On going research projects prof hanqiu sun dept of computer science eng cuhk hanqiu@cse cuhk edu hk
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On-going Research Projects Prof. Hanqiu Sun Dept. of Computer Science & Eng., CUHK [email protected] Virtual-hand Interfaces Multi-sensory Surgical Simulation & Training Interactive Fish Behavioral Animation in VR Two-handed Task Planning in Virtual Assembly

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On going research projects prof hanqiu sun dept of computer science eng cuhk hanqiu@cse cuhk edu hk l.jpg
On-going Research ProjectsProf. Hanqiu SunDept. of Computer Science & Eng., [email protected]

  • Virtual-hand Interfaces

  • Multi-sensory Surgical Simulation & Training

  • Interactive Fish Behavioral Animation in VR

  • Two-handed Task Planning in Virtual Assembly

  • Web-based Virtual Country Parks in HK

  • Haptic Sculpting in Virtual Volume Space


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  • Virtual-hand Interfaces

    The whole-hand input interface has three novel properties:

    • intuitive use of the hand

    • smooth transition of control modes

    • reduced interface complexity

      Hand interface is formed by both postures and gestures. It is difficult to recognize both due to:

    • the complexity of hand structure

    • the lack of accurate measure

      Hand itself is an articulated structure with multiple degrees of freedom (DOFs)

      (17 active joints --> 23 degrees + 6 degrees)









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Physics-based virtual-hand grasping

  • three states : free, upward, dropping

    • free : no collision is detected

    • upward : collision is detected, object is held firmly

    • dropping : collision is detected, object is slipping from the hand

  • two stages : Visual Correction and Active Grasping







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Virtual tools in multi-sensory interaction

  • Display two models simultaneously for comparison

  • Two–handed

    comparison


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Virtual tools in multi-sensory interaction

  • Display modes:

    • Full Volume

    • Monoplanar

    • Triplanar


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Virtual tools in multi-sensory interaction

  • Fork tool

    • to position and orientate any object

  • Clip tool

    • reveal cross-sections

  • Crop tool

    • show sub volume




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  • Interactive Fish Behavioral Animation in VR

    Behavioral Animation

    • random movement

      • collision between fishes

      • collision between fish and the env.

      • random swimming

    • behavior of crowds

      • speed match

      • school movement

    • behavior patterns (chaos models)

      • food searching behavior

      • fish preying behavior

      • danger escaping behavior


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Relation between control points and surface points


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Behavior of Crowds

  • Schooling behavior


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Fish Preying Behavior

  • similar as food searching behavior

  • shark attacking the fish



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  • Two-handed Task Planning in Virtual Assembly

    Assembly modeling is the process of capturing entities and activity information related to assembling and assembly.

    Our task planner incorporates with a VR interface for 3D immersive interaction of CAD models and high-level task planning of mating processes.

    • 3D immersive VR interface

    • Assembly analysis

    • Feature/constraint update

    • Assembly task planning

      (collision-free interaction, allowable motion)



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  • Geographic Information Systems

    GIS is a System ofcomputer software, hardware and data, and personnel to help manipulate, analyze and present information that is tied to a spatial location

    • spatial location– a geographic location

    • information– visualization of data analysis

    • system– linking software, hardware, data

    • personnel– explorers key to the power of GIS


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Web-based Virtual Country Parks

  • Provide on-line visualization of multi-scale, multi-dimension, and multi-source data of HK country parks

  • Promote the ecological tourism and public recreation in our nature, improve the parks with the collection of public suggestions

  • Interactive network for citizens to know more about our country parks, communication with voice or text, even play in the parks


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System Architecture

  • 3-tier architecture system with Internet-enabled environment and database system support


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System Architecture

  • 3-tier Layer




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Objectives –VBVR System

  • VBVR System - Volume-Based Virtual Reality System

  • Real Time Volume Sculpting


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System Architecture

  • Platform

    • SGI IRIX

  • Hardware

    • PHANToM

  • Software

    • GHOST SDK

    • C++

    • OpenGL



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Virtual Tools in VBVR System

Stamp

Melt


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Virtual Tools in VBVR System

Stamp


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Virtual Tools in VBVR System

  • Melting Manipulation

Volume::display()

Check collision

Display::collideDetect()

If collide

Get the last Phantom position and the current position

Load the texture volume again

Set the pixel value to 0

Convert the coordinates from World Coordinates to Volume Coordinates


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