Mixing it up the last great challenge for game audio
Download
1 / 14

Mixing It Up - PowerPoint PPT Presentation


  • 281 Views
  • Updated On :

Mixing It Up The Last Great Challenge For Game Audio. Garry Taylor Audio/Video Manager Sony Computer Entertainment Europe. Overview. Introduction What Is Mixing? Getting The Tools Monitoring Case Studies Summary. Introduction. Lots of money spent on recording/acquiring audio assets

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Mixing It Up' - KeelyKia


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
Mixing it up the last great challenge for game audio l.jpg

Mixing It UpThe Last Great Challenge For Game Audio

Garry Taylor

Audio/Video Manager

Sony Computer Entertainment Europe


Slide2 l.jpg

Overview

  • Introduction

  • What Is Mixing?

  • Getting The Tools

  • Monitoring

  • Case Studies

  • Summary


Slide3 l.jpg

Introduction

  • Lots of money spent on recording/acquiring audio assets

  • Implementation of those assets is just as important

  • In the past, mixing has not been given enough attention


Slide4 l.jpg

What Is Mixing?

The technical answer:

  • Achieving clarity

    The artistic answer:

  • Focusing and manipulating the player


Slide5 l.jpg

What Is Mixing?

  • Active Mixing

    • Triggering changes in the mix through in-game events

  • Passive Mixing

    • Routing and the configuration of dynamics processors and how they interact with each other


Slide6 l.jpg

Getting The Tools

  • Prioritization of Sound Effects

  • Effective Sub-Grouping

  • The ability to save mixer snapshots and recall them via in-game events

  • Dynamics processors



Slide8 l.jpg

Monitoring

  • Ideally, you should mix your game in a critical listening environment

  • If you don’t have a suitable room, hire one!

  • Consumer surround systems are very variable.



Case study l.jpg
Case Study

  • 12 Vehicles

  • 12 Surfaces

  • Mix states for each type of event (i.e. Heavy Collision)

  • Configurable transition times between states


Case study12 l.jpg
Case Study

  • Maximum of 192 Voices

  • Maximum of 31 Subgroups

  • 3 main mix groups: Music/Dialogue/SFX

  • Mixer zones specified within Maya correspond to mixer snapshots

  • Cutscenes have their own mixer snapshots


Summary l.jpg
Summary

  • A good mix is extremely important

  • Mixing = clarity and focus

  • Invest in the right tools

  • Monitor in an accurate environment


ad