforms
      • 3D graphics rendering without Z-buffer
    • Acceleon Visual Platform™
      • A complete visualization solution
      • Includes software and hardware

Graphics Hardware Workshop 2003

architecture
Architecture
  • Acceleon G30™ graphics processor

Graphics Hardware Workshop 2003

features
Features
  • Hardware rendering:
    • 2D graphics
    • Vector graphics
    • 3D graphics
  • Anti-aliasing with no performance penalty
  • Maximum display resolution: 1024x1024
  • 16-bit color (1555, 4444, 565)
  • 24-bit internal color processing (6666)
  • Works with any host/memory interface

Graphics Hardware Workshop 2003

features vector graphics
Features: Vector graphics
  • Complex self-intersecting convex and concave polygons
  • Hardware Bezier curve tessellation – cubic and quadratic
  • Simple moveto(), lineto(), curveto(), fill() command interface
  • Alpha blending
  • Sub-pixel accurate rendering
  • Linear and radial gradients

Graphics Hardware Workshop 2003

features 2d graphics
Features: 2D graphics
  • Bit-blit
  • Source, destination, pattern
  • YUV-to-RGB conversion
  • Raster operations
  • Sprites
  • Font rendering

Graphics Hardware Workshop 2003

features 3d graphics
Features: 3D graphics
  • Compatible with OpenGL® ES 1.0
    • Early version, hardware will be conformant with the final specification when it’s released
  • 16-bit hardware Z-buffer, 1-bit stencil
  • Flexible input vertex format
  • Points, lines and triangles
  • Scissor rectangle

Graphics Hardware Workshop 2003

features 3d texturing
Features: 3D / texturing
  • Perspective correct texture mapping
  • One texture / pixel
  • Bilinear- and MIP-map filtering
  • Sub-texel accuracy
  • Compressed texture formats
  • On-chip texture cache

Graphics Hardware Workshop 2003

features 3d pixel processing
Features: 3D / Pixel processing
  • Perspective correct shading
  • Ambient, diffuse, specular
  • Fog
  • Alpha blending
  • Alpha test
  • Logic operations
  • Stencil operations

Graphics Hardware Workshop 2003

advantages
Advantages
  • “It’s smaller than you think”
  • One core for all graphics rendering
  • Tailored for mobile- and embedded devices
  • High image quality
  • Very low power consumption
  • Exceeds the standards
  • Backwards compatible family of products
  • No embedded memory

Graphics Hardware Workshop 2003

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