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Sketching 2 Using Sketching in Design. HCDE 418 Autumn 2009. Agenda. Announcements 5 minutes STC Presentation 10 minutes Sketching Critiques 20 minutes Lecture – Sketching as Brainstorming 15 minutes Break 10 minutes Lecture – Sharing and Critiquing Sketches 35 minutes

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Presentation Transcript
agenda
Agenda
  • Announcements
    • 5 minutes
  • STC Presentation
    • 10 minutes
  • Sketching Critiques
    • 20 minutes
  • Lecture – Sketching as Brainstorming
    • 15 minutes
  • Break
    • 10 minutes
  • Lecture – Sharing and Critiquing Sketches
    • 35 minutes
  • Debrief & Next Class
    • 5 minutes
announcements
Announcements
  • Your questions, comments, issues, appreciations?

Upcoming work

    • Read: Truong 2006, Buxton pp.152-173 (next week)
    • 1.5 Discussion board posts
    • P2: Contextual Inquiry & Survey
      • Due Today at 5:00 P.M.
    • P3: Personas and Scenarios
      • Due Tuesday at 5:00 P.M.
announcements4
Announcements
  • A1 Grades completed & feedback
  • Thursday, Oct. 29
    • Group Project Time
  • Student Volunteer sign-up for CHI
    • http://chisv.org/chi10/news
      • Due at the end of October
      • Volunteering covers registration and some hotel cost
stc presentation

STC Presentation

152-173

10 minutes

sketching critiques7
Sketching Critiques
  • Count off by numbers
  • Take turns showing off your 3 sketches with each other
  • Each critic should offer advice and feedback about the idea
    • Sketcher: take notes about what feedback was offered
    • Critic: be critical, but constructive and courteous!
  • Each critic should sign the page after the sketches and date it with today’s date
lecture

Lecture

15 minutes

sketching during brainstorming
Sketching during Brainstorming
  • The quickness and timeliness requirement of sketches make them very useful during brainstorming
  • The idea is to generate as many ideas as possible
    • Both “good” and “silly” ideas are welcome
    • Avoid critiquing at this point
how to inspire creativity
How to inspire creativity?
  • Immerse yourself in the world for which you’re designing
  • Generate ideas constantly
    • Keep a book, you never know when you’re going to be inspired
  • Sketch your vague ideas to think through them more clearly
how to inspire creativity12
How to inspire creativity?
  • Explain your ideas to others regularly
    • Feedback from others can inspire new ideas
      • But make sure you don’t get stifled by it
  • Take an outsider’s perspective on something you know
  • Take an insider’s perspective on something you don’t know
  • Take risks!
    • Early in the design process, it won’t hurt
think of the children
Think of the Children
  • Children are creative because they don’t know the rules, and thus break them all the time
  • Children don’t know the consequences, and thus are more likely to take risks
other ideas
Other ideas
  • Take things from one domain and try them in another
  • Talk with other creative people
  • Leave your comfort zone
  • Be passionate about the topic
sharing ideas
Sharing Ideas
  • Consider posting sketches around your workspace for inspiration and feedback
    • Portfolio Wall
    • CoWall
    • Tech Box
    • Cabinet
brainstorming
Brainstorming
  • Working in groups is essential to design
  • Brainstorming can be fun and fruitful
  • Keep the results of your user research handy during the process
    • E.g., personas, scenarios, lists of design requirements
break
BREAK

Class will resume in minute(s)

10

9

8

7

6

5

4

3

2

1

0

lecture18

Lecture

35 minutes

sketching critiques19
Sketching Critiques
  • Reflection on the process so far?
why it s important
Why it’s important
  • Ideas are both good and bad
    • Both are useful in design
      • By making clear what’s a bad design, we can avoid actually implementing it
  • Collectively, feedback can turn a good idea into a great idea
  • Filtering
    • Brainstorming generates too many ideas to actually implement
how to do it
How to do it?
  • Talk about the strengths of the idea
  • Talk about the weaknesses
  • Discuss the feasibility of it
  • Discuss the originality of it
  • Sort into piles of good, okay, and not possible
practice
Practice
  • Sketches generated from a brainstorm session with my directed research group
  • Topic: Technology that could support healthy sleep behaviors
use this method for your project
Use this method for your project
  • You’ll be doing this process for P4
    • Generate lots of ideas through brainstorming and sketching
    • Use the critique process to filter and select the best ideas
    • P4 description posted this weekend
  • Next Thursday might be a good time to do this
next class topics
Next Class Topics
  • Tuesday, Oct. 27th
    • Scenarios & Storyboards
  • Reading Assignment for Week 5
    • Truong, et al., 2006
    • Sketching User Experiences, pp. 152-173
    • P3 due Tuesday, Oct. 27th
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