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Animation for New Media. Game Design. Game Terminology. Video Game - console based On-Line Game – multiplayer game Web-based Game – often stand-alone. Web-based Games – A Case FOR. Gaming as Content: Capacity for bringing your product to life.

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Animation for New Media

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Animation for New Media

Game Design


Game Terminology

  • Video Game - console based

  • On-Line Game – multiplayer game

  • Web-based Game – often stand-alone


Web-based Games – A Case FOR

  • Gaming as Content: Capacity for bringing your product to life.

  • Viral Marketing Capacity – “tell your friends”

  • Repeat Visits – “I want to do better”, “someones beaten my high score”, “I want to win a prize”.

  • Get user details

  • Fantastic educational potential.

  • No longer ‘pay per minute’ constraintswww.cheestrings.co.uk, www.popz.com


Web-based Games – A Case AGAINST

  • Only appropriate for specific market and product.

  • Associated with trivial time wasting.

  • Requires time to learn.

  • Development Costs!


Cultural Aspects

  • http://www.game-culture.com

  • Representation of gender, races – stereotyping

  • Level of Violence

  • Language/Offensiveness


Games

  • What makes a good web-based game?

  • Easy controls (quick to learn)

  • Challenging GamePlay (addictiveness)

  • Character and Charm (visuals)

  • Quick Feedback (reactive)

  • Some original touches (surprises)


Game Themes

  • Game will work best if theme is relevantly played upon.

  • Need to brainstorm how your chosen programme might be used in a game.

  • Aim for ‘funny’ and ‘quirky’


Potential Game Types

  • shoot ‘em up

  • platform games

  • adventure/strategy games

  • maze/collecting Games

  • some games are much harder to code than others –platform games and maze games. Multiple bullets on the stage at any one time is also harder


Follow the Conventions…

  • The game should have instructions (preferably on a different frame) and a play button.

  • The game should have an end outcome..i.e.Your score is…You Won/Lost


Marking Criteria

  • 20% Concept

  • 30% Visuals/Animation/Sound

  • 30% GamePlay

  • 20% Accuracy and Polish


Change of Size

  • The Flash game can be different dimension and size to animation.

  • Should be smaller than 500x500 though.

  • Should be ‘branded’


Submission of Game

  • The code you use must MOSTLY be YOUR OWN, not lifted from a book.

  • All major pieces of code must be annotated, i.e.

  • //detects whether a player has been pressed and moves the playeron(press);this._x++}


Approach

  • Feasibility – you have 9 weeks (including Easter) to make a game.

  • What are your strengths – coding/design/ideas?

  • Write down in English what needs to happen.

  • In English break it down into chunks,

  • Code with square graphics.

  • Add a little new bit of code at a time.

  • Start to add graphics as a pleasurable activity half way through.


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