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The Smithsonian Latino Virtual Museum Virtual Watershed Initiative Adventure Game Quest Trailer for… Click Here Adventure Quest: Smithsonian LVM Eco-Explorers Immerse Yourself! Play, Experience and Learn Culture and the Environment: Impact and Sustainability

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The smithsonian latino virtual museum virtual watershed initiative l.jpg
The Smithsonian Latino Virtual Museum Virtual Watershed Initiative



Adventure quest smithsonian lvm eco explorers l.jpg
Adventure Quest: Smithsonian LVM Eco-Explorers


Immerse yourself play experience and learn l.jpg
Immerse Yourself!Play, Experience and Learn


Culture and the environment impact and sustainability l.jpg
Culture and the Environment: Impact and Sustainability


Map blue print second life experience l.jpg
Map & Blue Print (Second Life Experience)

  • Five core areas:

  • Central portal-main island

  • Music sim

  • Latino Virtual Gallery sim

  • Latino Art Collections sim

  • Smithsonian Expeditions sim

  • Key Features:

  • Searchable Learning Collection

  • Immersive Educational Activities

  • Search SI Latino Art Collections

  • Search SI Latin American Art

  • Search SI Library databases

LVM blue print: 5 island sim ecosystem


Overall watershed concept and development l.jpg
Overall Watershed concept and development

  • Two Virtual World Experiences:

  • LVM 5 sim Ecosystem

  • Kids Virtual Watershed Ecosystem


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  • PROGRAM FRAMEWORK OVERVIEW

  • Distribution Channels for Proposed Educational Activities and Resources

  • Participatory Platform Presence:

    • LVM Ecosystem in Second Life Main Grid 18+ audiences

    • K-12 _Kids Virtual Watershed Ecosystem version will be simultaneously available

    • on Open Simulator (open source virtual world platform)

  • Workshops:

  • Format: goal, science method, activities, framework, on site and virtual session

    • Educators Training Workshops

    • Museum Educators Training Workshops

    • Student learning workshops (spin‐off pilot afterschool program)

  • Programs:

  • GOAL:create a model for targeting Latino Youth

    • Distance Learning (targeted outreach)

    • Afterschool program –Virtual Science Fair Project focused on watershed theme

  • Resources:

  • LVM Educators Toolkit

    • LVM Educators Toolkit (suite of SLC educational online resources; including archived demos

    • using Machinima)

    • Featuring SI Latino Collections –3D Learning Objects –cross platform –cross media accessible

    • Virtual Tour packages (self guided or personal boat tours through watershed environment)

    • Educator Training videos (using machinima)

  • SI Latino Collections Convergent Media Distribution:

    • Featuring SI Latino Collections –3D Learning Objects –cross platform –cross media accessible

    • Featured Game-based interface for Iphone/ipod touch game; Flash; Second Life; Unity 3D online

    • iphone/ipod Touch search and 3D Augmented Reality Education Kits


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  • Resources:

  • About the Smithsonian Latino Virtual Museum (LVM) Initiative:

  • Go to Link: http://latino.si.edu/education/LVM_Main.htm

  • LVM blog:

  • Go to link: http://latinovirtual.blogspot.com/

  • What is Second Life?

  • Go to link: http://secondlife.com/whatis/

  • Educational Uses of Virtual Worlds:

  • Go to link: http://secondlifegrid.net/slfe/education-use-virtual-world

  • Virtual Worlds Impact on Education:

  • Go to link: http://horizonproject.wikispaces.com/Virtual+Worlds+- +Impact+on+Education

  • Article: Are Virtual Worlds the Future of the Classroom

  • Go to link: http://news.cnet.com/2009-1041_3-6081870.html

  • For more information about LVM contact:

  • Melissa Carrillo

  • New Media & Technology Director

  • Smithsonian Latino Center

  • [email protected]


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