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The History of RTS Games. sources: www.gamespot.com Wikipedia.org. H é ctor Mu ñ oz-Avila. Origins: Turn-Based Strategy Games. Early strategy games was dominated by turn-based games Derivated from board games The Battle for Normandy (1982) Nato Division Commanders (1985)

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The history of rts games l.jpg

The History of RTS Games

  • sources:

  • www.gamespot.com

  • Wikipedia.org

Héctor Muñoz-Avila


Origins turn based strategy games l.jpg
Origins: Turn-Based Strategy Games

  • Early strategy games was dominated by turn-based games

    • Derivated from board games

      • The Battle for Normandy (1982)

      • Nato Division Commanders (1985)

      • Panzer General (1994)

  • Turn-based strategy:

  • game flow is partitioned in turns or rounds.

  • Turns separate analysis by the player from actions

  • “harvest, build, destroy” in turns

  • Two classes:

    • Mini-turns

    • Simultaneous: http://www.youtube.com/watch?v=Zswh5ra-Uw4

  • Are Turn-based Strategy games dead?

http://www.youtube.com/watch?v=E6xR4rDebtA


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Real-Time Strategy Games

  • Gameflow is continuous

  • No turns between players

  • Often refer to as “harvest, build, destroy” games in real-time

  • Rewards speed of thinking rather than in-depth thinking

    • Very popular genre: hundreds of RTS games released

      • Warcraft 2, Red Alert, Dune II, Dark Reign, Starcraft, Command and Conquer, Earth 2140, Homeworld, Total Annihilation, This means war!


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First Real-Time Strategy Game

  • Stonkers (for Spectrum): 1985

  • Units are moved using waypoints

  • Units attack enemies automatically on proximity.

  • Three kinds of combat units: Infantry, Artillery and Armour

  • Units must be resupplied by trucks


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“spice”

First RTS Game in PC

  • Dune II (1992)

  • Combines real-time from Eye of the Beholder with resource management

  • Based on Book/Movie

    • Fractions fighting for only resource available, tiberium

  • Bases can be built anywhere in map

  • Technology tree

  • Different sides can have different units

http://www.youtube.com/watch?v=1UpyRJp5kJg&mode=related&search=


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Two Classics Head to Head

  • Command and Conquer (1995)

  • Futuristic

  • Story told through cut-scenes

  • As with Dune II difference between units:

    • GDI: slow, more powerful, expensive

    • Nod: fast, weaker, cheap

  • Sole survivor: online version more action than strategy but based on CnC world

  • Warcraft (1994)

  • Fantasy world (orcs!)

  • Hand to hand fighting

  • Two resources: wood and gold

  • Units, technology of two sides is essentially equivalent

  • Multiplayer!

http://www.youtube.com/watch?v=jqgTeHFqrbc


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Second Generation RTS

  • Dark Reign (1997)

    • 3D and terrain playing a factor

    • Units can be issued command queues

    • Setting of autonomy level for units

      • If taking too many hits, units could go automatically to repair shop

      • Or follow enemy for a while and then go back to initial location

  • Total Annihilation (1997)

    • 3D and terrain playing a factor

    • Units can be issued command queues

    • Commander unit

      • Outmost fun in multiplayer

    • No story, no cut scenes

  • Starcraft (1998)

    • 2D! so graphics is not a crucial factor in fun

    • Fractions had very different units and technology

      • Therefore, required different strategies

      • Highly successful multiplayer (even nowadays)

    • Rock, scissors, paper well implemented

    • Involved storyline: Sarah Kerrigan

http://www.youtube.com/watch?v=o9JwfqyeXq0


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Genre Today

  • Empire Earth

    • Captures in part scope of a turn-based game like civilization as an RTS

  • Warcraft 3

    • Adds RPG elements: hero units that influence other units in the game

  • Homeworld 2

  • http://www.youtube.com/watch?v=d8bwzimqpuo

  • Force Commander


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