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The History of RTS Games. sources: www.gamespot.com Wikipedia.org. H é ctor Mu ñ oz-Avila. Origins: Turn-Based Strategy Games. Early strategy games was dominated by turn-based games Derivated from board games The Battle for Normandy (1982) Nato Division Commanders (1985)

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the history of rts games

The History of RTS Games

  • sources:
  • www.gamespot.com
  • Wikipedia.org

Héctor Muñoz-Avila

origins turn based strategy games
Origins: Turn-Based Strategy Games
  • Early strategy games was dominated by turn-based games
    • Derivated from board games
      • The Battle for Normandy (1982)
      • Nato Division Commanders (1985)
      • Panzer General (1994)
  • Turn-based strategy:
  • game flow is partitioned in turns or rounds.
  • Turns separate analysis by the player from actions
  • “harvest, build, destroy” in turns
  • Two classes:
    • Mini-turns
    • Simultaneous: http://www.youtube.com/watch?v=Zswh5ra-Uw4
  • Are Turn-based Strategy games dead?

http://www.youtube.com/watch?v=E6xR4rDebtA

real time strategy games
Real-Time Strategy Games
  • Gameflow is continuous
  • No turns between players
  • Often refer to as “harvest, build, destroy” games in real-time
  • Rewards speed of thinking rather than in-depth thinking
    • Very popular genre: hundreds of RTS games released
      • Warcraft 2, Red Alert, Dune II, Dark Reign, Starcraft, Command and Conquer, Earth 2140, Homeworld, Total Annihilation, This means war!
first real time strategy game
First Real-Time Strategy Game
  • Stonkers (for Spectrum): 1985
  • Units are moved using waypoints
  • Units attack enemies automatically on proximity.
  • Three kinds of combat units: Infantry, Artillery and Armour
  • Units must be resupplied by trucks
first rts game in pc

“spice”

First RTS Game in PC
  • Dune II (1992)
  • Combines real-time from Eye of the Beholder with resource management
  • Based on Book/Movie
    • Fractions fighting for only resource available, tiberium
  • Bases can be built anywhere in map
  • Technology tree
  • Different sides can have different units

http://www.youtube.com/watch?v=1UpyRJp5kJg&mode=related&search=

two classics head to head
Two Classics Head to Head
  • Command and Conquer (1995)
  • Futuristic
  • Story told through cut-scenes
  • As with Dune II difference between units:
    • GDI: slow, more powerful, expensive
    • Nod: fast, weaker, cheap
  • Sole survivor: online version more action than strategy but based on CnC world
  • Warcraft (1994)
  • Fantasy world (orcs!)
  • Hand to hand fighting
  • Two resources: wood and gold
  • Units, technology of two sides is essentially equivalent
  • Multiplayer!

http://www.youtube.com/watch?v=jqgTeHFqrbc

second generation rts
Second Generation RTS
  • Dark Reign (1997)
    • 3D and terrain playing a factor
    • Units can be issued command queues
    • Setting of autonomy level for units
      • If taking too many hits, units could go automatically to repair shop
      • Or follow enemy for a while and then go back to initial location
  • Total Annihilation (1997)
    • 3D and terrain playing a factor
    • Units can be issued command queues
    • Commander unit
      • Outmost fun in multiplayer
    • No story, no cut scenes
  • Starcraft (1998)
    • 2D! so graphics is not a crucial factor in fun
    • Fractions had very different units and technology
      • Therefore, required different strategies
      • Highly successful multiplayer (even nowadays)
    • Rock, scissors, paper well implemented
    • Involved storyline: Sarah Kerrigan

http://www.youtube.com/watch?v=o9JwfqyeXq0

genre today
Genre Today
  • Empire Earth
    • Captures in part scope of a turn-based game like civilization as an RTS
  • Warcraft 3
    • Adds RPG elements: hero units that influence other units in the game
  • Homeworld 2
  • http://www.youtube.com/watch?v=d8bwzimqpuo
  • Force Commander
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