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Multimedia Games Development COM429. Week 8 Evolution and Genres. Lecture overview. Game beginnings Rise of home consoles Rise of arcades Home computers Handhelds Next generation consoles Games genres. In the beginning .

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multimedia games development com429

Multimedia Games Development COM429

Week 8 Evolution and Genres

lecture overview
Lecture overview
  • Game beginnings
  • Rise of home consoles
  • Rise of arcades
  • Home computers
  • Handhelds
  • Next generation consoles
  • Games genres
in the beginning
In the beginning
  • Evolution of the video game industry can be traced back to pinball and before.
  • Automatic Industries Whiffle machine (1931) was one of the first coin operated devices.
  • Evolved to electric machines (1933) with the addition of cash pay out (later banned)
early video games
Early video games
  • Generally agreed that W.Higginbotham invented the first video game
  • Oscilloscope based tennis game
early video games5
Early video games
  • Spacewar (1961), Steve Russell
  • Used toggle switches and allowed two players to control ships which fired torpedoes at each other
  • Generally accepted as the first real video game
early video games6
Early video games
  • Ralph Baer (1972) Magnavox Odyssey
  • Form of ping pong using a moving ball and player controlled paddles.
  • Game box, two simple controllers and TV as a display
early video games atari
Early video games: Atari
  • Nolan Bushnell formed Atari in 1972
  • First commercial success was Pong
rise of home consoles
Rise of home consoles
  • Home Pong (Atari) 1975
  • Telstar (1976)
  • Fairchild Channel F (1976) used programmable cartridges
rise of home consoles9
Rise of home consoles
  • Atari 2600 (1977)
  • Magnavox Odyssey 2 (1978)
  • Mattel Electronics Intellivision (1979)
rise of arcades
Rise of arcades
  • Taito Gunfight (1975)
  • Exidy Games Death Race (1976)
  • Football/Space Invaders (1978)
rise of arcades11
Rise of arcades
  • Lunar Lander, Atari (1979)
  • Asteroids, Atari (1979)
  • Pac-Man, Namco (1980)
  • Battlezone, Atari (FPS) (1980)
rise of arcades12
Rise of arcades
  • Donkey Kong, Nintendo (1981)
  • Frogger, Centipede (1981)
  • Pole Position, Joust (1982)
  • Mario Bros, Spy Hunter (1983)
home consoles evolve
Home consoles evolve
  • Atari ports Space Invaders to the 2600 (1980)
  • Activision formed (1980)
  • Atari ports Pac-Man to the 2600 (1981)
  • Release of E.T. on Atari 2600 (Failed) (1982)
  • Failed release of the Atari 5200 game console
  • General Consumer Electronics Vectrex (1982)
  • Coleco releases Colecovision (1982)
  • Both consoles failed, industry crashed (1984)
industry crash 1983 1984
Industry crash 1983-1984

Video game market collapsed in 1984. Factors for

collapse include

  • Lack of innovation
  • Over supply
  • Poor strategic choices by Atari
  • Arrival of home computer
  • Press/public perception (Fad)
rise of the home computer
Rise of the home computer

Home computers began to grow in popularity

  • Use as a gaming platform
  • VIC 20, Commodore (1981)
  • Commodore 64 (1982)
  • Amiga
  • Apple II
  • IBM and IBM clones

Arrival of developers e.g. EA, Lucas Arts

consoles nintendo sega
Consoles:Nintendo/Sega
  • Famicom, Nintendo (1984)
  • Launched as Nintendo Entertainment System (NES) in USA (1985)
  • Sega Master System, Sega (1986)

Console market was reborn

nintendo sega
Nintendo/Sega
  • Sega Genesis console (16-bit)
  • Nintendo Super NES (1991)
  • Introduced the world to Sonic the Hedgehog
rise of the arcades ii
Rise of the arcades II
  • Street Fighter, Capcom (1987)
  • Street Fighter II, Capcom (1991)
  • Mortal Kombat, Midway (1992)
rise of the arcades iil
Rise of the arcades IIl
  • Fighting games revived arcades but they never fully recovered
  • Arcades focussed on high end games with specialised hardware
handheld machines
Handheld machines
  • Atari Lynx (1989)
  • Nintendo Game Boy (1990)
  • NEC TurboExpress (1990)
  • Sega Game Gear (1991)
  • Game Boy Colour (2001)
  • Nintendo Game Boy (2003)
  • Nokia N-Gage (2003)
  • Nintendo dual-screen (2004)
  • PSP (2005)
rise of the home computer ii
Rise of the home computer II
  • SimCity (1989)
  • Myst (1993)
  • Doom, Id Software (1993)
  • First-person shooter/multiplayer gaming
console wars 1990 s
Console wars (1990’s)
  • Sega Saturn (1994)
  • Sony Play station (1994)
  • Nintendo 64 (1996)

Market supported all versions

console wars 2000
Console wars (2000+)
  • Sega Dreamcast (1999)
  • Sony Play station 2 (2000)
  • Nintendo Gamecube (2001)
  • Microsoft Xbox (2001)
  • Sega Dreamcast withdrawn (2001)
  • Internet connectivity on consoles (2002)
console wars 2005
Console wars (2005+)

Microsoft 360 (2005)

  • 3 core processor
  • Wireless
  • Hard-drive
  • Network support
  • High-end graphics
console wars 200525
Console wars (2005+)

Nintendo Wii (2006)

console wars 200526
Console wars (2005+)
  • Play station 3 (2006)
games 2010
Games (2010+)
  • Multi-touch
  • Brain computer interface
game genres
Game Genres
  • Numerous types of video games
  • Each can be broadly classified as belonging to a particular genre
  • Appearance of games in the same genre can look different but will share similar characteristics
  • Have common design problems
  • Share similar gameplay/mechanics
genres adventure games
Genres: Adventure Games
  • Typically story-based
  • High level of puzzle solving to complete game
  • First, second or third person perspective
  • Typically vast complex world, interesting plot lines and diverse characters
  • No temporal constraints (not real time)
  • Game waits for player action

Tomb Raider

Myst 1993

genres action games
Genres: Action Games
  • Typically real-time games with short reaction times
  • First-person shooter (FPS) e.g. Doom, Call of Duty and Unreal Tournament
  • Shooting games e.g. Space Invaders
  • Computer generated or human players opponents
  • Fast pace with less focus on puzzle solving
genres role playing games
Genres: Role-Playing Games
  • Role-playing games typically involve heroes and quests
  • Based in large complex worlds with dynamic storyline
  • High level of player management of characters
  • Characters evolve and gain skills
  • High level of combat included to gain skills/magic or money
  • Diverse range of characters

Final Fantasy

World of Warcraft

genres strategy games
Genres: Strategy Games
  • Resource management to fulfill objectives
  • Trade off related to materials, buildings
  • Turn based or real-time
  • Can be either turn-based or real-time
  • Human or AI opponents

Rome: Total War

Command and conquer

genres simulations
Genres: Simulations
  • Simulations (serious) emulate real world
  • Accuracy is important
  • Requires effort to learn elements of games
  • Typically simulate complex machinery e.g. Aircraft
  • Simulations (trivial) simplified to facilate easy game play

Microsoft Flight Simulator 2004

genres sports games
Genres: Sports Games
  • Players typically participate in sporting events
  • Manager or coaching roles
  • Scenario involved single match or entire season
  • High level of accuracy needed to reproduce the rules and strategies of the game

Madden NFL 2007

genres fighting games
Genres: Fighting Games
  • Control figures on screen
  • Use combo’s to attack opponents/defend
  • Basic attacks and complex combinations to master
  • Short periods of action
  • Side view (multiple cameras)

Virtual Fighter 5

genres casual games
Genres: Casual Games
  • Easy-to-play, short length games
  • Little or no learning curve
  • Hearts/solitaire
  • Adapted from TV
  • Players familiar with format so must be followed
  • Players generally want to drop into and out of these games quickly.
genres god games
Genres: God Games
  • Games with general objective
  • Players encouraged to experiment
  • No correct way to play
  • Typically open ended

Black & White 2

genres puzzle games
Genres: Puzzle Games
  • Intellectual challenge
  • Solution is real objective
  • Real-time or not

Tetris

genres educational games
Genres: Educational Games
  • Used to teach while entertaining (edutainment)
  • Generally aimed at a younger audience
  • Content must be appropriate

Disney Learning Adventure

genres serious games
Genres: Serious Games

Apply of game technologies/skills for non-

entertainment applications e.g.

  • Business/medical/educational/military applications

Business game Pixelearning

cross genres
Cross Genres
  • Hybrids: Survival horror in space
genres multiplayer online
Genres: Multiplayer /Online
  • Covers any of genres discussed but includes multiplayer network play
  • Hundreds/thousands of players
  • May evolve into online communities
  • Just starting off

World of Warcraft

multimedia games development com42947

Multimedia Games Development COM429

Week 8 Evolution and Genres

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