Player Taxonomy and Memory Optimization Technique in Mobile MMORPG. Zheng Zibin Group Presentaion Oct. 2, 2007. Part 1: A Taxonomy Model of Player Activities in Mobile MMORPGs Part 2: Memory Optimization Technique in Mobile MMOPRGs. Part 1.
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Player Taxonomy and Memory Optimization Technique in Mobile MMORPG
Oct. 2, 2007
RA-Model: A Taxonomy Model of Player Activities in Mobile MMORPGs
Mobility Conference 2007, Singapore Polytechnic, Singapore, 12 September, 2007
Relationship, Immersion, Grief, Achievement, Leadership
: Original value.
: Standardized value.
: The max/min value of all values.
End of Part 1!Questions?
Memory Optimization Technique in Mobile MMORPGs
Used to store the JAR file of the applications.
Included Stack and Heap, which are used to store run time data of the applications.
a non-volatile place for storing data, such as mobile phone numbers, user name and password etc.
int playerOffset=(dir + (animation << 2)) << 4;
int x = px - playerOffset;
int y = py - 8;
g.setClip(p.px, y, 16, 24);
g.drawImage(imgPlayer, x, y, Graphics.TOP|Graphics.LEFT);
Combining the View.java+Common.java+Canvas.java one class,
JAR size: 72456 bytes 69077 bytes, 3379 bytes are saved.
Reducing one “try-catch” block, 113 bytes of the JAR size is saved.
130,649 bytes 64,791 bytes
- Runtime memory optimization techniques!
Base Map Blocks:
Extend Map Blocks:
End of Part 2!