Animation for new media
Download
1 / 13

Animation for New Media - PowerPoint PPT Presentation


  • 443 Views
  • Updated On :

Animation for New Media. Game Design. Game Terminology. Video Game - console based On-Line Game – multiplayer game Web-based Game – often stand-alone. Web-based Games – A Case FOR. Gaming as Content: Capacity for bringing your product to life.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Animation for New Media' - Jeffrey


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript

Game terminology l.jpg
Game Terminology

  • Video Game - console based

  • On-Line Game – multiplayer game

  • Web-based Game – often stand-alone


Web based games a case for l.jpg
Web-based Games – A Case FOR

  • Gaming as Content: Capacity for bringing your product to life.

  • Viral Marketing Capacity – “tell your friends”

  • Repeat Visits – “I want to do better”, “someones beaten my high score”, “I want to win a prize”.

  • Get user details

  • Fantastic educational potential.

  • No longer ‘pay per minute’ constraintswww.cheestrings.co.uk, www.popz.com


Web based games a case against l.jpg
Web-based Games – A Case AGAINST

  • Only appropriate for specific market and product.

  • Associated with trivial time wasting.

  • Requires time to learn.

  • Development Costs!


Cultural aspects l.jpg
Cultural Aspects

  • http://www.game-culture.com

  • Representation of gender, races – stereotyping

  • Level of Violence

  • Language/Offensiveness


Games l.jpg
Games

  • What makes a good web-based game?

  • Easy controls (quick to learn)

  • Challenging GamePlay (addictiveness)

  • Character and Charm (visuals)

  • Quick Feedback (reactive)

  • Some original touches (surprises)


Game themes l.jpg
Game Themes

  • Game will work best if theme is relevantly played upon.

  • Need to brainstorm how your chosen programme might be used in a game.

  • Aim for ‘funny’ and ‘quirky’


Potential game types l.jpg
Potential Game Types

  • shoot ‘em up

  • platform games

  • adventure/strategy games

  • maze/collecting Games

  • some games are much harder to code than others –platform games and maze games. Multiple bullets on the stage at any one time is also harder


Follow the conventions l.jpg
Follow the Conventions…

  • The game should have instructions (preferably on a different frame) and a play button.

  • The game should have an end outcome..i.e.Your score is…You Won/Lost


Marking criteria l.jpg
Marking Criteria

  • 20% Concept

  • 30% Visuals/Animation/Sound

  • 30% GamePlay

  • 20% Accuracy and Polish


Change of size l.jpg
Change of Size

  • The Flash game can be different dimension and size to animation.

  • Should be smaller than 500x500 though.

  • Should be ‘branded’


Submission of game l.jpg
Submission of Game

  • The code you use must MOSTLY be YOUR OWN, not lifted from a book.

  • All major pieces of code must be annotated, i.e.

  • //detects whether a player has been pressed and moves the playeron(press);this._x++}


Approach l.jpg
Approach

  • Feasibility – you have 9 weeks (including Easter) to make a game.

  • What are your strengths – coding/design/ideas?

  • Write down in English what needs to happen.

  • In English break it down into chunks,

  • Code with square graphics.

  • Add a little new bit of code at a time.

  • Start to add graphics as a pleasurable activity half way through.


ad