Elements of a system
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Elements of a System. Play, Game, System. Play: jumping System: highway system (no artificial conflict) Game: Rules are the most common element Least mentioned characteristics: “Art” Conflict or contest. Digital Games, non Digital games.

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Play game system l.jpg
Play, Game, System

  • Play: jumping

  • System: highway system (no artificial conflict)

  • Game:

    • Rules are the most common element

    • Least mentioned characteristics:

      • “Art”

      • Conflict or contest


Digital games non digital games l.jpg
Digital Games, non Digital games

  • Automated complex systems: capability to maintain and execute sophisticated processes (e.g., maintaining the state of the world in Civilization)

  • Semi-automated non-digital complex systems: Dungeons and Dragons. Board, cards are used in a clever way to maintain lots of information

  • Anatomy of choice:

    • What happened before the player was given a choice?

    • How is the possibility of a choice conveyed to the player?

    • How did a player make a choice?

    • What is the result of choice? How affects future choices?

    • How are the results of choice conveyed?


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Meaningful Play

  • Meaningful play: player’s actions have a discernable and integratedoutcome

  • Example of meaningful play: Tekken

    • Discernable: When Nina lands a hit you see it

    • Integrated: Opponent looses hps; when hp reach 0 Nina wins

  • Example of non meaningful play:

    • Squashing rodents in Diablo, Word of Warcraft

  • Relation between Lusory Attitude and Meaningful play

    • If there is no meaningful play, player will not be willing to overcome artificial obstacles in the game. Therefore, looses the Lusory Attitude


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Game as Open and Closed Systems

  • As a closed system (no interaction with outside environment), rules are the formal schema of the system

  • Playing is an experiential schema.

    • Play can be both closed (following the rules of the game) and open (social experience)

  • Culture is the contextual schema of the game

    • (word: “zerging”. From here)

  • Magic circle is the time and space where game occurs

    • Separates the game from the “real” world

    • Contains everything relate dot the game as a closed system

    • And the experiential part of the game as an open system


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Final Words

  • Average: 79/100

  • This time I took a ‘lusory attitude” correcting the test

  • For Test # 2 and Final exam, I’ll be looking for clarity and precision in your answers


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