Player Taxonomy and Memory Optimization Technique in Mobile MMORPG. Zheng Zibin Group Presentaion Oct. 2, 2007. Part 1: A Taxonomy Model of Player Activities in Mobile MMORPGs Part 2: Memory Optimization Technique in Mobile MMOPRGs. Part 1.
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Oct. 2, 2007
Part 1 MMORPG
Mobility Conference 2007, Singapore Polytechnic, Singapore, 12 September, 2007
Relationship, Immersion, Grief, Achievement, Leadership
: Original value.
: Standardized value.
: The max/min value of all values.
Part 2 MMORPG
Used to store the JAR file of the applications.
Included Stack and Heap, which are used to store run time data of the applications.
a non-volatile place for storing data, such as mobile phone numbers, user name and password etc.
int playerOffset=(dir + (animation << 2)) << 4;
int x = px - playerOffset;
int y = py - 8;
g.setClip(p.px, y, 16, 24);
g.drawImage(imgPlayer, x, y, Graphics.TOP|Graphics.LEFT);
Combining the View.java+Common.java+Canvas.java one class,
JAR size: 72456 bytes 69077 bytes, 3379 bytes are saved.
Reducing one “try-catch” block, 113 bytes of the JAR size is saved.
130,649 bytes 64,791 bytes
- Runtime memory optimization techniques!
Base Map Blocks:
Extend Map Blocks: