1 / 32

Introduction to Social software and Web 2.0 – platforms to leverage and share knowledge

Introduction to Social software and Web 2.0 – platforms to leverage and share knowledge. Roxanne Hiltz Cathy Dwyer NJIT Pace University Newark, NJ New York, NY. Today’s planned schedule. Session 1: 9 am - 10:15 am

Gideon
Download Presentation

Introduction to Social software and Web 2.0 – platforms to leverage and share knowledge

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Introduction to Social software and Web 2.0 – platforms to leverage and share knowledge Roxanne Hiltz Cathy Dwyer NJIT Pace University Newark, NJ New York, NY

  2. Today’s planned schedule • Session 1: 9 am - 10:15 am • Welcome and Brief tutorial and demo of major socialware applications(Roxanne Hiltz & Cathy Dwyer) 45 mins • Introduction to "back channel" technologies –use during rest of tutorial.(Todd Richmond)   10 mins • 30- 45 second introductions- (name, organization, 1 sentence on main research interests related to social software- to facilitate networking). • Coffee Break 10:15 am – 10:45 am

  3. Session 2: 10:45- noon • Tools: Folksonomies, syndication, etc. (Chris Lott, 20 mins) • Web based social networking systems for the general public (e.g., MySpace, Facebook, etc)  (Cathy Dwyer)  (30 mins)   • Interactive activity • Lunch break, noon- 1 pm ("on your own" but let's make plans for those who want to eat together?)

  4. Session 3: 1 pm- 2:15 pm • SocialWare in Education: "Enhancing the Claremont Conversation in the 21st Century"   (Lorne Olfman) (30 minutes)  • Geotemporal aware, mobile networking systems: The example of SmartCampus (Roxanne Hiltz) (30 mins)     • Case study or interactive activity- 15 mins • Coffee break 2:15- 2:45

  5. Session 4: 2:45 pm - 4 pm • Commmunity building around information and documents with wikis, blogs, social annotation tools like Diigo, etc. (Chris Lott, 25 mins) • Backchannel systems:   A debriefing, Todd Richmond ( 20 mins) • General discussion of future scenarios and implications of SocialWare (Lorne, moderator) (20 mins) • END at 4 pm

  6. This Introduction will • Define social software • Overview some of the main examples/ systems now in use, and the kinds of social issues they raise • Review today’s planned agenda

  7. What is Social Software? (SocialWare) • “Social software enables people to rendezvous, connect or collaborate through computer-mediated communication and to form online communities.” • (From Wikipedia, December 2006)

  8. Social software definition, cont. • Broadly conceived, this term could encompass older media such as mailing lists, computer conferencing, Group Support Systems, and Usenet, but some would restrict its meaning to more recent software genres such as blogs and wikis and social networking sites. • We will focus today on the “newer” applications, sometimes referred to as “Web 2.0 and “Web 3.0”

  9. Social Software definition • Common to most definitions is the observation that some types of software seem to facilitate "bottom-up" community development, in which membership is voluntary, reputations are earned by winning the trust of other members, and the community's mission and governance are defined by the communities' members themselves

  10. Social Software definition • Also social software systems create persistent links between users, and through these persistent links, a community is formed. The control of these links - who is linked, and who isn't - is in the hands of the user. • Thus, these links are asymmetrical - you might link to me, but I might not link to you. Also, these links are functional, not decorative - you can choose not to receive any content from people you are not connected to, for example.

  11. Some key components • Support for conversational interaction between individuals or groups Discussion forum from LiveJournal community for the Big Island

  12. Content sharing • Sharing: information, artifacts (e.g., pictures or videos) • Media content triggers connections • Tagging of videos, posting of comments • Connecting with other fans

  13. Caption of the week contest from Squizzle

  14. Social Networks • Support for social networks — to explicitly create and manage a digital expression of people's personal relationships, and to help them build new relationships.

  15. (key components) • Support for social feedback — which allows a group to rate the contributions of others, perhaps implicitly, leading to the creation of digital reputation.

  16. Social Software Examples • Social networking: MySpace, Facebook, CyWorld

  17. Other Examples • Self expression and blogging: LiveJournal • Content sharing • Music: Pandora, Yahoo Radio, iTunes • Video: YouTube, Squizzle, Break • Recommendations and ratings: eBay, Amazon, Netflix, Tribe • Mobile social software: Dodgeball

  18. Youtube is a hit From www.alexa.com

  19. iTunes shares playlists of celebrities

  20. CiteULike – tagged references, links to online articles, download references in EndNote

  21. Diana M. used Dodgeball to introduce herself to someone she saw on the subway, but was too shy to speak to. "I checked in to dodgeball," she said, and "I got an alert that 'so-and-so has a crush on you, and he is at X bar, go and say hi.'" she said. "I now had a valid and less-frightening excuse to meet him," McGunigle said. "I can't tell you how many people I've met through this," said McGunigle. "It has not only simplified my socializing habits, but has allowed me to meet people I would not have met otherwise."

  22. Social Data mining • What value can be extracted from social information? What social patterns exist in information? • Google • Google ranking system based on popularity of links • Google scholar ranks based on references • Google news ranks news stories on analysis of news sites

  23. Algorithm determines importance and placement of news story – no human editors

  24. Social data mining • Recommender systems • Collaborative systems – wiki • Enables coordination of public debate • Knowledge sharing • del.icio.us and CiteULike

  25. Advantages of Social Software • Leverage social knowledge • Use tools to analyze knowledge on line • Use tools to aggregate social knowledge within your team

  26. Social software issues include: • Privacy- control over who has access to information about you • Facebook privacy policy “Facebook may collect information about you from other sources, such as newspapers, blogs, instant messaging services in order to provide you with more useful information and a more personalized experience.” • Reliability- how do we know we can trust what others post online? • WikiPedia • Social relationships- how do the relationships formed affect the nature and quality of social interactions?

  27. Today’s planned schedule • Session 1: 9 am - 10:15 am • Welcome and Brief tutorial and demo of major socialware applications(Roxanne Hiltz & Cathy Dwyer) 45 mins • Introduction to "back channel" technologies –use during rest of tutorial.(Todd Richmond)   10 mins • 30- 45 second introductions- (name, organization, 1 sentence on main research interests related to social software- to facilitate networking). • Coffee Break 10:15 am – 10:45 am

  28. Session 2, 10:45- noon Web based social networking systems for the general public (e.g., MySpace, Facebook, etc)  (Cathy Dwyer)  (30 mins) Tools: Folksonomies, syndication, etc. (Chris Lott, 20 mins)   • Interactive activity D. Lunch break, noon- 1 pm ("on your own" but let's make plans for those who want to eat together?)

  29. Session 3 1- 2:15 • SocialWare in Education: "Enhancing the Claremont Conversation in the 21st Century"   (Lorne Olfman) (30 minutes)  • Geotemporal aware, mobile networking systems: The example of SmartCampus (Roxanne Hiltz) (30 mins)     • Case study or interactive activity- 15 mins • coffee break 2:15- 2:45

  30. Session 4 2:45- 4 pm Community building around information and documents with wikis, blogs, social annotation tools like Diigo, etc. (Chris Lott, 20 mins) Backchannel systems:   A debriefing; and concerns about social software- Todd Richmond ( 25 mins) General discussion of future scenarios and implications of SocialWare (Lorne, moderator) (20 mins) • END at 4 pm

More Related