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Priyanka Banerjee PowerPoint PPT Presentation

Music Cube : Making Digital Music Tangible Miguel Bruns Alonso and David V. Keyson ID StudioLab, Faculty of Industrial Design Engineering, Delft University of Technology Priyanka Banerjee What is the Music Cube It is a wireless cube like object of rubber used to interact with music collection

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Priyanka banerjee l.jpg

Music Cube : Making Digital Music TangibleMiguel Bruns Alonso and David V. KeysonID StudioLab, Faculty of Industrial Design Engineering, Delft University of Technology

Priyanka Banerjee


What is the music cube l.jpg

What is the Music Cube

  • It is a wireless cube like object of rubber used to interact with music collection


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Purpose of the Music Cube

  • Make digital music more tangible

  • Recreate the entire experience of listening to music. (just like using CDs)


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Music Cube in Action

  • http://www.youtube.com/watch?v=jGzKy2RlbqA


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Interaction with the Music Cube

  • Shake cube – Turn it on (4 color side lights come on)

  • Place a colored side facing upward – Play list selection

  • Rotate top button – Scrolling through songs in a play list


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  • Press top button – Pauses the music

  • Briefly holding the button – Volume control

  • Shake cube (in on state) – Shuffle mode

  • Placing cube face down and pressing it – Sleep mode


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Feedback from the Music Cube

  • Audio feedback -Play list name, song title

  • Color Lights and Intensity - Volume Level

  • Random color display – Shuffle mode

  • Light flashing in changing color – Music Rhythm

  • Static color – Current Play list


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Evaluation

  • Shape may prevent it from being carried in pockets (unlike ipod)

  • Gestures used for each functionality is fuzzy for a 1st time user (like shaking the cube to start it, shake it to get into the shuffle mode)

  • No feature for attaching headphones


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  • It has a constraint on the maximum number of play lists (4) which is dependent on the number of available visible surfaces

  • Song search would be a tedious process (since there is no way of knowing which song comes next)

  • It has high hedonic value

  • It is a great toy once you know how to interact with it


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Possible Future Extension

  • Light intensity could indicate the power level

  • Device should automatically turn off lights when power level falls below certain threshold (power saving mode)

  • Lights could be used to indicate memory space

  • Patterns may be used with colors

  • Convert it into a multi-user device

  • Understand psychology and choose songs accordingly


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Results from the Paper


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Other Related Researches

  • Audio Cubes

    http://www.youtube.com/watch?v=kG-Wm6BUAyM&feature=related

  • Sony Rolly

    http://www.youtube.com/watch?v=HTxdKi77G20&feature=related


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Thank you


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