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2010-11 Contest Orientation Orientation Agenda Introduction Rules Tips for Success Questions Contraption demonstration Chain Reaction Contraption Contest Contest Day Carnegie Science Center Friday, December 10, 2010 7:00AM - 4:00PM Challenge Make Change for a Dollar Team

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2010 11 contest orientation l.jpg

2010-11Contest Orientation


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Orientation Agenda

  • Introduction

  • Rules

  • Tips for Success

  • Questions

  • Contraption demonstration


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Chain Reaction Contraption Contest

  • Contest Day

    • Carnegie Science Center

    • Friday, December 10, 2010

    • 7:00AM - 4:00PM

  • Challenge

    • Make Change for a Dollar

  • Team

    • Four students, a teacher and a mentor (mentor is optional but recommended)


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Step Definition

A step is defined as an action that results in another action working towards the final goal of the machine. For example, the act of tipping over a block of wood with a rolling ball is a step. The actual tipping motion of the block is NOT a step, unless it causes another action to occur. A series of the same actions repeated (such as dominoes knocking each other over or a ball hitting another ball) are considered to be one step in the spirit of the Chain Reaction Contraption Contest.


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Student Participation

We encourage any and all interested students to participate.

  • Only one team can represent your school

    • Multiple teams and send best contraption

    • Entire class on one contraption

    • All will receive participation certificates, but only the 4 student team will be eligible to receive prizes

  • Up to 4 home schools can combine efforts


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Rules

The complete contest rules (included in the Official Handbook) are available on the web site:

http://www.chainreactioncontest.org


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Rules

  • Administrative Rules

    • Set up by assigned time on contest day.

    • No new construction is permitted at the contest site.

    • Contestants are responsible for removing their contraption and any debris after the contest.

    • Judging will be based on the rules set forth in the Official Handbook.

    • The judges will inspect the contraption for safety and rules infractions. The judges decisions are final.

    • The team must not spend more than $100 on the contraption.


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Rules

  • Dimensions

    • The finished contraption must not exceed 5 ft x 3 ft x 2 ft. The contraption, while operating, must remain inside the dimensions. The platform is included in the maximum dimension measurement.


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Rules

  • Time Limit

    • Each contraption must take at least 30 seconds to run completely through its steps and must not run longer than 2 minutes.

    • You will be required to run your contraption completely through its steps, reset your contraption, then run it through its steps again.

    • Your reset must take less than 4 minutes.


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Rules

  • Restarts & Human Interventions

    • If your contraption should fail during its operation, you may decide whether to:

      • continue the run by helping a step along (a human intervention)

      • give up on the run and call a restart.

    • A restart

      • before the contraption completes its final step

      • only when the contraption is stalled

    • Only one restart will be allowed per run during the contest.


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Rules

  • Miscellaneous

    • Each step must be marked on the contraption

    • No objects may leave the contraption boundary

    • Teachers, mentors and spectators are not allowed to coach or ask questions of the team

    • Turn in the Media Release Forms for each team member

    • Turn in your List of Steps, List of Purchased Materials & Contraption Photo

    • We will not tolerate Unsportsmanlike Conduct by team members


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Rules

  • Changes

    • Photo Progress Reports

      • Summary of activity since last report:(i.e. changes in status, information on steps that gave the team trouble, ideas that did not work, improvements to the reliability, innovative scientific/engineering applications.


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Rules

  • Changes

    • Score Sheet

      • How well does the contraption complete the requirements of the task?

        • 0 points if the task was completed poorly or unsuccessfully; 20 points if the task was completed extraordinarily well.

      • How unique and creative is the approach to achieving the task?

        • 0 points if approach to achieving the task is not unique or creative at all; 10 points if the approach to achieving the task is very unique and creative.


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Points

  • Conceptual Design (5 pts)

  • Photographic Progress Reports (10 pts)

  • Verbal Presentation (20 pts)

  • Chain Reaction Contraption Operation (110 pts)

  • Also see the handbook for potential deductions.

145 Points


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Important Dates

October 4 Registration

October 11 Conceptual Design Proposal Due

October 25 Photographic Progress Report 1 Due

October 8 Photographic Progress Report 2 Due

November 22 Photographic Progress Report 3 Due

November 29 Media Release Forms Due

December 10 Chain Reaction Contraption Contest


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Making a Successful Contraption

  • Set a schedule

  • Find a stable and easily transportable platform

  • Be patient

  • Be bold: change a step if it does not perform consistently

  • Allow time to correct the flaws

  • Be creative and don’t get discouraged


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Making a Successful Contraption

  • Come up with a design and construction plan.

  • A polished verbal presentation “sells” your contraption to the judges. Rehearse and plan for contest day.

  • Pay attention to the score sheets in the Official Handbook while planning your contraption and contest day strategy.

  • Make the steps reliable (no interventions, no restarts).

  • Mechanical steps are encouraged and score higher than battery-powered steps.


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Remember!

  • Come prepared on contest day to make at least 8 runs of your contraption.

  • The team shall identify the contraption’s final step to the judges during the opening presentation to avoid confusion during the contraption operation.

  • If your contraption is not working perfectly on contest day, come anyway! There are special awards for which your team will be judged, and a ton of ideas for the following year which your team will see.



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